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cmzw from patreon

cmzw

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cmzw posts

Flare

cmzw post Flare from patreon

Requires npr-prototype blender build(download/details)

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Comms

cmzw post Comms from patreon

Software: Material Maker 1.4rc2

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Ocean

cmzw post Ocean from patreon

Requires NPR-prototype build(Download)

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Colors

cmzw post Colors from patreon

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Ring

cmzw post  Ring from patreon

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Candle

cmzw post Candle from patreon

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hi-tech/scifi barrier AoE

cmzw post hi-tech/scifi barrier AoE from patreon

Used Material Maker(v1.4b1) but v1.3 should sill work

This is mostly inspired by sekido's aura fx from their after effects course (not affiliated with or have taken their course, I just thought it looked cool but I can't find any other link to it)

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Swords

cmzw post Swords from patreon

Re-rendering of a material done during mayterials using material maker

.blend file and original material .ptex + textures (slightly modified from here) is included in zip

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Garden

cmzw post Garden from patreon

Re-rendering of a material done in material maker

textures are packed into the .blend

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Bricks

cmzw post Bricks from patreon

Re-rendering of a brick material done in material maker (source .ptex file here)

.blend file/textures are included in the zip file

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Trails

cmzw post Trails from patreon

old test file (blender 3.3)

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color light

cmzw post color light from patreon

flare setup using repeat zone in material nodes

requires the npr build to function/open properly

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color warp

cmzw post color warp from patreon

requires the npr build

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Flare

cmzw post Flare from patreon

flare setup using gabor texture as a basis

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tests

cmzw post tests from patreon

some more tests/samples, .blend file for the generator setup will be available later by tomorrow or so

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night scene

cmzw post night scene from patreon

2d background test based on a tutorial/guide by smile on twitter

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3d maze

cmzw post 3d maze from patreon

raymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from https://iquilezles.org/articles/distfunctions/ , nodegroup via this library)

Requires the npr-prototype build

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tube structure

cmzw post tube structure from patreon

uses the npr build

study based on shane's shader, minus quite a lot of things except the the gyroid structure and tunnel

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Terrain Raymarch

cmzw post Terrain Raymarch from patreon

uses the npr blender build

similar to the globe setup but on a flat surface , also with the shadows done correctly this time (based on this)

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Halo

cmzw post Halo from patreon

Based on Shigure's halo from Blue Archive

mini tutorial

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box noise raymarch

cmzw post box noise raymarch from patreon

uses the npr build

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sdf shadows

cmzw post sdf shadows from patreon

test implementing sdf shadows in a simpler scene, based on code here  (classic raycasting method)

used the box frame sdf from here as a sample but really any sdfs can be used

One more note that this still uses the npr build so opening this blend using regul...

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voxels shader

cmzw post voxels shader from patreon

Based on Xor's voxel tracer but ported to nodes, again using the npr-prototype blender branch to do loops

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planet raymarch

cmzw post planet raymarch from patreon

raymarching material on a plane using the npr-prototype branch

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procedural books

cmzw post procedural books from patreon

Tried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodes

The glyphs are taken from the Hangul generator (rendered to an image texture) and smoothed out a bit. Placement is a bit messy in the material atm though

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3d fly-through

cmzw post 3d fly-through from patreon

done using the npr-prototype branch

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Parallax

cmzw post Parallax from patreon

simple parallax card based on the bsky splash screen

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Rainbow

cmzw post Rainbow from patreon

Test port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab

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Innards

cmzw post Innards from patreon

test porting a twigl shader from yonatan , to blender uisng the npr-prototype branch

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Overcast

cmzw post Overcast from patreon

godrays by stacking layers of noise (npr-prototype blender)

shadertoy version

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