Hi all! Hope you had a nice weekend.
Gonna keep this short and sweet. As you may know, we're completely rewriting the backend for the interaction browsing in 0.6.1. We're doing this by migrating everything from Google Datastore to Google Cloud SQL and Google Cloud Storage. This will introduce significant improvements in terms of responsiveness of the browsing. While we're at it, we decided to redesign the cloud browser interface as well, to make the improvements even more apparent.
Here you can see a preview of the new cloud in action:<...
2016-09-05 15:57:37 +0000 UTC
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So this some of you have already seen on the stream, but now were making a post too. :)
It turned out that simply updating the skinning wasn't enough to achieve the amount of quality we wanted around the spine/belly area for extreme angles. So now we're adding a driver to it as well. No need to be dramatic about it, so let's get straight to it.
Examples
Dragoness
With driver
https://gyazo.com/7ea095e4a855792683f290d2640f1ddf...
2016-08-27 22:51:03 +0000 UTC
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https://gyazo.com/32ea2b3ca07ad37e61563942496f9168
Okay, stream seemed to be a hit, so we’ll continue today with detailing the dragons head and possibly body
Enjoy!
https://picarto.tv/DogsonDoDebauchery
-Dogson
2016-08-25 18:37:48 +0000 UTC
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https://gyazo.com/81e9a6590838c942080bc5d350533511
Okay, so this week I will soft start on what I hope to be a weekly schedule of streams. I honestly don’t know what to expect for it, i’m little bit scared of it since this is all so new for me but lot of people have been asking about it.
It will mostly show on how I work, it will be a lot of iterations until I find a version I think will nail the design and then polish it further. If...
2016-08-23 19:11:04 +0000 UTC
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Hi everyone, we hope you're doing well!
Please excuse the lack of posts lately. We're in the process of migrating everything in our cloud service to a new system (Datastore -> Cloud SQL, Blobstore -> Cloud storage). This will bring immense improvements in terms of query times and eventually better search options for the pose browser as well. While this work is cool and all, it isn't perhaps the most exciting thing to read about because it's mostly just techy backend server stuff. Usually when we post things we want to have something mor...
2016-08-21 23:06:59 +0000 UTC
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This release fixes a bunch of bugs introduced in 0.6.0, but also some older ones. In addition to bug fixes there are also several improvements. Check out the release notes for a full report.
Release notes
http://www.yiffalicious.com/notes/0.6.0b
Download
http://www.yiffalicious.com/download/patreon
Enjoy, and have a nice weekend!
- odes...
2016-08-13 18:55:03 +0000 UTC
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0.6.0 was one of our biggest releases yet. It contained a lot of new features and content, but also changes to previous behavior. Several core systems were removed and replaced with new ones. Naturally, doing such a thing increases the risk for bugs. And sure enough, there's been several reported.
We're happy to announce we're just a day or two away from releasing a patch to many of these bugs. This release will however not only contain bug fixes, but also some improvements in general.
Dragoness is one of our favorite accomplishments so...
2016-08-11 13:07:23 +0000 UTC
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This release is the biggest one we have ever made. Not only in terms of new features and improvements, but also in terms of new content and the lengths we’ve gone to fulfill our vision. Dragoness is without doubt the character we’ve poured the most time and effort into. Partly because she was a huge challenge for us, both artistically and technically, but also because we wanted to push ourselves farther than we had done before. We must say we are quite pleased with the result. So pleased in fact that we made a video in her honor. Check it o...
2016-08-06 02:26:53 +0000 UTC
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We're in the final stages. We have a build and are running tests. Mostly just administrative tasks left (building all targets, compiling setups and zips, uploading, publishing, generate keys, promotional stuff etc).
Anyway, here's Dragoness and all her skins inside the playable build:
https://gyazo.com/2b78c2b23f9301b35d54c588c9e46630
https://gyazo.com/2ca...
2016-08-03 19:52:37 +0000 UTC
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We're in the process of recording some changes for the release notes, and thought we'd share!
Some of these assets you've already seen screenshots of, but not in action.
Leg spacer
https://gfycat.com/MildHospitableBigmouthbass
Pillory
https://gfycat.com/UncomfortablePertinentHochstettersfrog
X
2016-08-01 05:50:12 +0000 UTC
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Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
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So Unity just released version 5.4 of their game engine (that we're using). Since this release brings a whole range of improvements, we decided to upgrade our project to it right away. One of the improvements is the potential support for Vive (Steam VR) devices. We say potential, because we can't promise Yiffalicous will actually work with this, since we don't have a Vive device ourselves and can't try it out. But we'd say the chances are better now than the last time we did a blind build towards VR, because the API...
2016-07-29 18:50:19 +0000 UTC
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This is something we've been working on for a little while.
https://gyazo.com/7ab6724c0334b638dd80054eb2fcf1de
https://gyazo.com/568bc8ff57adf9d97ae8aa6510fa9a86
https://gfycat.com/WeeklyAggressiveHind
We plan to offer several kinds of this wall with different num...
