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October 12, "More Vicious Molag Bal Animations"

KEI post October 12, "More Vicious Molag Bal Animations" from patreon

Since I'm a lazy person. I setup a deadline for next mod. 

October 12, I will release my next mod "More Vicious Molag Bal Animations".

 39 motion clips to go. Some motion takes a day, some takes a week but I calculated as 1 motion clip per day generally. 

Also, I only have one weekend holiday every two weeks. Please don't ask me why. It's very shameful reason...I'll leave it up to your imagination.

Anyway, I will use all of my precious weekend holiday for modding.


I'm still trying to ge...

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Motion capture data into Skyrim!!

KEI post Motion capture data into Skyrim!! from patreon

I did a small test this weekend.
I made MotionBuilder rig. And I downloaded motion capture data from Carnegie Mellon University website. Applied it to my rig, then it worked in Skyrim!   

That rough gif animation is untweaked raw mocap data but I heard MotionBuilder has lots of function that polish such data. I'll find it and make it useful to make new "More Vicious Molag Bal Combat animations"

2am Japan, bit sleepy. Have a good night.

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(Early access)New breasts job WIP

Attached file replaces breast job animation. Requires flower girls mod.

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cant annotate hkx

I used whole this weekend still cant use hkxmerge. seems that program intended to use with tktk's blender rig and figment's hkxcmd. not maya and ck-cmd.

I need to annotate my hkx otherwise can't merge them. but I'm run out of ideas. dont know what to try.

converting hkx to kf with hkxcmd's convertkf command does not work as long as I convert fbx to hkx with ck-cmd since it does not rid of scale attributes, maybe.

my next move is... sleep on it. Have a good night.

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new hug animation test still fail

I'm trying to make alternative hug animation. It's hard as sh*t. bodies bend weirdly, player shrink to none. camera stuck into ground somehow.

I have to convert animation file like fbx→2 hkxs(without annotation)→kf→2 hkx(annotated)→merge into 1 hkxs. There must be something wrong in this looong process but I'm getting tired to find out.


IDK, every processes are suspicious. All I have to do is just check them one by one. I'm going to find some way to check kf file tmrw.

Have a goodnight. 

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Faster and more accurate rig!!!

KEI post Faster and more accurate rig!!! from patreon

I built animation rig. actually I already had human rig but this new one is more accurate(less visual gap between 3DCG program and in-game) and easy to export to Skyrim.

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No progress...

I couldn't do nothing about modding last week.  I'm feeling guilty for that.

My daily job getting busier recently.

I don't give up. I gonna make time somehow.

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almost there!!!!

KEI post almost there!!!! from patreon

No, its not almost there!!!! I just realized that I have to make 

・3 stagger animations(small / large / stealth attacked)

・4 recoils(attack cancel animations for 4 each attacks)

・3 bleedouts (start / loop / getup)

・2 getup animations(face up / down)

・1 unequip(quit combat state)

more 13 animation clips to go!!

These 2 gifs are the animations that I made this weekend. attack back and shield bash.

Have a good night!!

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TowerGiant animation progress and New project

KEI post TowerGiant animation progress and New project from patreon

Giant combat animations are bit hard to make. 

Some vanilla giant animation "skates"(see orange skeleton gif). but we usually sees animation like the green skeleton gif in skyrim. 

So I have to make skatey animation intentionally, to prevent we get skatey animation in-game.

I'm checking how much should I skate for each animation to make animation. that is why this takes time. I wish I could tweak behavior file for each character...


About New project

I'm trying to make alternative hug animati...

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(50% done!)Tower Giant animation replacer

KEI post (50% done!)Tower Giant animation replacer from patreon

 Non combat part are done. Now I'm making combat part.

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animation rig worked!!

KEI post animation rig worked!! from patreon

I made animation rig for the Tower giant and tested, it's worked.

There are 70 animations for giant, in combat and non combat.

Some animations might not have to make, since my aim is make Vigilant TowerGiant act like a civilized.

Even so, I have to make over 50 animations. 

Recently I'm getting hard to keep my motivation to make mods. 

since this modding activity has not led to any friends, job offer or money. literally nothing.

it's bit hard for hobby. maybe harder than job.

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Tower Giant (vicn's Vigilant) rig

KEI post Tower Giant (vicn's Vigilant) rig  from patreon

I exported Tower giant's rig.

I gotta watch mgear tutorials a lot, to make animation rig next.

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Current project

I am going to make alternative Giant animations for Tower Giant in vicn's Vigilant. 

To do that, I have to build animation control rig for the giant to make the animation. 


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【Skyrim】 More variation of death animation WIP

I am making alternative death animation for Skyrim for now.

It can release before next weekend hopefully.

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