Hey everyone,
Let's be honest, the vanilla hugs in Skyrim are… bad. They're way too manly and look like some raw, unedited motion capture.
I just wanted to give Noemi (from OK Followers) a real, loving hug. So, I made one.
This is a completely SFW hug animation replacer. And as far as I know, it’s the <...
2025-11-06 14:00:13 +0000 UTC
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Hello everyone,
This week, I finished the moveset for the "bit more tactical MCO Dagger and Shield Animation." It looked sharp and clean in my 3D software, but I ran into a classic Skyrim problem when I tested it in-game.
The game engine massively speeds up dagger attacks, making the whole animation look like it's on fast-forward. It’s too fast to see the movements clearly, and it feels jerky and unsatisfying.
I'm not happy with how it turned out in-game, but I am releasing it as an Early Access ...
2025-10-30 14:00:14 +0000 UTC
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TL;DR:
Nu Xia (Dagger + Shield / Large Shield): all non-attack parts are done (locomotion etc.). I’m now building the attack animations.
I opened a separate adult Patreon and released my first OStim animations there. Details: (link to adult Patreon)
Good news on the Nu Xia moveset! All th...
2025-10-23 14:00:18 +0000 UTC
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Thank you so much for your warm and continued support of my mod creation. It is entirely because of your support that I can pour my passion into creating MCO combat animations for Skyrim. I am truly grateful from the bottom of my heart.
Today, I am writing to you all with an important announcement regarding my future activities, and to make a personal, more serious request.
▼ My Current Situation
To be upfront, due to recent changes in my life, I am facing a difficult financial situation. I am now faced w...
2025-10-16 14:00:10 +0000 UTC
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Hi everyone, Kei here with your weekly update.
1. This Week's Progress & What's New
I'm happy to announce that I've finished the spear moveset, now officially named "A Bit More Tactical - For Honor Valkyrie - MCO spear Animation." It's available for you to try right now in our members-only Discord channel. Please check it out!
Before this, I finis...
2025-10-09 14:00:34 +0000 UTC
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TL;DR
I released my first Skyrim MCO moveset, KEI’s Empty Gauntlet. It’s free for members. Roadmap is live.
1) This week’s release
KEI’s Empty Gauntlet (MCO) is out for members now.
“M’aiq thinks this: if the left hand is empty, the right deserves a reward.”
— M’aiq the Liar
What is this?
An MCO moveset.
When you equip only a one-handed sword or only a dagger in your right hand—and keep your left hand completely empty—this mod replaces your idle, movement, light attacks, block, and related actions.
It will override the Centurion’s light attacks from For Honor in Skyrim if you have that ...
2025-10-01 10:50:57 +0000 UTC
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I just got back from Turkey. I visited Istanbul, Kuşadası, Cappadocia, Pamukkale, Konya, and Ankara.
This was a personal trip paid with my own savings. I did not use Patreon funds for any travel costs.
What did I enjoy most? The inland areas—especially Konya and Cappadocia. The open landscapes, quiet towns, and stra...
2025-09-25 14:00:18 +0000 UTC
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Hey everyone—just a quick check-in. As I shared before, I’m traveling this week, so there’s no fresh progress.
But right before I left, I blocked out a small chunk of the attack set. I’m sharing a short clip here.
What’s in the clip
This is an indoor-focused attack motion.
So far it includes: left diagonal cut → thrust.
My current plan is to extend it like this: vertical cut → reve...
2025-09-18 14:00:09 +0000 UTC
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Hey! If you’re reading this, I’m probably in Turkey like I said last week—assuming nothing exploded on the way. I worked right up until I had to leave the house, so here’s where things stand.
TL;DR
Locomotion is almost complete and playable in-game.
One rough edge: the forward-left diagonal transition looks a bit sluggish. I’ll polish that.
A locomotion HKX preview is attached for tasting. M...
