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BallsDeepWeep from patreon

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BallsDeepWeep posts

Ballsday 008

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Soulcoom 0.9 : Furry Skin Designs

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SOULCOOM™ 0.9.00

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LoveMatrix v1.1.00

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LoveMatrix v1.0.04

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Soulcoom : The Love Matrix (NEW GAME)

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Love Matrix v1.1.03

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Ballsday 007

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Ballsday 006

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Ballsday 005

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Ballsday 004

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Ballsday 003

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Ballsday 002

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Soulcoom 0.9 ✅ Poll : What to KEEP & ENHANCE?

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Ballsday 001

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✨Soulcoom 0.8 on Steam✨

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✨Soulcoom 0.8✨

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SOULCOOM™ 0.7.18 (Pre-Launch Update)

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SOULCOOM™ 0.7.17

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SOULCOOM™ 0.7.16

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SOULCOOM™ 0.7.15

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SOULCOOM™ 0.7.14

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SOULCOOM™ 0.7.13

Dear Partners,
Hello and welcome back.

Story mode is now accessible through the main menu, showcasing our progress to date. However, as we move into next year, we plan to overhaul much of the content for a more linear story mode experience.

🎄 Christmas Holiday Announcement 🎄

As we head into the holiday season, we’ll be closing our virtual doors December 23 - January 3 to give everyone time to rest, recharge, and enjoy some well-deserved moments in the warm company of family, friends, and significant others.

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SOULCOOM™ 0.7.12x

Devlog Update: Mobile Optimization and Indoor Progress

Mobile Version Decision
Dear Partners,
In response to community feedback, we’re pausing development on the mobile version due to hardware limitations, particularly for mid-range and low-end devices. The game’s liquid simulation and sprite-heavy models require high GPU and VRAM performance, making mobile optimization a challenge without a major overhaul. Our focus is now on refining the PC version for Steam, with plans to revisit mobile ...

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SOULCOOM™ 0.7.12w

Devlog Update: Prologue Development and Community Feedback

Dear Partners,
Hello, and welcome to this week’s devlog update! We’re excited to share some of the progress we’ve made and address important community feedback.

Community Feedback: Mobile Optimization

We’ve recently heard from our mobile players regarding performance challenges. While we’ve focused on building the larger game, we acknowledge the mobile experience needs more attention. As of today, we’ve begun inv...

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SOULCOOM™ 0.7.12v

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Devlog Update: Intro Cinematic, Minigame Integration, and Progress on FPP Body

Dear Partners,
Hello and welcome back to another episode of Soulcoom's development.

Prologue Fantasy Physics Minigame

  • Developed a "Freeing the Eye of Providence" Plinko style minigame to set the tone of the game.

  • Serves as the physics-based awakening sequence of the player out of the Jaded Glade and into Ms. Creamveil's cottage.

  • As your tear the Eye of Providence out of the pyramid, you ...

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SOULCOOM™ 0.7.12u

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Devlog Update: Dialogue Overhaul, Cinematic Intro, and UI Refinements

Hello and welcome back! This week we've been focusing on creating the prologue and the first act of the game.
We are upgrading from the old manga style dialogue UI to a new cleaner one as well as finding places to showcase the new work including the FPP camera.

Dialogue System Overhaul

  • Refactored the dialogue system and editor to align with the story's updated structure.

  • Fully integrated the new dia...

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SOULCOOM™ 0.7.12t

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Devlog Update: Muse System, Player Jobs, and Quest Progress

Dear Partners,
Hello and happy thanksgiving from us here! Wherever you are... enjoy a nice meal and drink today. There is much to be grateful for, like for your time reading our blog today and the support of our partners who are making this production possible.

Prologue Written

  • I’ve started drafting our Prologue and am quite happy with how it’s shaping up! This week, our exclusive preview includ...

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SOULCOOM™ 0.7.12s

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Devlog Update: New Jobs, Quest System, and Sexuality as Progression

Hello and welcome back
I have officially returned from the dark alleyways of the underground Berlin techno nightclubs in Lisbon. And, it is good.

Progress Made:

Gameplay and Systems Enhancements

  • Social Relationships & Reputations:

    • Built a framework for tracking relationships and reputations with individuals, towns, and cities.

    • Choices an...

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SOULCOOM™ 0.7.12r

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Devlog Update: Time System, Work Outcomes, and Dynamic Sprites

Dear Partners, hello and welcome back.

Story Mode Progress:

  • Clickable Dialogue Boxes & Time System: Implemented dialogue boxes that act as entry points for jobs or interactions with objects of interest. The day/night cycle is now functional, with specific jobs available at set times throughout the day.

  • Work Reputation & Ranking: Introduced a reputation system where players ca...

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