VRChat Frame Clearer
The problem:
VRChat has always had a rough time with sorting and or blending see-through objects, which is more complex to calculate for compared to any solid geometry. This isn't helped by the fact that the textures holding your screen aren't cleared at the end of each frame. Usually this is not a problem because the skybox is rendered before anything else, but leaving transparent stuff on the screen as the next frame rende...
2024-08-12 03:54:56 +0000 UTC View Post
