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ds5678 from patreon

ds5678

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AssetRipper Premium 1.0.12

What's Changed

AssetRipper Premium 1.0.11

Changes

AssetRipper Free 1.0.10

Unfortunately, I am unable to compile the premium edition at this particular moment in time. I am working to rectify that issue as soon as possible, ideally before the weekend.

In the meantime, I have released a new version of the free edition. It thankfully does not depend on my personal hardware, so I do free releases at almost any time. It contains the following fixes and improvements:

AssetRipper Premium 1.0.9

Changes

Development Hiatus - March 3 to March 17

During this time, I will only have access to my laptop, which is not strong enough for AssetRipper development. The project is huge and slows my laptop to a crawl. However, I will still be able to:

  • Review GitHub pull requests and issues.
  • Respond to comments on here, Discord, and GitHub.
  • Do light software development for projects related to AssetRipper.
  • Write private feature specifications, which will quicken development of those features when I regain access to a high-quality computer.

Note:...

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Thank you!

I appreciate all your support. Your growing generosity brings me great joy. We are quickly approaching the point at which I can treat this as a part-time job.

In addition to the numerous planned improvements for AssetRipper, I have a few new projects in mind:

  • At the $5 tier, I want to release a software tool for extracting textures and meshes from GPU data.
  • At the $10 tier, I want to release additional engine-specific tools. Unreal and Godot are likely to be done, but I'm also open to considering other options, dep...

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AssetRipper Release Schedule (Updated)

I will be traveling often for the foreseeable future, so I want to give you updated information about my schedule for AssetRipper.

  • 1.0.9 - Today
  • 1.0.10 - March 24
  • 1.0.11 - March 31
  • 1.0.12 - April 7
  • 1.0.13 - April 12

Although things may change in the coming weeks, these are the dates I anticipate being able to do releases.

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AssetRipper Premium 1.0.8

Changes

Tentative Schedule

Although things may change in the coming weeks, these are the dates I anticipate being able to do releases.

  • 1.0.8 - February 25
  • 1.0.9 - March 10
  • 1.0.10 - March 24

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AssetRipper Premium 1.0.7

Notable Improvements since 1.0.6

AssetRipper Premium 1.0.6

Notable Improvements since 1.0.5.1

AssetRipper Premium 1.0.5.1

WARNING: When selecting a folder to export into, only select an empty folder. AssetRipper will delete any and all files inside, so don't select your Downloads or Desktop. Future versions of AssetRipper will get user confirmation before deleting files.

This is a hotfix for the two primary issues in the 1.0.5 build. More fixes will come sometime in the next week, unless another hotfix is required.

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AssetRipper Premium 1.0.5

This is the first official release of AssetRipper Premium!

WARNING: When selecting a folder to export into, only select an empty folder. AssetRipper will delete any and all files inside, so don't select your Downloads or Desktop. Future versions of AssetRipper will get user confirmation before deleting files.

Known Issues

Unresolved

User Defined Package Export is the newest feature at the time of writing and is in active ...

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Premium Launch Features

Static Mesh Separation

Objects marked as static in a scene get merged when the game is compiled. This is an optimization Unity uses to reduce draw calls. Unfortunately, it also makes game recovery more difficult. This feature reverses that process to the best of its ability.

  • If a mesh is used statically multiple times in the game, even across different scenes, AssetRipper intelligently identifies these duplicates and generates a single mesh for all the instances.
  • If the original mesh exists in the game files, it'...

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AssetRipper

ds5678 post AssetRipper from patreon

As some of you may know, I have a number of interlocking side projects. My project, The Long Development, has spawned another project that I named AssetRipper.

AssetRipper is a software for reverse-engineering Unity games that I orginally forked from uTinyRipper. Through the improvements that have been made, I have greatly expanded our capabilities for The Long Development.

AssetRipper has a Discord server dedicated to its development. I invite all of you to join. Anyone with a positive lifetime contribution is entitled to the Do...

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Better Night Sky

As promised, here is Better Night Sky. If you encounter any problems, feel free to message me.

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Crafting Hotkey 1.0.0

Hello! I made another mod for you guys to try early. I've always felt like the crafting menu needed and deserved to have its own hotkey like the other menus, so I made a mod to add one.

This requires ModSettings.

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Sonic Mode 1.1.0

Hello my wonderful supporters. I have another mod for you to try early! I improved Sonic Mode.

I added the ability to scale your walking speed.

I also absorbed all the stamina modification features from ExtremeSnowWalker into this release.

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First Subscriber!!!

Since I got my first subscriber, I was so happy that I decided to release a mod early. This is a port of Disable Cabin Fever, originally by WulfMarius. It prevents Cabin Fever on all game modes and removes it on existing saves.

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Welcome!

Hi! Welcome to my Patreon page. I greatly appreciate that you've considered giving me your support. I'm a small solo developer making mods for The Long Dark. In supporting me, you are helping to ensure that I can keep making mods. I live frugally spending only where necessary. Your support would go towards paying bills, buying food, and maintaining equipment. Every little bit helps to make me more financially stable, so I won't have to sideline mod development.

I'm still getting things set up here, but I hope to have more content soon....

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