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Total Framebuffer Rewrite

After 4 months of intense work, we're finally releasing the completely new implementation of the GPU render target cache, designed to massively improve the performance of Xenia on the GPU β€” compared to both the previous non-ROV implementation as well as our custom ROV-based pixel processing path! πŸ¦”πŸš€πŸŒš

This new architecture is removing a huge fraction of emulation overhead caused by copying data between PC framebuffers by more precisely detecting when the memory that'd be back...

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