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Zombieland v4.2

pardeike post Zombieland v4.2 from patreon

I finally got time to do some fixing, improvments and other code love to my favorite Rimworld mod: Zombieland.

While being at it, I also added two new game mechanics:

Zombie Stumper
Thats a new building that allows you to attract zombies. Well, why would one do that I hear you ask? To divert and control zombies of course. Away from your base or entrance. Oh, and did I mention that it prevents insects from spawning? Well, there you go.

Zombie Spitter
That is a new biest that will pull ...

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My RimWorld Mods

pardeike post My RimWorld Mods from patreon

I am a very active modder for the game RimWorld. I have around 18 mods where the oldest mod "Achtung" is from 2016. Overall, I have around 1.8 million subscribers on Steam: https://steamcommunity.com/id/brrainz/myworkshopfiles/?p=1&numperpage=30

My normal Discord is for support of Harmony: https://discord.gg/axPpgEbh

My personal Discord is for ...

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Harmony 2.2

pardeike post Harmony 2.2 from patreon

After another year of exciting feedback from the community, I am proud to announce Harmony 2.2. 

Nowadays, Harmony powers an impressive number of games and is the basis of many mod loaders and sub projects like HarmonyX. By that, it still proofs to be the best solution to modify games and applications at runtime.

It's now more compatible with the ever growing ecosystem of .NET and compatible with up to .NET 5.

Happy new year to everyone. To a good next open source year, cheers!
/Andreas Pardeike

2021-12-30 15:58:59 +0000 UTC View Post

Harmony 2 Release!

pardeike post Harmony 2 Release! from patreon

Hello everyone!

I was busy and its finally time to release Harmony 2. It's a huge step forward with new ways to patch, a new architecture that allows to expand the low level stuff in the future and ... Documentation!!

Check out  https://harmony.pardeike.net and visit  https://github.com/pardeike/Harmony 

ENJOY
/Andreas Pardeike

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Upcoming Harmony release

The final Harmony 2.0 release is getting closer. After many fixed Issues and outstanding feature requests, the only thing that needs to be completed is the documentation. 

The API has been revamped to separate the public and private parts and with the help of docfx and github pages, a new documentation website is slowing forming. 

Within the coming weeks I will also test and fix backwards compatibility to ensure that Harmony 2.0 can co-exist with older versions and even patch the bugs in them!

Stay tunes!

An...

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The big Harmony release

Today is the day. I have released Harmony v1.1. It was overdue.

Over the last couple of months, interest in Harmony has grown more than ever. New games like Stardust Valley or BattleTech create new communities around it and the pressure to finally release it was just too big.

So I decided to wrap it up and accept the minor problems that still persist. A complicated project like Harmony that pushes technical boundaries will never be 'perfect'. New versions will follow.

The major factor in releasing it now was that the new Harmony b...

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Harmony v1.1

So this is cooking. The next version of Harmony is long overdue. It's a delicate piece of software, just like every larger library that has lots of dependencies.

In case of Harmony, the overall problem gets a bit more complicated. In contrast to other libs that are usually included solo in projects, Harmony is more often than not used in "mods" within a hosting application. As a result, it has to deal with multiple versions of itself and the shared state that they have.

This all comes into play when I decided that it is time to support ...

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Probably the most configurable mod for RimWorld

pardeike post Probably the most configurable mod for RimWorld from patreon

Hi everyone, I was busy adding requested features to Zombieland. The number of configurable aspects in Zombieland grows and grows. Two of the latest additions are:

Colonists and other pawns on the map can now actively avoid zombies. I created a background calculation that allows this without slowing down the game!

Zombies can now RAGE! They become more smarter and (again, a novel background calculation makes this fast) find the nearest colonist and wander towards it. The glowing eyes and aura around them makes them look very scary...

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MOD-E - a small mod moving your mods around

pardeike post MOD-E - a small mod moving your mods around from patreon

After installing the mod, try loading a saved game where you have all the mods but in the wrong order or some of them not enabled correctly. A new button will appear in the warning dialog that allows you to fix the mod list. Clicking it will adjust the mod list and restart RimWorld. Now you can load the save game without any errors.

It was never so easy to switch between different save games with different mods.

On steam: http://steamcomm...

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Zombieland gets infectious!

pardeike post Zombieland gets infectious! from patreon

Over the last few weeks, my favorite project has grown larger and more dangerous. Zombieland has over 12000 subscribers on Steam and in case you missed it was tweeted about by Tynan, the creator of RimWorld, a while ago.

This release brings infections to your colony. So not only can you enjoy 1000+ zombies on your favorite map, you now have to deal with the risk of them becoming some really dangerous and powerful zombies.

This all ...

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First release of my mod ZOMBIELAND for Rimworld

pardeike post First release of my mod ZOMBIELAND for Rimworld from patreon

I just released my latest mod: Zombieland. It introduces advanced horde simulations within Rimworld and changes game play significantly.

Perfect timing since Rimworld A17 is about to be released too.

http://steamcommunity.com/sharedfiles/filedetails/?id=928376710

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Harmony Project

In case you don't know it: Harmony is my biggest open source project with over 100 stars on GitHub. It allows you to patch C# methods during runtime in a non-destructive manner.

Check it out: http://github.com/pardeike/Harmony

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Twitch streaming

Hi everybody, 

I am streaming on Twitch regulary during the week and on weekends. Follow me at http://twitch.tv/brrainz to get a notification when I go live.

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