2025-09-11 14:00:06 +0000 UTC
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TL;DR
New MCO moveset in production: Kyne’s Hilt & Horizon. Outdoor = big, sweeping, crowd-control swings. Indoor = tight, thrust-forward work that won’t snag on walls. Aiming for Valhalla Combat compatibility via proper annotations. Early rig fixes done; first idle/locomotion clips recorded. Travel break September 10–19, 2025.
What is “Hilt & Horizon”?
The name describes how the set adapts to space:
Horizon (outdoor):...
2025-09-04 14:00:09 +0000 UTC
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Finished the base pipeline to bring MotionBuilder animations into Skyrim.
Works with AMR root motion and MCO.
Wrote a guide so you can make MCO animations from any DCC (Maya/MoBu/etc.).
No hard dependency on one blender special rig.
- <...
2025-08-28 14:00:11 +0000 UTC
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TL;DR: I can now make animations in MotionBuilder and get them into Skyrim SE as AMR-ready (root motion works in-game). Hitboxes and combo windows aren’t wired yet, so attacks don’t deal damage yet—but I have a plan to fix that. This post is just progress + next steps. The deep technical guide for Maya/MotionBuilder animators will be a separate blog article.
↓Animate in MoBu
<...
2025-08-23 08:00:06 +0000 UTC
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TL;DR
I’m teaming up with Pasquale (Albus961) and crew to build cinematic, HEMA-inspired swordplay on top of MCO. First milestone: a rock-solid MotionBuilder → FBX → HKX pipeline. Then a tiny Block/Deflect vertical slice that proves the feel—clear parries, satisfying clangs, readable rhythm. Simple version: one perfect clash that feels great and behaves consistently.
What We’re Building
Cinematic, HEMA-informed swordplay for Skyrim...
2025-08-18 14:35:25 +0000 UTC
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Add a touch of grace to the Female Locomotion Replacer set with elegant walk cycles—and an optional refined run.
What This Mod Does
- Reworks the female walk into 3 elegant performances:
Normal – balanced

Crossed – subtle runway-style leg line
2025-08-16 08:00:07 +0000 UTC
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TL;DR:
The poll is closed—thank you for voting and sharing your thoughts.
I realized I already knew my next step: move to Skyrim. The poll still helped me learn what OBRE (Oblivion Remastered) players need.
Released this week: KEI’s Female Idle Pose for OBRE.
Coming next week: More Elegance for Female Locomotion Replacer (elegant walk styles + optional run).
I’m rebuilding my Sk...
2025-08-14 14:00:13 +0000 UTC
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Inspired by Better Idle Pose (Female Locomotion Patch), refined and expanded.
What This Mod Does
Reworks the female idle pose.
Fixes tail behavior for Argonians and Khajiit: no more stiff, straight-up tails—they now hang naturally.
Great for players who…
I’ve set a simple mission for all my modding work: make it feel right.
Great in-game animation shouldn’t shout. If it feels natural, you barely notice it—because nothing feels wrong. That’s my guiding rule: if a choice makes the game feel right, I do it. It also saves time—clear rules cut hesitation.
What’s Next (and why the poll)
I’ve covered the big pieces in OBRE for now. The scene is quiet, so...
2025-08-09 08:00:07 +0000 UTC
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I’ve now replaced the bulk of combat animations for Oblivion Remastered. Next, I’m weighing two directions for Skyrim:
• MCO-style combat animations — HEMA-ish, full weapon sets (core first, then niche weapons)
• 18+ animation set — OStim-friendly (core first, then niche/specialty variants)
I’m building a simple roadmap based on your votes. Please vote below and feel free to leave a comment with your reasoning. (Discord/DMs are welcome too.)
Different game. Same mission: make it feel right.
Q&...
2025-08-06 14:00:20 +0000 UTC
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This Early Access build refreshes archery animations in Oblivion Remastered.
What This Mod Does
New bow idle and bow locomotion (walk/run while bow-equipped).
