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REDFACTION

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REDFACTION posts

Production planning progress

I never worked so much than this past month. I was overly monopolized by my job despite the end of the mission and working on this project at the same time was mentally exhausting.

I continued to plan the production and how the different scenes will lead to each other.

I also started to think about how the player will interact during the scene and how much control he will have over it.

Out of curiosity I also worked on a business plan to outsource the animation work. This is of course completly out of my budget right now bu...

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Back to modding

My mission for my employer is over. I'm back to modding.

I made a lot of progress with Python and it will be for sure a good ally in the future to develop edge features.

However I made an overview of all the work that was done since I'm working on the Auto-Tune and I came to the conclusion that there is already more features than I can possibly use while working alone on this project.

I took the decision to stop the research stage (which was a hard decision because I just love to discover new stuff) and start the production...

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A couple of news

I am officially announcing that I am now working in Python.

I spent the last weeks learning it and already finished a couple of tutorials.

I am now working to do in Python what can't be done in XML, which will drastically enhance the possibilities of the Auto-Tune.

I will spend the next weeks in holidays.

Upon my return I will be in missions for my employer like the previous year and I will also spend time to sue my former employer.

I won't have any spare time to work on my project until maybe October.

Abo...

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Autonomy + Situational joins

I have two news to share today :

First of all I finished to prototype my work on autonomy, which means that I understood how it works and when I want something to happen autonomously, it does !

Secondly, I improved the posture system to enable situational joins :

If you look at how the sims get into the bathtub they always gets in individually and always the same way. Thanks to situational joins the game may play a specific animati...

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