It’s Friday, it’s a new post, it’s Richard :)!
I have improved the autonomy system to make Parafolks perform actions automatically after they finish something, depending on certain conditions. For example, after using the toilet, it is recommended that you wash your hands, so your Paras will do that now! But if you have a Sloppy personality trait, they will not do it.
🤫 This post is for Patrons only, so please don’t share any of its content! Thank you!
What’s up everyone! Andrei here, back again with some fresh music for you! As the town of Paralives continues to come to life thanks to our amazing artists Chloé and Léa, we’ve been adding different types of local businesses for your Paras to explore. (You can check out more about the town in this post). To give a specific vibe to each of these businesses, we decided to compose custom music for some of them 🎵 This post is for Patrons only, so ple...
2025-08-22 14:05:02 +0000 UTC
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Hello everyone! Léa, here today to bring you two building redesigns for the city! We are getting closer to the release, and we need to rework some of our previous builds to include them in our brand new town. In our most recent trailer, you got a first glimpse at the city that you will soon be able to explore. Since then, we’ve been hard at work on improving our older builds, and today I will be showcasing the Gym and the Lighthous...
2025-08-15 14:05:01 +0000 UTC
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Happy Friday, Anna here!
Today I am going to talk about the genetics system in Paralives, something we started working on a long time ago (back in 2020… time goes by so fast!). I’ve been revisiting the whole system recently to make it work with all the updates to the Paramaker that have been implemented since, and to integrate it into the pregnancy gameplay. A perfect opportunity to show you how it holds up in action!
Note that this post is for Patrons only; please don’t share it. Thank you! 🔒
2025-08-08 14:05:04 +0000 UTC
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Heya everyone! Jérémie here for this week’s Patreon post, where I go into more details about gameplay mechanics around babies, toddlers and children. In this previous post, Richard showcased the animations, interactions and visual flourishes that are in the game, but I’m going to get into the nitty-gritty of the systems and how things will work when the game releases in early access. As usual, this post is for our Patreon subscribers only, so keep i...
2025-08-01 13:05:01 +0000 UTC
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Hiiii, Lina here for a new Animation Showcase!
Today I’d like to show you some of the animations that Alice and I have been working on for the last couple of weeks: conversation and talk animations between Parafolks!!! You can watch the showcase at the top of this Patreon Post. ⬆🎥
⚠️ Last Chance to Get Some of our Patreon Rewards
Hi, it’s Alex! Sorry to interrupt this post to share a quick reminder: when the game releases in Early Access, we will stop accepting pledges and delivering new rewa...
2025-07-25 14:05:02 +0000 UTC
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Hi there, welcome to Patreon! What can I get started for you today?
A new Parafolk Edition post, you say? Excellent choice!
Please take a seat, I'll have your order ready in just a moment. Thanks for stopping by!
Thank you for waiting! We’ve got a full tray of new and hot content ready to be devoured. Bon appétit!
Various Parafolk are seated in a fast food restaurant, enjoying their burg...
2025-07-18 13:05:01 +0000 UTC
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Hey everyone, Alex here!
For today’s post, I’ll walk you through highlights of the gameplay session I had yesterday to test the game. It will give you some insights on the current state of the live move! Please note that gameplay systems, gameplay content, the naming of things and the interface are still a work in progress. For example, notice how the icons for the 4 needs don’t match together (they are placeholders and we will make the final icons later on)!
As always, this post is for Patrons only so please don’...
2025-07-11 15:07:56 +0000 UTC
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Hey everyone! Andrei here, ready to bring some special music to this post 🎵 Ever tuned in to your favorite radio station and gathered with friends or loved ones to share a moment, letting the music create the perfect atmosphere? Or maybe even slow-danced to a song before sharing your feelings? We wanted to have those kinds of moments for Early Access, coming up on December 8th. Check out last week's post here for more details on our release!
🎥
2025-07-04 14:05:01 +0000 UTC
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Hi, Richard here. Today, I will show you the progress on babies' and toddlers' interactions. Alice and Lina have showcased the animations in these previous posts:
Animation Showcase: More Toddler Interactions!
