ArtsXXX
cmzw from patreon

cmzw

patreon


cmzw posts

Matrix Code

cmzw post Matrix Code from patreon

Simple matrix code setup. Image texture for the glyphs is packed into the .blend

View Post

Game of Life

cmzw post Game of Life from patreon

Pixel Composer v1.16rc1

View Post

Matrix Rain

cmzw post Matrix Rain from patreon

Made in pixel composer v1.16rc1

Adjustable scale/glyph size. Image texture is made in Material Maker.

View Post

Trails v2 / Ko-Fi Update

cmzw post Trails v2 / Ko-Fi Update from patreon

A slightly smaller version of the simple trails effect, I didn't realize the "points to curves" is a node in 4.0 so you don't really need the repeat zone. A more complete version is also uploaded to Ko-Fi and is available for free: https://ko-fi.com/s/757497320b 

View Post

Trails

cmzw post Trails from patreon

View Post

Ocean Waves

cmzw post Ocean Waves from patreon

View Post

Turing Pattern / Waterfall

cmzw post Turing Pattern / Waterfall from patreon

Made with Pixel Composer v1.15.6 Beta, so it might not work in older versions.

View Post

Matrix / Radar

cmzw post Matrix / Radar from patreon


View Post

DVD Bounce / Flame

cmzw post DVD Bounce / Flame from patreon

Trying out pixel composer a bit recently. It's definitely different from other software I have used(i.e. Blender / Material Maker) but there's still some overlaps so it's kinda easy to pick up.

You can check out this demo video to see an overview about it from Makham. There's also some tutorials about it from the developer on their 2023-11-02 10:00:05 +0000 UTC View Post

Spiral Trails (post-process)

cmzw post Spiral Trails (post-process) from patreon

Simple post-process test using Blender's 3.6 real-time compositor. Footage is attached below, source file(material maker .ptex) for the original effect setup can be download here.

View Post

Material Maker

cmzw post Material Maker from patreon

Hey there! Just a note that quite a lot of my material maker setups are already uploaded to material maker's website and can be downloaded for free, so in general I won't upload them here. These files are also under CC0 so do feel free to use them without crediting me.

You can download them from my profile using this link (100+ materials and counting, though quite a lot of them are animated and aren't normal 3d mate...

View Post

Unreleased

cmzw post Unreleased from patreon

Unreleased charge, partially inspired by weapon charge effects from genshin impact, also roughly based on this (reused some parts but further simplified, mainly not using sim nodes for the particles effect but simple sin/cos for similar movement) and this

View Post

Dark Flame

cmzw post Dark Flame from patreon

real-time 2D Ink-like flame effect, used the 3.6 compositor for the rays.

Edit: For people seeing a green screen(which mostly is just that the 3d viewport is in solid view), I've updated the file so it now opens to Material View instead of Solid view. Blender doesn't seem to save with "Rendered View" which reverts to solid view but Material View works.

View Post

Matrix Rewrite

cmzw post Matrix Rewrite from patreon

These are quite similar to the old matrix rain setups that I've done a lot in the past, though this one uses simulation nodes to add a simple "overwrite" effect as it rains down over the characters.

View Post

Screensaver Spam

cmzw post Screensaver Spam from patreon

Bouncing DVD logos..

View Post

Mesh Splitting

cmzw post Mesh Splitting from patreon

Mesh splitting effect using mostly the mesh boolean node.

I think this one is quite similar to the Mesh Fracturing demo on Blender's demo page but probably just a tad bit more shiny.

View Post

Glitters

cmzw post Glitters from patreon


View Post

Curves Table

cmzw post Curves Table from patreon

Don't really do these sort of visualization too often, so here's a practice at reproducing the curves table from the bias gain curve reference from Jon Barron using geometry nodes.

View Post

Runes

cmzw post Runes from patreon

An attempt to port the procedural runes(shader nodes version can be found here in the b3dsdf library - sdRunes) from shadertoy as a nodegroup with some basic options.

The only difference in the attached files is that 4.0 uses repeat zone to do loops so it's possible to control the loop count from outside the nodegroup, but in 3.6 you will have do that manually.

View Post

Scrolling Consoles

cmzw post Scrolling Consoles from patreon

aka hacking like in the movies, I did another version earlier in material maker so this is sort of a v2, but both of these are inspired by the same gif from Archillect.

View Post

Anti-L Restoration (3.4)

cmzw post Anti-L Restoration (3.4) from patreon

Based on a scene from the NGE anime movie, reused the procedural island setup I did some time ago as the background.

This uses ACES configs for color management so if you don't have one setup when opening the .blend file, the colors may look washed out.

View Post

Bias Gain Function

cmzw post Bias Gain Function from patreon

Came across this pretty cool curve on Twitter, mostly through this tweet. The .blend file is saved from Blender 3.4(visualized using geometry nodes) but the nodes from the nodegroup should also be compatible with older/newer versions of Blender when you copy them 1:1

View Post

Easing Nodegroups(2.83/3.0.1+)

cmzw post Easing Nodegroups(2.83/3.0.1+) from patreon

Early access. These nodegroups will be uploaded to Ko-Fi/Gumroad for free at a later date, mostly early September. material/geometry nodes are prefixed with M_ / G_

The public version will be based on these files, along with nodegroups asset categories/thumbnails (blender 3.1+).

Edit: The public version can now be found here via ko-fi

View Post

Easing Functions

cmzw post Easing Functions from patreon

Screenshot from Easings.net 

Been thinking about implementing these functions as nodegroups for a while now. I guess at first I wanted to try including these in my sdf library but it'd probably make more sense to release them independently.

Currently the plan is to port these as nodegroups for both shader(2.83/3.3+) and geometry nodes (3.3+). Asset thumbnails(...

View Post

Voronoi Diagram

cmzw post Voronoi Diagram from patreon

Mesh-based voronoi diagram through simple point instancing. Realtime compositor is used to draw the borders and giving individual cells their colors.

Normally with the compositor you will want to use custom passes(the AOV Output node) to pass stuff from the material, but since it's not supported(as of 3.6) so we are using image channels here.

cell_pos_img_b34.blend - image example using the point positions

View Post

Wispy Trail (3.4+)

cmzw post Wispy Trail (3.4+) from patreon

Wispy-looking trail effect mostly by distorting the mesh from volume cube > volume to mesh.

View Post

Charge Cycle(3.6+)

cmzw post Charge Cycle(3.6+) from patreon

Based on a charged attack vfx from Genshin Impact. Do note that this uses simulation nodes, though I guess I could try a version without using them later.

View Post

Polygon Burst(3.4+)

cmzw post Polygon Burst(3.4+) from patreon

Blender version of the same effect from Material Maker

View Post

Base Tier Adjustment

cmzw post Base Tier Adjustment from patreon

Starting tomorrow(~24 hours from this post), the planet tier will no longer accept new patrons, and new content will be uploaded to the new Exoplanet Tier instead. Planet tier content will still be available for access for Exoplanet/higher tiers. No changes will be made for Stars.

Specifically, the planet tier will be unpublished(the tier won't be visible from the landing page but the content will still be there, not deleted), but you should still have access the tier's content until you decide to cancel or upgrade to Exoplanet/Star. View Post

lowpoly flame variations

cmzw post lowpoly flame variations from patreon

Some extra variations of the lowpoly flame setup. This one is a bit similar to the blender setup from a while ago but 2D.

View Post