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xaero96 from patreon

xaero96

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xaero96 posts

Very Soon

xaero96 post Very Soon from patreon

Once again, I apologize for the long wait on the 1.21.5 ports! I finally got the world map mod to a more or less usable state. It's still very unstable but is getting there, so I'll most likely be able to release it in the following couple of days, if nothing unexpected comes up, which tends to happen.

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It's Coming

xaero96 post It's Coming from patreon

My apologies for the long wait for the 1.21.5 port! The update is one of the biggest that I've ever had to deal with, despite being presented as a minor update. It requires me to rewrite everything that touches OpenGL (which is a lot). Finally got the minimap to a "usable" state, but there are still critical issues. Either way, expect it to arrive soon! Working on the world map next, where a lot of fixes will be copied from the minimap but there are plenty of issues still that are unique to that mod.

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Sneak-peek: WIP Dimension Switching

xaero96 post Sneak-peek: WIP Dimension Switching from patreon

Hi there,

I'm back with something that I find pretty exciting! It is a preview for an upcoming feature that gives you the ability to switch between dimensions on the map screen no matter where you are.

It's pretty simple from a user's viewpoint. In reality, the current version of the mod makes the assumption pretty much everywhere that the currently viewed dimension is the dimension that the player is actually in. Even the process of simply loading map data uses your current dimension instance to calculate the block colors. The s...

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Sneak-peek: Items and Players in Include/Exclude Lists

xaero96 post Sneak-peek: Items and Players in Include/Exclude Lists from patreon

Hey everyone,

Here's a small preview of an upcoming improvement to the entity radar category system. Not sure how many of you actually use this stuff, but we're here anyway! 

I have basically rewritten how category include/exclude lists work, which can now support as many entity identifiers as I want, instead of being limited to a specific identifier, e.g. entity type. In the screenshots, I'm showing you an example of how you'll be able to filter entities based on item ID or player name (e.g. a friend list), which I get aske...

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Minecraft's New EULA

I have some bad news.

To comply with Minecraft's new EULA, my mods are no longer allowed to check whether players have Patreon capes. Unfortunately, with how my Patreon rewards work, I can't disable just the capes without also affecting the auto-updates in the already released mod versions. I'm pretty certain the auto-updates are still allowed, as they are not in-game content, so I'll turn them back on in the future updates of the mods.

I really hope you still want to support my work here even without the cape reward :(

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WIP: PNG Export Improvements

xaero96 post WIP: PNG Export Improvements from patreon

Hello everyone!

I'm currently working on something that I know a lot of you are going to get excited about. After many years of prioritizing other updates over this one, I'm finally giving the PNG export function different options and making the result reporting user-friendly.

With the update, you'll get the ability to export sub-sections of the map instead of always being forced to export the whole thing. It will use the existing right-click selection that is currently being used for claiming. You will also be able to adjust how...

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WIP: Minecraft 1.20 Minimap Port

xaero96 post WIP: Minecraft 1.20 Minimap Port from patreon

Hey everyone,

I was finally able to fix everything preventing basic game launch on 1.20, which was a lot, so here's a tiny sneak-peek. As you can see, the icons don't work for the new mobs, but that should be easy to fix. And I still have a lot of other things to test/fix, but it's looking like you're going to get all my currently supported mods on day 1 of the 1.20 release, perhaps even earlier :)
Although I haven't even touched OPAC yet, so I hope it's nothing scary.

Thank you for the crazy amount of support lately!

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Sneak-peek: Full Screen Cave Mode WIP

xaero96 post Sneak-peek: Full Screen Cave Mode WIP from patreon

Hello there,

I'm back to bring you a preview for a very exciting upcoming feature that people have been requesting for almost as long as the world map mod has existed. I personally always saw this idea as a bit of an overkill, so it was never a priority for me. You could say that I finally CAVED IN (sorry). 

I have been working on this for about a month now. The video showcases the best case scenario for using the cave mode, which is for world-save-based singleplayer maps. Access to the world save enables the mod to reload t...