Animation Showcase: Hackweek and More Baby Interactions!
🤫 This post is for Patrons only. Please don’t share it, thank you....
2025-06-27 13:05:03 +0000 UTC
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Hello everyone! Chloe here for today’s Patreon post! Today, I will show you a bit of the behind-the-scenes of the creation of the town as a whole, and we will look more closely at the Antiques Shop, which you may have spotted in our latest trailer. I recommend watching it if you haven’t already!
A Look Behind the Scenes of the Town
The fina...
2025-06-20 13:05:01 +0000 UTC
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Hi, it’s Alex!
Today, I wanted to show you a tool I made for the game that allows the creation of cutscenes. It’s very useful for us developers to showcase the game, and we used it to make the release date announcement trailer. I named this tool Storyboards. Our goal would be to make it available to players, too, once we have finished developing it, which could be after the initial release.
🔐 This post is...
2025-06-13 13:19:02 +0000 UTC
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Hi, Alex here for an extremely exciting post! We’re finally ready to announce a release date for Paralives’ Early Access, which will be December 8, 2025, and we made a brand new trailer for the occasion! We also have many details to share regarding the game’s release, so please read on!
This Patreon post is public, so feel free to share it. Thank you!
🎥 A Brand New Paralives Trailer
We’re happy to reveal a new trailer for Paralives! You can watch it at the top of the pos...
2025-06-08 20:19:39 +0000 UTC
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Hey there, it’s Alex!
We have a few updates to share this week on various topics, but first, we have exciting info to share!
⭐ Paralives will be part of the PC Gaming Show on Sunday, June 8th, 2025, where we will reveal a brand new trailer for the game!
Be sure to tune in to the show to learn about many upcoming PC games, including Paralives: 2025-06-06 13:18:24 +0000 UTC
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Hello everybody! A good Friday to all! Jérémie here with a new post to delight and inform you! I’ll be talking about what we’ve been ‘cooking’ on the cooking system recently, and I hope you’ll appreciate the new information I’m about to share with you! As usual, this post is for patrons only, so please do not share it!
But before that...
Get an Exclusive Postcard Signed by the Team!
It’s that time again! Don’t forget to upgrade your current pledge to Hero or Legend
2025-05-30 13:04:22 +0000 UTC
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Hiiii, Alice here for a new Animation Showcase!
Today I’d like to show you some of the animations that Parafolks will play when standing idle, which will reflect their vibe personality trait! You can watch the showcase at the top of this Patreon Post. ⬆🎥
Because the programmers were actively working on that aspect of the Live Mode, it was the perfect moment for us, animators, to work on this as well and be able to playtest it right away! ⭐
🎥 Animations shown in the Video
Hello everyone, Sonia here for another post showing our latest addition to the Paramaker.
Today, we’ll join some pretty fun Parafolks, all with their unique style and ready to enjoy the night out!
Here are our models for the night:

A group of young Parafolks posing for a photo before a night out.
Don’t they all look amazing? Let’s have a closer look at their statement pieces:
Tops
2025-05-16 13:15:00 +0000 UTC
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Hi, Anna here!
Today, I’m excited to share some insights into the character autonomy system I've been working on recently. It's all about making our characters feel more alive and unique when they’re not directly controlled by the player!
🧠 Different Types of Autonomy
Autonomy in our game essentially covers how characters behave when they’re not being directly controlled. On the technical side, there are different aspects of it that are covered by different systems. Here is how we define them:
Hey everyone, it’s Alex!
Today, I’ll be sharing various progress updates regarding different aspects of life simulation in Paralives: relationships, wants, personality and more.
New Team Member!
Before discussing live mode gameplay, I’m happy to introduce a new team member, Émélie! She will be joining us for a temporary contract to recreate Patrons as characters that can appear in the game. We have 2000+ Parafolks to create for people who pledged at least 3 months on the Legend tier and Émélie, an expert ...
2025-05-02 14:29:22 +0000 UTC
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