Hi all, sorry for reuploading this game. The previous version contains some small bugs that will affect the game experience.
Here's the new download link:
Mega:
https://mega.nz/file/qFMVXLJI#N2swQMH3qPBWCPYz-AsZP8FbWMzagSkcXoJAbK5nuIs
Google:
https://drive.google.com/file/d/1EM...
2026-01-31 21:31:10 +0000 UTC
View Post
Please don't download the game from the last post! There are some bugs (won't affect the actual gameplay, but still annoying)
I've already fixed them and will reupload to mega/google drive/dropbox now.
Changelog:
1. Vehicles are not crushable at large scale
2. Can't adjust the giantess offset via the slider bar in the character selection menu
3. Removed the background ambient music.
The new link will be ready soon!
2026-01-31 17:01:16 +0000 UTC
View Post
Hi all,
Please open using runwithme.bat, or manually create a shortcut to NoInterior.exe and then add -NotInstalled to the end of the target property.
Sorry!!! Found some annoying issues in this build, I'm fixing them and re-uploading soon!!
You can try to import the UE5.glb file (in attachment) into the game with the new model importing system! I'll make a tutorial on how to create this model format soon!
Let me...
2026-01-30 22:19:58 +0000 UTC
View Post
Hi everyone! Hope you're all doing well lately. The new update is currently uploading and the link should be live by tomorrow. Here are some of the changes coming in this update:
New dialogue system
(As I mentioned in the previous post)
This isn't the finished version yet, but it already brings a lot more feeling and immersion. You'll notice the difference!
Model importing system
Now the game supports more than just VRM models!
(I'll prepare a tutorial for this feature soon)
Defense mo...
2026-01-30 18:50:00 +0000 UTC
View Post
Hello everyone,Sorry for the slightly delayed updates recently.
I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of January. If you supported us in December and your subscription is outdated, please send me a DM once the release is out.
Here are some of the main things planned for the upcoming update:
Brand new HUD
(Already ...
2026-01-22 02:59:14 +0000 UTC
View Post
I'm working on the new dialog system for Rampage mode. Your giantess is going to have so much fun playing with the tiny army. Let me know if you have any more suggestions for the new HUD — I want to get it implemented before the next update!
2026-01-09 17:25:21 +0000 UTC
View Post
Thank you for all the support!
Wish you all a happy new year!!!
2025-12-31 15:56:45 +0000 UTC
View Post
2025 is coming to an end. I hope you've all had a wonderful year!
Thank you again for your continued support of the game!
Recently, I've redesigned the GUI and added a new scale indicator to better show the height of the giantess.
I'm also working on polishing the Rampage and Hide-and-Seek gameplay, adding more content to make it less repetitive. (Like adding some side quests: crushing VIP targets, or eating some tinies)
If you have any suggestions for Rampage or Hide-and-Seek modes, feel free to leave a comment! I'll do my best ...
2025-12-30 15:22:47 +0000 UTC
View Post
She'll join the rampage party as well :D And happy holiday to everyone!!!
2025-12-24 15:26:58 +0000 UTC
View Post
Hello everyone!
First of all! Thanks for continuing to support this project! Looking back on the entire 2025, we made some significant progress on this game: better destruction effects, massive crowd systems, mega city, and climbing systems. I still can't believe this has already been the fourth Christmas since this game started, and I know for sure this game would never have happened without you!
My plan for the next year will focus on adding more gameplay and bringing multiplayer mode to this game. I really hope that with our...
2025-12-22 09:15:33 +0000 UTC
View Post
Thank you all for the support, as usual!
I bet you've seen those videos of the new mega-city, and here it comes (it's Patreon exclusive for now, but the Epic version will have this level eventually)! It cannot be destroyed at this moment, but we are working on it! Still, you may have some feeling of the future potential of the new level like taking some pictures, or spawn some cars for crushing/driving around.
We also made some modifications to the game:
Fixed DLSS not working properly
Fixed traffic disappearing i...
2025-12-22 05:40:45 +0000 UTC
View Post
First of all, I know the Navi system is broken in the Epic's update. And I was working on it recently... However, I don't have access to the Epic update myself; Micah is the one doing the updates of the Epic store, so I have to fix the bugs and have him push to Epic.
After fixing the Navigation issue, a new issue was introduced to the game, where the performance during destruction seems significantly slower than in the Patreon build (I suspect it's because Micah has added more details to buildings, but we're working on this).
As...
2025-12-13 14:47:07 +0000 UTC
View Post
Flickering issue solved :D
2025-12-09 17:56:36 +0000 UTC
View Post
I bet this would be the first game to feature a 25 x 25km destructible map, and it's PCG-generated, which means we could literally have unlimited maps!
The flickering issue could be solved, and I'm working on the destructions too! OMG I can't believe we achieved it!!!!
2025-12-08 21:16:33 +0000 UTC
View Post
Running 4k 120fps inside the editor. Don't worry about the white buildings; I just haven't assigned textures yet.
2025-12-02 18:15:08 +0000 UTC
View Post
I'm working on this insane scale of the city. Hope we can destroy it soon XD
2025-11-22 18:44:05 +0000 UTC
View Post
First of all… please allow my apologies for those who are affected by this issue… somehow the AMD card may having trouble running this game. (Crashing on loading, or can’t launched the game at all). I believe this might be a bug with the conflicting settings of DLSS and AMD card… but seems it’s not that simple… after having it for couple months… I’m still stuck with it.
