The main animation is here, but I had to turn off the thigh physics and the hand interaction with the breasts. This wasn't just random – it was because my skills with the new physics setup are still pretty basic, and the models are low-poly, which makes things tricky.
To show you why, I kept some of the "evidence" from the tests. Check out these GIF images below – you'll see how the breasts acted in a weird way, clipping and bouncing unnaturally. The thighs didn't look right either. Stuff like that made it imp...
The animation was supposed to be out tomorrow, but there's a huge problem with the latest render.
The thighs and boobs physics bounce too quickly and sharp, creating a "bbbrrrtt" effect. I will try to fix this problem and hope that the re-render will not have it, and you will see the animation on Sunday.
The animation will be 45 seconds long, including the background.
UPD:
I had to disable thigh physics because they were just too terrible. I didn't really understand why, but my main guess...
I'm currently exploring the new real-time physics add-on, and it seems to be working great!
I'll try it better when I start working on the next animation. The addon is paid and I was able to make this investment only with your help, thank you for your support.
Before voting, a quick note: I'm thinking about changing the subscription tiers completely—not just the perks, but names, look, and more. It's hard for me to decide, as I like to keep things steady. Remember, all page design is my own Photoshop work—no designers or AI.
Hey everyone, I have a cool change coming for the Investor tier, and it will go live today very soon. This is to make things more fun and give you real input on what happens next.
The Investor subscription won't just be about extra support anymore – now it comes with a nice bonus that I think you'll like.
Investors can still vote for the next model, same as Partners (nothing changes there). But starting today, you'll also get to vote for the pose in the upcoming animation, all at the same time.
I took a little rest and started working on a new animation. Its release will be somewhere in the middle/end of next week.
Work in progress renders will be available soon. I'm also planning to add a few renders (posters) along with animations, but I'll have to think about that for now.
I decided to be more flexible rather than sticking to the weekend animation release schedule.
A very important survey for you. I'm thinking about public content and want to hear your thoughts.
How do you think it should be?
The policy remains the same: content is published in FullHD 30FPS format, where only 50% of animation is made publicly available
The policy is being updated to an "Early Access" scheme, where animations are first published on Patreon, promoted in parts to attract support, and then (say, after two weeks) publish...
I decided to speed things up and reduce the render time by returning the HDRI instead of a full-fledged background.
I'm currently concerned about the file size. I'm really looking forward to when Patreon allows creators of NSFW content to upload videos, which will make things much easier for you.
If the large file size is an issue for you, please let me know. If I see a lot of feedback, I'll likely start adding 2K videos.
Work on the new animation has started, but it will be a bit slow since I’m sick and not feeling well.
I’ve decided not to make this animation futanari. The next animation will be futanari, so you know in advance before voting for the character.
Additionally, after the next futanari animation, the voting will only include Fazclaire characters to create some variety in the content and give a chance for rarer characters to appear in my work.
While you are voting or just waiting for a new animation, I want to remind you that you can additionally support me (there will be no more posts like this this year).
I hope you enjoy the new animation. Of course, I noticed some problems (for example, Uzi's left hand for some reason starts to go through the character's knees after changing the pose; unfortunately, I noticed this only after the render).
For understanding, the program calculated that rendering the entire animation (NVR and VR) will take about 48 hours....
Of course, now it is less and the rendering is in progress, but this fact really upset me. I think I will have to go back to my standard duration of animations.
I also think to experiment with "empty background", but I don't know yet how it will look on VR (it will be cool if, for example, you have your room in the background, because of the transparency of t...
The animation work is almost finished, only small details and the most terrible thing - rendering.
Due to the increase in quality and duration, I'm afraid that rendering will be longer than usual, so I can't promise a release on the weekend (maybe early next week).
I'm working really hard on the animation right now.
I've decided to try some unusual bone models that have worked well so far, and as I mentioned in the previous plan, I'm trying to make sure each frame has a unique movement rather than a repetitive one.
By the way, the animation length has been increased to 45 seconds.
Unfortunately, given all of the above, the animation work and rendering will take longer than usual, so I can't promise a release this weekend, but I'll keep you posted!