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KEI from patreon

KEI

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KEI posts

Weekly Progress: I Made You a Hug (Literally)

Hey everyone,

Let's be honest, the vanilla hugs in Skyrim are… bad. They're way too manly and look like some raw, unedited motion capture.

I just wanted to give Noemi (from OK Followers) a real, loving hug. So, I made one.

This is a completely SFW hug animation replacer. And as far as I know, it’s the <...

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Weekly Progress: Dagger & Shield Moveset (Early Access)

KEI post Weekly Progress: Dagger & Shield Moveset (Early Access) from patreon

Hello everyone,

This week, I finished the moveset for the "bit more tactical MCO Dagger and Shield Animation." It looked sharp and clean in my 3D software, but I ran into a classic Skyrim problem when I tested it in-game.

The game engine massively speeds up dagger attacks, making the whole animation look like it's on fast-forward. It’s too fast to see the movements clearly, and it feels jerky and unsatisfying.

I'm not happy with how it turned out in-game, but I am releasing it as an Early Access ...

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Weekly Progress: KEI's Nu Xia Moveset (Dagger + Shield/Large Shield)

TL;DR:

  • Nu Xia (Dagger + Shield / Large Shield): all non-attack parts are done (locomotion etc.). I’m now building the attack animations.

  • I opened a separate adult Patreon and released my first OStim animations there. Details: (link to adult Patreon)

    Good news on the Nu Xia moveset! All th...

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[Important] An Update on My Future Activities & A Request to My Supporters

Thank you so much for your warm and continued support of my mod creation. It is entirely because of your support that I can pour my passion into creating MCO combat animations for Skyrim. I am truly grateful from the bottom of my heart.

Today, I am writing to you all with an important announcement regarding my future activities, and to make a personal, more serious request.

▼ My Current Situation

To be upfront, due to recent changes in my life, I am facing a difficult financial situation. I am now faced w...

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Weekly Progress: Valkyrie Complete, Future Plans, and a Heartfelt Thank You

KEI post Weekly Progress: Valkyrie Complete, Future Plans, and a Heartfelt Thank You from patreon

Hi everyone, Kei here with your weekly update.

1. This Week's Progress & What's New

I'm happy to announce that I've finished the spear moveset, now officially named "A Bit More Tactical - For Honor Valkyrie - MCO spear Animation." It's available for you to try right now in our members-only Discord channel. Please check it out!

Before this, I finis...

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Weekly Progress: New Release + Roadmap + A Note on Nexus

KEI post Weekly Progress: New Release + Roadmap + A Note on Nexus from patreon

TL;DR
I released my first Skyrim MCO moveset, KEI’s Empty Gauntlet. It’s free for members. Roadmap is live.

1) This week’s release

KEI’s Empty Gauntlet (MCO) is out for members now.

  • Download

  • I’ll support you in the members-o...

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KEI's Empty Gauntlet — 1H Sword Moveset — ADXP I MCO (OAR)

KEI post KEI's Empty Gauntlet — 1H Sword Moveset — ADXP I MCO (OAR) from patreon

“M’aiq thinks this: if the left hand is empty, the right deserves a reward.”
— M’aiq the Liar

What is this?

An MCO moveset.
When you equip only a one-handed sword or only a dagger in your right hand—and keep your left hand completely empty—this mod replaces your idle, movement, light attacks, block, and related actions.

It will override the Centurion’s light attacks from For Honor in Skyrim if you have that ...

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Back from Turkey — full of ideas (and a Nicolas Cage cameo)

KEI post Back from Turkey — full of ideas (and a  Nicolas Cage cameo) from patreon

I just got back from Turkey. I visited Istanbul, Kuşadası, Cappadocia, Pamukkale, Konya, and Ankara.
This was a personal trip paid with my own savings. I did not use Patreon funds for any travel costs.

What did I enjoy most? The inland areas—especially Konya and Cappadocia. The open landscapes, quiet towns, and stra...

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Weekly Progress: Kyne’s Hilt & Horizon — Greatsword Moveset #3

Hey everyone—just a quick check-in. As I shared before, I’m traveling this week, so there’s no fresh progress.
But right before I left, I blocked out a small chunk of the attack set. I’m sharing a short clip here.

What’s in the clip

  • This is an indoor-focused attack motion.

  • So far it includes: left diagonal cutthrust.

  • My current plan is to extend it like this: vertical cutreve...

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Weekly Progress: Kyne’s Hilt & Horizon — Greatsword Moveset #2

KEI post Weekly Progress: Kyne’s Hilt & Horizon — Greatsword Moveset #2 from patreon

Hey! If you’re reading this, I’m probably in Turkey like I said last week—assuming nothing exploded on the way. I worked right up until I had to leave the house, so here’s where things stand.

TL;DR

  • Locomotion is almost complete and playable in-game.

  • One rough edge: the forward-left diagonal transition looks a bit sluggish. I’ll polish that.

  • A locomotion HKX preview is attached for tasting. M...

