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cmzw from patreon

cmzw

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cmzw posts

Dialogs

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Truchet

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7/16 Segment Display

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Re-released on ko-fi for free here (Blender 2.83.20+). iirc I was planning to simplify the 16 segment node a bit since very long time ago, but that plan somehow got turned into a node for Material Maker (still procedural but in glsl).

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Dark Tower

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Particles Time

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Clock texture (packed to .blend) mostly based on this setup with minor modifications

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Material Rendering Template

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Simple Blender material "template" I use for most of my material renders. It definitely depends on the material so the light setup will change a little (plus compositing) but here's it.

It's not really anything special but it does include a special shader setup(original setup by LucaRood, tweet) to offset the UVs so image textures will look less pinched at the poles on an UV sphe...

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Dark Whirlpool

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Greek Pattern

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Greek pattern using shader nodes, slightly revised version from the one on twitter

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Mosaic Tiles

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Made for the Mayterials Challenge - "Mosaic"

1K Textures / Source files (.blend/.ptex) are included(Blender 4.1 / Material Maker v1.3)

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Ocean Waves Material

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Now available for free via ko-fi (Blender 4.2+): https://ko-fi.com/s/685718be1d

This took a while mainly because eevee-next is quite unstable when I first made it

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Shattered

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Made for Mayterials. Textures(1K resolution) & source file (Material Maker & Blender: 3.6+) are included

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Magic Circle

Magic circle texture based on Frieren (Sousou no Frieren, used reference from ep3), also trying out Inkscape (free & open source vector graphics editor) for the first time.

The file format looks just like plain svg but you will still need the software to view/export it correctly.

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Jellyfish

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Old project I've done as part my first participation of Harry's TechnicallyAChallenge on their discord. This is similar to the ones I've posted earlier and uses vector displacement from material nodes.

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Plane Vector Displacement

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Some older vector displacement materials on the default plane. These are mostly done before geometry nodes came to be(iirc or when legacy geometry nodes is still a thing). These files still work as they only used shader nodes(tested with blender 3.6) but is Cycles only.

To see them as they are like the above thumbnail you will have to switch to rendered (in viewport shading).

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Targeting UI

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Based on the final movie from the Evangelion series. Exact reference can be found at about 2mins in this youtube video

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Fire trails

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Cloud tutorial result

cmzw post Cloud tutorial result from patreon

End result from the quick cloud tutorial I did a while ago with a little touch-up. The tutorial can be found here. The tutorial thumbnail is 3.6 because I used the real-time compositor a bit but the setup works with older version of Blender(i.e. 2.83, perhaps even earlier)

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Filepath number in/decrementer

cmzw post Filepath number in/decrementer from patreon

Simple add-on(2.83+) I made for my own use but perhaps people might find it useful. This works similar to the one in the file dialog but without opening the dialog.

Addon source (click on raw and save as):

https://gist.github.com/williamchange/45641b86a8cceb1953a16d5504906893

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Following Trails

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Trails moving towards a chosen direction using an Empty (Blender 4.1+). Similar to 'particle ocean', scaling the empty will limit how 'fast' the trails are moving

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particle ocean

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looping(not the animation, just the points) particle ocean

move the empty around to move towards a particular direction, scale it to limit movement speed

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Style Test

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initial style test file for the stylized clouds tutorial:

https://www.youtube.com/watch?v=EPKYW0-Zz3E

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Stylized scene

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Stylized scene experiment with simple meshes and refraction shaders to distort them.

File is available for free via ko-fi: https://ko-fi.com/s/1bd9a8b038

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Cursed/Parasite Shield

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Hex Shield

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Topographic Scanner

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Simple topographic scanner using the new depth pass in the real-time compositor (Blender 4.1+). Mostly inspired by the scanner from No Man's Sky

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Hybrid Shield

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Organic/Sci-fi shield

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Topographic Scanner

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Minor update to the NMS-like topographical scanner. This still does the same basic radial distance from camera but I might revisit it later.

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Meteor

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Pixel Composer v1.16.0.3

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Hangul glyphs generator (WIP)

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Simple hangul glyphs generator by combining primitive parts (jamo?).

This is still WIP but once completed it will be released on Ko-fi for free. (Blender 4.1+)

Edit: The finalized (v0) version is now available via ko-fi for free

https://ko-fi.com/s/ea8bca1d67

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Simple DVD Bounce

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Simple DVD bounce, mostly a response to a reply on Threads

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