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Sneak-peek: Hovered Biome Display

xaero96 post Sneak-peek: Hovered Biome Display from patreon

Hello,

Here's a small preview for an upcoming feature that I'm working on! I know a lot of people have been asking for this since forever ago, so I'm glad to finally be able to bring it to you soon.

To make this seemingly small addition work, I had to completely rewrite how biomes are loaded from the world save, which became way too complicated since around 1.16, if you care about accuracy, as well as start including biomes in the map cache, which requires some memory saving magic. To my surprise, I managed to make it so the effe...

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Sneak-peek: Minimap Info Display Manager

xaero96 post Sneak-peek: Minimap Info Display Manager from patreon

Hello everyone, 

I think I have something interesting to show you :)
It's the minimap info display rework that I'm working on for the next minimap update. I had the idea for this for a while but wasn't planning to actually work on it any time soon. After my 2.5 week break from coding, I felt like I needed to warm up with something not too simple but also not gargantuan like what I was actually planning to do next for my mods. And it's honestly about time this part of the mod got some customization! Feel free to let me know wha...

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Sneak-peek: A Ton of New OPAC Options

xaero96 post Sneak-peek: A Ton of New OPAC Options from patreon

Hey everyone!

I'm once again back with another OPAC sneak-peek. The upcoming update 0.16.0 is going to be the final major update for the OPAC beta, after which I'm going to switch my main focus to the map mods and only fix bugs for OPAC for a while. Once I'm certain that the beta is stable, I'm going to fully release the mod as version 1.0. There will be major updates to OPAC after that but the changes will come a lot slower, at least the ones I will personally make. 

The upcoming update is so large in terms of feature count...

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Sneak-peek: OPAC Sub-claims WIP

xaero96 post Sneak-peek: OPAC Sub-claims WIP from patreon

Hello everyone,

Sorry I haven't posted in a while! Besides finally getting Open Parties and Claims ready for a beta and then releasing it, I've been mostly working on a ton of boring changes for OPAC and my map mods most of which didn't seem deserving of a sneak-peek. Having a whole new huge mod in the mix that I'm very actively developing has been pretty overwhelming as well, but I think I'm slowly getting used to it. I probably could've thrown a few sneak-peeks in there but I honestly didn't have the energy to do so between actually ...

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Sneak-peek: Minecraft 1.19 Support

xaero96 post Sneak-peek: Minecraft 1.19 Support from patreon

Hello again,

I think I'm almost done with porting my mods to 1.19! 

A lot of things were extremely broken to the point where I thought it would take forever to sort out but fortunately I was able to rework/fix stuff pretty rapidly. It's looking pretty good already. I'm still getting flashbacks to the 1.16.5 -> 1.17 port days where it took me like a month to do because all technical changes for 1.18 were already implemented in 1.17. Now everything seems to be working but I need to keep testing for a bit longer to make sure...

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Sneak-peek: More Parties and Claims Map Integration

xaero96 post Sneak-peek: More Parties and Claims Map Integration from patreon

Hi everyone!

This is potentially the final sneak-peek for the Parties and Claims mod before the public release. The whole thing is basically ready now in terms of coding (99.9%), including the map integration. I mainly just need to clean up, add a couple of config options and write some non-code stuff. Definitely the longest time I've spent on an "update" for my map mods, if you count the work on the new mod, but it should all be worth it. 

The preview video includes the following new features: displaying party/ally players ...

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Sneak-peek: Minimap Radar On the World Map

xaero96 post Sneak-peek: Minimap Radar On the World Map from patreon

Hello,

Here's another quick preview. I'm currently working on a new map element rendering system that allows me to create renderers for different map elements, e.g. radar entities, waypoints, which can instantly be used universally across the map mods. For example, the new entity radar renderer can be used to render inside the minimap frame like what you're used to seeing, over the minimap frame like the waypoints (including sticking to the border when out of bounds), or on the world map like in the preview screenshot. I'm also plannin...