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Weekly Progress : Kyne’s Hilt & Horizon — Greatsword Moveset

TL;DR
New MCO moveset in production: Kyne’s Hilt & Horizon. Outdoor = big, sweeping, crowd-control swings. Indoor = tight, thrust-forward work that won’t snag on walls. Aiming for Valhalla Combat compatibility via proper annotations. Early rig fixes done; first idle/locomotion clips recorded. Travel break September 10–19, 2025.

What is “Hilt & Horizon”?

The name describes how the set adapts to space:

  • Horizon (outdoor):...

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Weekly Progress: MoBu → Skyrim Pipeline (almost) Done

KEI post Weekly Progress: MoBu → Skyrim Pipeline (almost) Done from patreon

  • Finished the base pipeline to bring MotionBuilder animations into Skyrim.
    Works with AMR root motion and MCO.

  • Wrote a guide so you can make MCO animations from any DCC (Maya/MoBu/etc.).
    No hard dependency on one blender special rig.

  • <...

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Building a MotionBuilder → MCO Pipeline (Progress + What’s Next)

TL;DR: I can now make animations in MotionBuilder and get them into Skyrim SE as AMR-ready (root motion works in-game). Hitboxes and combo windows aren’t wired yet, so attacks don’t deal damage yet—but I have a plan to fix that. This post is just progress + next steps. The deep technical guide for Maya/MotionBuilder animators will be a separate blog article.

↓Animate in MoBu

<...

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Next Project: Bringing “First Knight”-style Clashing to Skyrim

KEI post Next Project: Bringing “First Knight”-style Clashing to Skyrim from patreon

TL;DR
I’m teaming up with Pasquale (Albus961) and crew to build cinematic, HEMA-inspired swordplay on top of MCO. First milestone: a rock-solid MotionBuilder → FBX → HKX pipeline. Then a tiny Block/Deflect vertical slice that proves the feel—clear parries, satisfying clangs, readable rhythm. Simple version: one perfect clash that feels great and behaves consistently.

What We’re Building

Cinematic, HEMA-informed swordplay for Skyrim...

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More Elegance for Female Locomotion Replacer

KEI post More Elegance for Female Locomotion Replacer from patreon

Add a touch of grace to the Female Locomotion Replacer set with elegant walk cycles—and an optional refined run.

What This Mod Does



  • Reworks the female walk into 3 elegant performances:

Normal – balanced



Crossed – subtle runway-style leg line

2025-08-16 08:00:07 +0000 UTC View Post

Poll Wrap-Up, New OBRE Animations, and My Road to Skyrim

KEI post Poll Wrap-Up, New OBRE Animations, and My Road to Skyrim from patreon

TL;DR:

  • The poll is closed—thank you for voting and sharing your thoughts.

  • I realized I already knew my next step: move to Skyrim. The poll still helped me learn what OBRE (Oblivion Remastered) players need.

  • Released this week: KEI’s Female Idle Pose for OBRE.

  • Coming next week: More Elegance for Female Locomotion Replacer (elegant walk styles + optional run).

  • I’m rebuilding my Sk...

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KEI's Better Idle Pose

KEI post KEI's Better Idle Pose  from patreon

Inspired by Better Idle Pose (Female Locomotion Patch), refined and expanded.

What This Mod Does

  • Reworks the female idle pose.

  • Fixes tail behavior for Argonians and Khajiit: no more stiff, straight-up tails—they now hang naturally.

Great for players who…

  • Use animation overhauls...

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Weekly Progress — “Make It Feel Right”

I’ve set a simple mission for all my modding work: make it feel right.
Great in-game animation shouldn’t shout. If it feels natural, you barely notice it—because nothing feels wrong. That’s my guiding rule: if a choice makes the game feel right, I do it. It also saves time—clear rules cut hesitation.

What’s Next (and why the poll)


I’ve covered the big pieces in OBRE for now. The scene is quiet, so...

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Poll: What Should I Make Next? (Quick Vote for Patrons)

I’ve now replaced the bulk of combat animations for Oblivion Remastered. Next, I’m weighing two directions for Skyrim:

• MCO-style combat animations — HEMA-ish, full weapon sets (core first, then niche weapons)

• 18+ animation set — OStim-friendly (core first, then niche/specialty variants)

I’m building a simple roadmap based on your votes. Please vote below and feel free to leave a comment with your reasoning. (Discord/DMs are welcome too.)

Different game. Same mission: make it feel right.

Q&...

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Beak of Celethelel: Archery Animation Overhaul — Early Access

KEI post Beak of Celethelel: Archery Animation Overhaul — Early Access from patreon

This Early Access build refreshes archery animations in Oblivion Remastered.

What This Mod Does

  • New bow idle and bow locomotion (walk/run while bow-equipped).

  • New draw and sheath animations.

  • Optional: Custom attack animations (currently no SFX due to engine limits).

Want the custom attacks anyway? Install the add-on Beak of Celet...