2016-07-25 14:26:22 +0000 UTC
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https://gyazo.com/d9ee48527b06d75d2a31a7bebbe4eddd
https://gyazo.com/d9ee48527b06d75d2a31a7bebbe4eddd
Up to this point I've done diffuse and albedos in zbrush's polypaint mode. Even if it did the job, it is an highly limited way of painting directly on models. We've said in earlier posts that we wanted the dragoness to be a step up in every aspect, so I went...
2016-07-23 16:10:06 +0000 UTC
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First of all, pardon the long silence. We know we've been very quiet lately. Part of that is because Dragoness has been far more challenging than we first anticipated. This is mostly because of the wings, that have introduced a lot of problems we haven't dealt with previously. Not only in designing the them, but also how to execute them from a technical standpoint. New obstacles would appear constantly during the development of her. Making everything fit together [somewhat] seamlessly has been hard.
In addition to that, Dragoness has ...
2016-07-19 19:28:51 +0000 UTC
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Just wondering if people still have issues with connecting to the cloud?
When we first launched the app about a year ago, several users were unable to connect. This usually had to do with a firewall blocking or a due to an issue with Unity and proxies. But we haven't heard anything about this for a while.
The reason we ask is because we were thinking of switching to a custom networking library that doesn't rely on Unity, but if people aren't having issues anymore then that time would be wasted.
Also, we are awa...
2016-07-03 13:54:26 +0000 UTC
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Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
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https://gyazo.com/5953c6c727ac63e09759b6b9a9cfdcd3
Too little doughnut or to much doughnut, tough question?
-Dogson
2016-06-22 13:00:48 +0000 UTC
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This is part 2 of a 2 part series. You can read part 1 here.
In addition to reworking the force model for 0.6.0, we are also bringing several improvements and new features to the thrusting system in general. Let's jump straight into the nitty gritty!
Female leaning
The long awaited female l...
2016-06-21 20:01:24 +0000 UTC
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https://gyazo.com/24970ed01a52134da4bce1d29dc211e4
Work on the dragonness has continued a little further then I originally anticipated becuase I want her to be a step up from what we previously have done, and one component in that is to try to make her mouth more detailed.
The teeth and gums up to this point has been two solid lumps of mesh and a inward tube for a mouthsack. This doesn't look good and I've been pondering to try t...
2016-06-21 18:07:10 +0000 UTC
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Took a while, but now it's finally here - the public version of the 0.5 cycle!
Enjoy the addition of two new characters, a new environment and a bunch of new features and improvements. All completely free of course!
Download
Click here to download:
http://www.yiffalicious.com/download
The development of Yiffalicious is possible all thanks to our awesome and generous supporters. Without you, we never...
2016-06-18 12:13:26 +0000 UTC
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We're soft launching the public build of Yiffalicious 0.5.4 to $12 tier first. Basically we want to make sure we haven't missed any crucial bugs.
Release notes
64 bit
zip
exe
...
2016-06-16 18:01:47 +0000 UTC
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This is part one of a two part series.
For 0.6.0 we are upgrading a lot of the core components of the game, which we think will bring major improvements. In this post we want to show you some of these improvements, and how they will affect your interactions - future and present.
Because it's important to understand these changes, we have decided to make this post public.
The old force model
2016-06-15 19:41:02 +0000 UTC
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This is something we discovered a while ago, but with some minor tweaks to our fur shader, we can turn it into something that resembles feathers. While we don't have a character yet that feels suitable for this, perhaps we could use it for a future one. Perhaps an optional skin for a bird or raptor. :)
https://gyazo.com/402deeb1076e0ffd04cfbb9dfdc06229
What do you guys think?
2016-06-05 08:23:51 +0000 UTC
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As we mentioned previously, charge upfront has now been activated on our account, which means new users will be charged right away as they pledge. You can read more about patreon charge upfront and what it means for you here:
https://patreon.zendesk.com/hc/en-us/articles/210291283
In short, new users who pledge will be charged right away, ...
2016-06-01 00:26:23 +0000 UTC
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Thank you so much for the support this month!
2016-05-31 23:59:00 +0000 UTC
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We mentioned in the previous post that we had managed to get shadow casting and reception to work, but we didn't show it off. So here's some proof we aren't lying. :)
https://gfycat.com/WanHugeIberianbarbel
https://gyazo.com/82102c542a55730bc70b3d6b919de4e3
https://gyaz...
2016-05-28 21:24:55 +0000 UTC
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When we first showed some early prototyping of our upcoming character - dragoness - one of our users asked if the membranes of the wings would be translucent. We instantly liked this idea, and have since then been investigating how to achieve this effect inside Unity.
To our surprise, Unity does not support translucency by default. Implementing our own solution proved to be difficult due to how Unity 5 handles lighting and shadows. There are som...
2016-05-27 22:47:28 +0000 UTC
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https://gyazo.com/e7ca0c0244ab2ad1006abd75ffbe14ad
https://gyazo.com/07ad3f3cf9e837e2412fdf8e345ae58e
I've been recovering from jetlag after traveling and I've done some last tweaks on her face, we're really happy how she came out. We're also scaling down her wings so that they will not occupy all space in the levels. And yes, we will try...
2016-05-27 18:12:51 +0000 UTC
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