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Sneak-peek: World Map Displaying Claimed Chunks WIP

xaero96 post Sneak-peek: World Map Displaying Claimed Chunks WIP from patreon

Hello everyone!

I've been very hard at work since I posted the last preview, mostly working on the overlay/highlight system for the world map mod. In fact, the world map now supports multiple layers of colored overlays, in case I want to use it for multiple future features, which is very likely to happen. The overlays can cover the discovered map or even go beyond it. The system supports chunk overlays and even block-specific ones. The overlays are baked into the regular map textures, so the effect on the rendering performance is almos...

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Sneak-peek: World Map Party Members

xaero96 post Sneak-peek: World Map Party Members from patreon

Hello!

Here's a short preview for the party member display feature which is part of the map integration for the Xaero's Parties and Claims mod.

I had to rewrite waypoint rendering to use a more general purpose system. It now lets me add other types of map elements to the world map, in this case players. It supports searchable menus similar to the waypoint one, as shown in the video. It should be very useful for other world map features as well that I have planned for the future. 

I also had to improve the Parties and C...

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Sneak-peek: Even More Parties and Claims Progress

xaero96 post Sneak-peek: Even More Parties and Claims Progress from patreon

Hey everyone!

I'm back with another sneak-peek for my upcoming mod, Xaero's Parties and Claims. The number of new features is not as big as the last time, but the amount of work definitely exceeds that. A lot of optimization, refactoring, rewriting, working on the API, which is "impossible" to show, so I'm sticking to everything else. Command outputs are looking more polished, party and claim data is now accessible on the client side, which was not as easy to achieve as I expected a couple of months ago, and some other stuff. In some s...

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Sneak-peek: Minimap Default Frame Improvement

xaero96 post Sneak-peek: Minimap Default Frame Improvement from patreon

Hello again,

Here are some screenshots/images of a small minimap update that I'm working on, which may or may not be controversial. For the first time ever since the release of the minimap, I'm updating the default frame texture. Firstly, it is going to be a lot easier to customize the texture with a resource pack than previously, especially the square one (still pretty limited though). The texture layout is going to be different and give you more length/area to work with. Secondly, the default textures are finally going to be shaded s...

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Sneak-peek: More Parties and Claims Progress

xaero96 post Sneak-peek: More Parties and Claims Progress from patreon

Hello there,

I am back with quite a bit of progress for the new mod! Check out the video at the top of the post. Here are the full config screenshots like the last time: https://imgur.com/a/MMgODQR

Since the last sneak-peek, I was mainly working on implementing various config options, rewriting some stuff to work with the configs, implementing in-game interfaces for configuring the player configs, fixing some bugs etc. I think the video showcases the most interes...

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Sneak peek: Chunk Claims Progress + WIP Configs

xaero96 post Sneak peek: Chunk Claims Progress + WIP Configs from patreon

Hello everyone!

I'm back with more progress for the upcoming mod, Xaero's Parties and Claims. This time the video focuses on the chunk claiming part of the mod because I've made some significant progress there. Here are also a couple of screenshots of the config types in the mod: https://imgur.com/a/yFOjXDK

A lot of rewriting took place since the last sneak peek but also a lot of presentable progress. Chunk claims are now dimension-aware, party-aware, support chu...

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Sneak-peek: Better Teleportation Customization

xaero96 post Sneak-peek: Better Teleportation Customization from patreon

Hello again,

I'm working on a small update for the map mods and here is a pretty exciting thing that I'm adding. There will be more space in the command format edit boxes and the ability to rearrange the coordinates in the command, plus a new variable {name} for those who want to use the waypoint name in the command. Can be very useful on servers that don't allow coordinate teleportation. Should be released very soon too.

Thanks for the continuous support!

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New Mod WIP: Xaero's Parties and Claims

xaero96 post New Mod WIP: Xaero's Parties and Claims from patreon

Hey everyone! 

