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cmzw from patreon

cmzw

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cmzw posts

Projectile

cmzw post Projectile from patreon

based on an effect from EffectsSakuga

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Rasengan

cmzw post Rasengan from patreon

Simple rasengan effect, mostly inspired by Nitrostormbcn's version


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Ghost Flame

cmzw post Ghost Flame from patreon

This is more or less the same setup I've posted but does not use geometry nodes anymore and slightly cleaned up. To have it align to a camera you can still use a simple 'track to' constraint on the plane mesh(set target to the camera object)

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Energy Core (Simplified)

cmzw post Energy Core (Simplified) from patreon

This is basically a port of the same setup but simplified further(about 60ish nodes less), for the sake of a breakdown/process video. I had wanted to make a video about it since the original setup, but it really took forever

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Painterly Marble

cmzw post Painterly Marble from patreon

Pixel Composer Beta (v1.16.6.1)

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Energy Core

cmzw post Energy Core from patreon

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Mob Meter

cmzw post Mob Meter from patreon

The numbers from mob psycho 100. The setup is pretty simple so this is more about the font itself (also available on ko-fi for free: https://ko-fi.com/s/18a0d3b710)

I did thought about doing this procedurally with meshes or even sdfs, but for stuff like it's really a lot faster/easier to just make a font (used font forge), plus it can be used in a lot more places rather than just Blender.

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Water Rings

cmzw post Water Rings from patreon

Blender material roughly based on a similar effect done in Material Maker.

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"36 Days" Type Experiment

cmzw post "36 Days" Type Experiment from patreon

'21 project made for the "36 days of type" challenge, done using shader nodes.

https://www.36daysoftype.com/

License: CC0

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Eyes

cmzw post Eyes from patreon

Little doodle with the viewport motion blur.

Both .blend files for 3.6 and 4.2 are included, the major difference is that you will only be able to see the motion blur if you are in Eevee-next(currently in 4.2) and that motion blur is enabled.

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Ribbon Trail

cmzw post Ribbon Trail from patreon

Accidental ribbon-like trail effect while making the space trail/ribbon setup, could probably also used as a signature generator

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Abandoned Meteor WIP

cmzw post Abandoned Meteor WIP from patreon

One of the older ideas I never got to finish

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Space Ribbon

cmzw post Space Ribbon from patreon


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parallax eye shader

cmzw post parallax eye shader from patreon

parallax eye shader experiment based on lateasusual's setup, uses some animated textures(assembled in a single mp4) done in material maker

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Flesh

cmzw post Flesh from patreon

Post-processing effect roughly based on MakhamDev's version, it's not exactly the same but still pretty disgusting

Reference: https://twitter.com/MakhamDev/status/1758341359961083927 

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Interactive Menu

cmzw post Interactive Menu from patreon

Simple interactive menu, a bit similar to the pie menu but simpler.

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Particle Swirl

cmzw post Particle Swirl from patreon

Similar to the geometry nodes version I did earlier, but in Pixel Composer

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Stylized Waves Material

cmzw post Stylized Waves Material from patreon

End result from the full-process on youtube

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Stylized Waves (4.1+)

cmzw post Stylized Waves (4.1+) from patreon

This uses Blender 4.1 for the bake node(geometry nodes),  the baked data is pretty small(~300 KB) so that's also included (you don't need to do anything and it should open smoothly).

I did make a custom nodegroup to do the soft edges, but this one didn't use any.

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Lightstreaks generator

cmzw post Lightstreaks generator from patreon

Based on this but uses geometry nodes distribute the streaks instead

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Northern Lights

cmzw post Northern Lights from patreon

Simple, real-time compositor-based northern lights

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Star Track

cmzw post Star Track from patreon

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Blackhole

cmzw post Blackhole from patreon

2D Blackhole effect, mostly done using Material Maker, with some post-processing in Blender v3.6 (viewport compositor). 1K Footage(1024x1024) is included in the following archive along with the .blend/.ptex source files.

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Plane Building

cmzw post Plane Building from patreon

Similar to the dissolve effect from the simulation collection (ko-fi link), but building instead of breaking down, no simulation nodes.

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Spell Prison

cmzw post Spell Prison from patreon

pixel composer v1.16

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Sparkle Arrows

cmzw post Sparkle Arrows from patreon

A slight variation of the arrows effect from the simulation collection (ko-fi link). Requires Blender 4.0+ to work due to the repeat zone.

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Shield Effect

cmzw post Shield Effect from patreon

Simple, procedural shield effect using geometry/shader nodes

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Attractor

cmzw post Attractor from patreon

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Hex Shield

cmzw post Hex Shield from patreon

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Hilbert Render Tiles

cmzw post Hilbert Render Tiles from patreon

Hilbert render tiles from older versions of Blender. The setup is procedural, so this basically uses geonodes to generate the texture to use in the shader setup.

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