If you can’t solve the issue using the method from my previous post (deleting the upipeline files and change settings in the driver menu.) please DM m...
2025-11-22 10:41:10 +0000 UTC
View Post
Please read the readme.txt in the game folder to run the game properly (basically need to create a shortcut and add -NotInstalled at the end of the target.
BTW, using FSR seems better than nvidia Frame generation. It runs at 4k 80 standing still on my 4070 laptop, and 4k 40-50 during destruction
Here’s the link:
Mega:
https://mega.nz/file/7Y9jCAaa#B6rpB2XiLVVhhb5lrxsC6knkpB4gDy-rsvPI6ewnfK8
Dropbo...
2025-11-18 02:16:33 +0000 UTC
View Post
Hi all! I’m sorry for keeping everyone waiting!
This update turned out to be way more complex than I imagined—I spent a ton of time overhauling the underlying engine. On the surface, the game might not look drastically different, but it’s essentially like rebuilding the entire thing from scratch. That said, there could be plenty of undiscovered bugs since not everything has been fully tested yet.
Here’s what’s new in this version:
1. Refined giantess’s motion retargeting: Her animations ...
2025-11-18 02:13:13 +0000 UTC
View Post
Well... After spending nearly 30 hours this weekend trying to get a working build for the new update... I guess we could finally have it ready either tomorrow or on Tuesday.
A lot of new optimizations have been applied, as well as the new crowd system. My goal is to have the new version perform 30-40 % faster than before (it is running superbly without the crowd, and I'm optimizing the crowds rn).
As I mentioned before, this time we switched from UE 5.3 to UE 5.6. Basically almost a whole rebuild of the entire game. Please be awar...
2025-11-16 19:48:58 +0000 UTC
View Post
Sorry, this bug happened because of the DLSS/FSR plugin...
I'll try to fix the issue in the future; however, here's a temp fix for that.
Please delete the file under:
newGiantess/Saved/newGiantess_PCD3D_SM6.upipelinecache
Also, if you're using the AMD driver and cannot run the game, try this:
Sorry for the i...
2025-11-10 17:01:46 +0000 UTC
View Post
The game runs 4k 120 at 200 meters height :D
Well… still some annoying bugs need to be fixed.
2025-11-07 19:32:47 +0000 UTC
View Post
Yes!
2025-11-05 19:52:24 +0000 UTC
View Post
After struggling to compile with the new engine for nearly two days, I finally fixed around 40 fatal errors and got the game running in a shipping build. I'd say the massive crowd system may completely change our gaming experience.
That said, this build has unearthed a handful of new bugs—some due to the engine update, as we upgraded from UE 5.3 to 5.6, which immediately broke parts of our code—like UI functions suddenly going unresponsive and mysterious collision glitches appearing out of nowhere. I'll dive into fixing these issues ...
2025-10-27 13:46:08 +0000 UTC
View Post
On some lucky ducks XDDDD
2025-10-25 18:37:19 +0000 UTC
View Post
Sorry for being a little less active recently... I had some terrible days irl recently... I hope it will get better soon.
So we've added the physical-based water system to our map. Now you can interact with the yachts, and potentially battle with the warship in the future.
The crowd system has been added back; however, we still need to figure out how to trigger it properly.
The subscription has been paused due to my recent situation... It'll be recovering soon.
Wish you all a good weekend!
2025-10-19 19:28:11 +0000 UTC
View Post
Hi all!
Hope you enjoy the mini game update! Here’s the dev plan for Oct’s new features!
1. We have successfully migrated our game to UE5.6, which allows us to use some new engine features. (This could possibly bring us 5-8 fps for free)
2. I’m working on a better UI layout.
3. This month we’ll mainly focus on polishing the rampage mode(also the sandbox mode), adding more type of enemies and hopefully add some spells for player to obtain! (Kind of similar to the old Godzilla type of game)
4. I’ve cre...
2025-10-12 04:09:09 +0000 UTC
View Post
Thank you all for supporting this game.
Here's the download link for this update:
Dropbox:
https://www.dropbox.com/scl/fi/v1p71zr9jnhdi0m9k7r64/GiantessPlaygroundV3.zip?rlkey=4u9b6k92dzh49p00636gm8edf&dl=0
Mega:
https://mega.nz/file/jY0WCRBD#rbnztY29haPijPSkzqYwPaiOpPrd1IHHIGcWYmS1Q...
2025-09-26 14:01:17 +0000 UTC
View Post
Finally, here comes the new update!
Sorry for keeping you all waiting for so long! I thought that the climbing system could be done within a month... but it turned out way more complicated than I thought. Even though this mini-game still contains some bugs, it's playable and I guess it's better than nothing XD.
Here's the change log of this new update:
Matrix map:
1. Add several new attack animations that you can pick in the Pose menu.
2. Add a new English voicepack created by Mysti
3. Added walkable water...
2025-09-26 13:57:37 +0000 UTC
View Post
In addition to our old friend Jamie (https://x.com/JamieJiemi29), who lends her voice, KK is also joining our mini-game! Now we’ll have two distinct dialogues for our giantess girls!
And this is how KK (https://x.com/kk250621) looks like irl :D
She really enjoys being a giantess :D
2025-09-23 21:59:10 +0000 UTC
View Post