Haven't posted here in a while. Here we go... Besides porting my mods to 1.18 and working on various other minor updates for my existing mods, I've been working hard on a new mod in the background. The new mod will be usable as a standalone mod but it will also communicate with the minimap/world map mods to bring you new exciting map features. The base mod adds player parties and the ability to claim world chunks. Chunk claiming is planned to be integrated into my map mods. You will also be able to view and interact...

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Sneak-peek: Minecraft 1.18 Support

xaero96 post Sneak-peek: Minecraft 1.18 Support from patreon

Hey everyone!

The title says it all, I guess. Decided to start early (for me) on the ports for the new major Minecraft update. After the last time, when it took me around a month of intense work to upgrade my mods to 1.17, I'm trying to be a bit more careful and decided to start working on 1.18 during the pre-release stage. It is looking pretty good so far. Quite a bit has changed in the world storage part of the game, but otherwise it all seems pretty much the same as far as my mods are concerned. That is probably because 1.17 contain...

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Sneak-peek: New Entity Radar Config (WIP)

xaero96 post Sneak-peek: New Entity Radar Config (WIP) from patreon

Hello everyone!

As I'm sure some of you know, for the past few weeks I've been working very hard on the new entity radar config system, mostly the UI part of it. Something that I've initially estimated to be roughly 1-2 weeks worth of work turned out to be quite some more. I am hopeful that all the work will be worth it though. A lot of the slow-down was caused by the desire to make the config system reusable in other parts of the mod, but it was undoubtedly not a waste of time! I want to share some screenshots for some of the progress...

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Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements

xaero96 post Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements from patreon

Hello everyone,

I want to share some screenshots for the upcoming entity radar settings rework and some quality-of-life changes that are coming to the world map very soon.

The first screenshot is of a working example json file for the new entity radar config system that I've been working on for a while. I haven't began working on the new UI for it yet but the config file can already be used and it seems to be working great. I do want to improve some things about it but the basics are there. The new system will allow you to define...

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Sneak-peek: Settings Rework WIP

xaero96 post Sneak-peek: Settings Rework WIP from patreon

Hello everyone!

Here is another preview of something that I'm currently working on. It is an almost complete rework of the setting screens in the minimap mod and Better PVP. Although this doesn't add any new features, it definitely makes finding the existing features much easier, so this update is long overdue. It is something that I wanted to do for a long time and I'm glad to finally be able to get to it. The first major change comes in the form of separating the one long multi-page setting screen into multiple smaller screens based ...

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Sneak-peek: WP Rendering In UI Space + Right-click to Share

xaero96 post Sneak-peek: WP Rendering In UI Space + Right-click to Share from patreon

Hey everyone!

In this preview I mainly want to show you something that might not look that different, if you don't pay close attention, but will actually positively impact the user experience enormously. Have you noticed how the text attached to the in-game waypoints, for example distance or the waypoint name, is "glitchy" at times, especially on lower scales? Well, I'm solving this issue pretty much completely. 

In-game waypoints are currently rendered in the world-view space, very similar to how entity labels/name tags are...

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Sneak-peek: 2D Waypoints + WM UI Tweaks

xaero96 post Sneak-peek: 2D Waypoints + WM UI Tweaks from patreon

Hey everyone!

In this preview I'm showing you the new optional 2D waypoints as well as some small improvements to the world map UI. 2D waypoints are different from the regular ones in that they only have the X and Z coordinates while the Y coordinate is excluded. This allowed me to make it possible to create waypoints from the world map screen at undiscovered locations. The regular 3D waypoints are not going anywhere! Another thing you can see in the preview is the visual indicator of waypoints being "temporary" on the world map screen...

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1.17

xaero96 post 1.17 from patreon

Just wanted to let you all know that I'm working on it! A lot of issues to fix still, but it's looking pretty good. 

Can't give an ETA yet but should be soon! I'm keeping this post short, so that I can get back to work.

Thank you for your support!

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