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Weekly Update — Tsun’s Fury release, new archery mod name, and the Wwise saga

KEI post Weekly Update — Tsun’s Fury release, new archery mod name, and the Wwise saga from patreon

TL;DR

  • Released: Tsun’s Fury: Unarmed Animation Overhaul.
    If you’re a member, grab it free from the Shop and try it.

  • Next mod name: Beak of Celethelel: Archery Animation Overhaul.

  • Roadblock: Bow sounds aren’t playing. I rebuilt the whole UE project (thanks to my own guide), fixed the guide, and I’m still hunting the audio issue.

New release — Tsun’s Fury: Unarmed Animat...

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Tsun’s Fury : Unarmed Animation Overhaul

KEI post Tsun’s Fury : Unarmed Animation Overhaul from patreon

This mod refreshes unarmed combat animations in Oblivion Remastered.

See it in action here: https://youtu.be/BOxWCw0YkzU

What This Mod Does

  • Replaces the unarmed ready idle (fists raised).

  • Overhauls the 4‑hit light attack combo for unarmed.

Great for players who…

  • Use “just guard”/reaction‑based mods and prefer clearer telegraphs for perfect ...

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The Welkynd – Progress Report #3

KEI post The Welkynd – Progress Report #3 from patreon

Hey everyone! Here’s a quick look at what I’ve been hammering out this week.

1. Staff Animations ✅ (playable now)

The Welkynd is already live on the Shop, and if you’re a patron—even on the $1 tier—you can grab it for free. Go play it and tell me what breaks.

2. New Project on the Horizon – “Tsun’s Fury: Unarmed Animation Overhaul”

  • Title ...

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The Welkynd : Spellcasting Animation Overhaul

This mod refreshes spellcasting animations in Oblivion Remastered

See it in action here: https://youtu.be/4ze8VdaiXZg

What This Mod Does

  • Replaces common spell motions: right‑hand / left‑hand cast, staff idle & locomotion, equip/unequip, staff block, and more.

  • Polishes cast wind‑up, release, recovery, and loop poses so magic feels weighty and readable.

Great for pl...

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The Welkynd – Progress Report 2

KEI post The Welkynd – Progress Report 2 from patreon

Hey everyone! Quick update on the spell‑casting overhaul:

1. Right‑Hand Magic ✔️

The right‑hand casting set is DONE.
You can grab the early‑access build right now in the Discord (patron‑only channel).
Please give it a spin and, if anything feels off, drop a note in #bug‑report.

2. Next Target: Staff Animations

I’m moving on to staff work:

  • Idle first. A clean idle pose is the foundation for everything else.

  • O...

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The Welkynd - Progress Report

Hi everyone!

1. Quick recap – left‑hand casting
Last time you tried the early‑access left‑hand spell animations. Thanks for all the feedback—super helpful!

2. What’s next – right‑hand casting

  • Concept locked, files not yet
    I know how the motion should look, but I haven’t animated it all yet.

  • Staff spells
    Picture the sweeping staff moves from Elden Ring. I may push the motion farth...

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Pelinal's Edge : One-Handed Animation Overhaul

KEI post Pelinal's Edge : One-Handed Animation Overhaul from patreon

This mod refreshes all one‑handed animations in Oblivion Remastered See it in action here: https://www.youtube.com/watch?v=OAMGITCwe5E What This Mod Does Replaces common one‑handed motions: idle, draw, sheathe, block, and more. Polishes attack animations for longsword, mace, war‑axe, shortsword, and dagger. Tweaks combo timing so damage per second is a little higher and the odd final “pause” is gone. Latest update Fixed the first strike timing of the shortsword combo in third-person. It was slower than the vanilla version. Now the sh...

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Important Update — Why My Oblivion Remastered Mods Are Moving to Patreon

Hi everyone, Kei here.
I need to talk about a big change.

What’s Changing

  • I’m stopping all free downloads on Nexus Mods.

  • From now on every release will live on Patreon.
    Even the $1 tier will unlock every file.

Why I Made This Decision

Most of you enjoy the mods quietly, and I’m grateful.
But a very vocal minority has turned each release into a draining loop of:

  • Endless demands — “Add this, ...

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The Welkynd – Early Build Is Here!

KEI post The Welkynd – Early Build Is Here! from patreon

Hey folks! Kei here with a fresh project update.

New Project Name

I’ve finally settled on a working title: “The Welkynd – Spellcasting Animation Overhaul.”
It’s still provisional, but this is the banner I’ll use while we keep building.

What’s Ready Today

  • Left-hand casting set is complete and ready for you to test.

  • You can download the current build below

Installation

Same as always, just drop it into "~mod" folder

...

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From Reman Rampart to Pelinal’s Edge - Progress Report

KEI post From Reman Rampart to Pelinal’s Edge - Progress Report from patreon

Hi folks—Kei here with the latest progress on our one-handed animations.
TL;DR:dagger and war-axe light attacks are finished, the mod’s name is changing, and short-sword tweaks are next. Details below!

Dagger Light Attacks


What changed?

  • I left most of vanilla dagger swings in place, but polished the very start and end so they slide smoothly into my new idle pose. View Post