Progress Report 33
Greetings. It's me.
Another small teaser pic. This time it's a mouthful of unk...
2025-09-21 17:17:31 +0000 UTC
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Progress Report 32
Progress Report 31
Progress Report 31
EN:
Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished the blessing/curse system and have been testing it with the barebones day-night cycle I continued developing. I also designed some of the curses and blessings that alter Aste...
2025-09-07 16:02:27 +0000 UTC
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Progress Report 30
EN:
Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning numbers yet - only about how the effects themselves play out. Partway through testing, I got bored of my own game and decided to add that "variety" mechanic I mentioned in the last report. In short, it's a bless...
2025-08-31 17:07:27 +0000 UTC
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Progress Report 29
Greetings. It's me.
This week, I've been working on Aster's passive skill tree...
2025-08-24 17:47:07 +0000 UTC
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Progress Report 28
EN:
Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my posts regular - I try to show up every Sunday, around the same time. So I felt I needed to put something out so as not to break the chain...
The few hours I managed to ...
2025-08-17 17:18:15 +0000 UTC
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Progress Report 27
Greetings. It's me.
This week, I've been working on new enemies (+ their stats...
2025-08-10 16:59:01 +0000 UTC
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Progress Report 26
EN:
Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refactoring half the game again, I promise!
Next week, I'll continue work on the skill trees and the camping mechanic. I also have a set of two enemies (drawn b...
2025-08-03 17:51:39 +0000 UTC
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Progress Report 25
EN:
Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining skill trees for the characters.
Also, I didn't forget to doomscroll through recent events involving NSFW games being purged/delisted from platforms and watch my numbers drop. Haha... Let's hop...
2025-07-27 17:34:17 +0000 UTC
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Progress Report 24
EN:
Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public release and polishing a few small things I somehow forgot to add - a mix of tunnel vision and spending way too much time in my own game. Some features felt "obvious" to me just because I was so used to them. Like the miss...
2025-07-20 17:05:22 +0000 UTC
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(Public Game Update) prototype-rev-1.4c
Progress Report 23
EN:
Greetings. It's me.
This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Honestly, I doubt I would've found some of those issues on my own, so I really appreciate your help!
Right now I'm figuring out what to work on next. I reme...
2025-07-13 15:56:25 +0000 UTC
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1.4A -> 1.4B VEILED CHANGELOG
EN:
Still not a proper 1.4, but we're getting close.
This version (or its bugfix) will become public in a week!
- 5 new animations (no penetration)
- H-Status screen
- Smith shopkeeper functionality and new equipment
- Aster combat behavior improvements
- Technical updates and small visual improvements
-...
2025-07-07 23:04:06 +0000 UTC
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Progress Report 22
EN:
Greetings. It's me.
Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!
I don't want to repeat myself, but it's totally understandable that not everyone reads each and every progress report closely - especially with language barriers in the way, since many of you, like me, aren't native English speakers. Still, we use it to communicate.
2025-06-29 17:33:11 +0000 UTC
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Progress Report 21
Greetings. It's me.
I'm working on the 1.4b update, which I plan to release ne...
2025-06-22 17:26:53 +0000 UTC
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CAUTION
DON’T BUY ACCESS.
YOU BUY = I DIE
The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.
I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if you buy it... but still).
I only uploaded it so I wouldn’t delay it even more.
PLEASE WAIT for the “real” 1.4.
≤ June 15
EN:
Greetings. It's me.
The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things I haven't announced, though.
After that - for 1.4 specifically (not sure about 1.5 and beyond) - I'll be releasing small patches and updates to gradua...
2025-06-08 17:18:19 +0000 UTC
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Progress Report 20
EN:
Greetings. It's me.
No game update today...
This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and there.
I know I’m past my soft deadline - more than half of this week’s "free time" was taken up by IRL stuff I absolutely had to deal with. Sorry about...
2025-06-01 17:14:12 +0000 UTC
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Progress Report 19
EN:
Greetings. It's me.
First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.
Things are moving along - lots of small wins adding up, and it’s finally starting to look like a whole. I won’t dive into the technical stuff (no need to bore you with that), but ju...
2025-05-25 17:40:31 +0000 UTC
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Progress Report 18
EN:
Greetings. It’s me.
Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.
The big tasks left are finishing touches on the 3D town, adding the remaining quests’ dialogues, and fixing the save system. There are also a bunch of smaller technical tasks left that no one’s really interested in.
E...
2025-05-18 17:36:09 +0000 UTC
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Progress Report 17
EN:
Greetings. It's me.
Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing things for an update - and shifting focus to the remaining tasks: mostly visual elements like new dungeon biomes and equipment.
That’s all for now. Than...
2025-05-11 17:05:37 +0000 UTC
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Progress Report 16
Greetings. It's me.
This week has mostly been about connecting new parts and f...
2025-05-04 17:24:07 +0000 UTC
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Progress Report 15
Progress Report 15
Dialogue window design definitely not inspired by anything...Дизайн диалогового окошка, разумеется, не вдохновленный ничем...
EN:
Greetings. It's me.
Another week of working on the same things - mostly backends. I’m still here, still working, and incredibly grateful for your patience!<...
2025-04-27 16:18:18 +0000 UTC
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Progress Report 14
EN:
Greetings. It's me.
This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.
Everything is moving forward steadily, though there's nothing flashy to
show just yet. At this point, I think I may have overestimated my
current pace and underestimated how much work is still left - so the next update might be a bit delayed.
show just yet. At this point, I think I may have overestimated my
current pace and underestimated how much work is still left - so the next update might be a bit delayed.
...
2025-04-20 17:20:56 +0000 UTC
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Progress Report 13
Progress Report 13
Monster Art by Hasselnut – https://linktr... 2025-04-13 17:51:01 +0000 UTC View PostProgress Report 12
Greetings. It's me. Sorry for the slight delay!
This week I've been working on...
2025-04-06 15:48:09 +0000 UTC
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Progress Report 11
Hello. It's me. I spent most of this week coding and writing texts for the game.
Progress Report 10
Progress Report 10
Progress Report 10
Same scene, different anglesОдна сцена, но с разных ракурсов
EN:
Greeting. It's me. It's been a busy week.
I haven't done much tangible things to show you, and this week's results are mostly concepts of concepts, but many of them will definitely have their real appearance in future u...
2025-03-22 15:31:21 +0000 UTC
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Progress Report 9
EN:
Greetings. It's me. Last week I was mapping out my plan for the next update, and this week I've been working on some planned stuff.
Hasselnut from Hyanmaru Games offered to draw a couple (it's...
2025-03-15 19:17:30 +0000 UTC
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(Public Game Update) prototype-rev-1.3
Greetings. The latest update is available to everyone. Even a bugfix - I made a small clarification in the description of the...
2025-03-08 11:59:01 +0000 UTC
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