New draw and sheath animations.
Optional: Custom attack animations (currently no SFX due to engine limits).
Want the custom attacks anyway? Install the add-on Beak of Celet...
2025-08-05 14:49:28 +0000 UTC
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TL;DR
Released: Tsun’s Fury: Unarmed Animation Overhaul.
If you’re a member, grab it free from the Shop and try it.
Next mod name: Beak of Celethelel: Archery Animation Overhaul.
Roadblock: Bow sounds aren’t playing. I rebuilt the whole UE project (thanks to my own guide), fixed the guide, and I’m still hunting the audio issue.
New release — Tsun’s Fury: Unarmed Animat...
2025-08-02 08:00:10 +0000 UTC
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This mod refreshes unarmed combat animations in Oblivion Remastered.
See it in action here: https://youtu.be/BOxWCw0YkzU
What This Mod Does
Great for players who…
Hey everyone! Here’s a quick look at what I’ve been hammering out this week.
1. Staff Animations ✅ (playable now)
The Welkynd is already live on the Shop, and if you’re a patron—even on the $1 tier—you can grab it for free. Go play it and tell me what breaks.
2. New Project on the Horizon – “Tsun’s Fury: Unarmed Animation Overhaul”

Title ...
2025-07-26 08:00:06 +0000 UTC
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This mod refreshes spellcasting animations in Oblivion Remastered
See it in action here: https://youtu.be/4ze8VdaiXZg
What This Mod Does
Replaces common spell motions: right‑hand / left‑hand cast, staff idle & locomotion, equip/unequip, staff block, and more.
Polishes cast wind‑up, release, recovery, and loop poses so magic feels weighty and readable.
Great for pl...
2025-07-24 08:43:46 +0000 UTC
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Hey everyone! Quick update on the spell‑casting overhaul:
1. Right‑Hand Magic ✔️
The right‑hand casting set is DONE.
You can grab the early‑access build right now in the Discord (patron‑only channel).
Please give it a spin and, if anything feels off, drop a note in #bug‑report.
2. Next Target: Staff Animations
I’m moving on to staff work:
Hi everyone!
1. Quick recap – left‑hand casting
Last time you tried the early‑access left‑hand spell animations. Thanks for all the feedback—super helpful!
2. What’s next – right‑hand casting
Concept locked, files not yet
I know how the motion should look, but I haven’t animated it all yet.
Staff spells
Picture the sweeping staff moves from Elden Ring. I may push the motion farth...
2025-07-12 08:00:09 +0000 UTC
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This mod refreshes all one‑handed animations in Oblivion Remastered
See it in action here: https://www.youtube.com/watch?v=OAMGITCwe5E
What This Mod Does
Replaces common one‑handed motions: idle, draw, sheathe, block, and more.
Polishes attack animations for longsword, mace, war‑axe, shortsword, and dagger.
Tweaks combo timing so damage per second is a little higher and the odd final “pause” is gone.
Latest update
Fixed the first strike timing of the shortsword combo in third-person. It was slower than the vanilla version. Now the sh...
2025-07-12 02:44:38 +0000 UTC
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Hi everyone, Kei here.
I need to talk about a big change.
What’s Changing
Why I Made This Decision
Most of you enjoy the mods quietly, and I’m grateful.
But a very vocal minority has turned each release into a draining loop of:
Hey folks! Kei here with a fresh project update.
New Project Name
I’ve finally settled on a working title: “The Welkynd – Spellcasting Animation Overhaul.”
It’s still provisional, but this is the banner I’ll use while we keep building.
What’s Ready Today
Installation
Same as always, just drop it into "~mod" folder
...
2025-07-09 15:53:48 +0000 UTC
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Hi folks—Kei here with the latest progress on our one-handed animations.
TL;DR:dagger and war-axe light attacks are finished, the mod’s name is changing, and short-sword tweaks are next. Details below!
Dagger Light Attacks

What changed?