What's Worked On
Gradients to Final Cinema Draft
Here's more work on the final cinema! Exploring the color space for how the lighting is going to be.



Additional Modes and Options
A few...
2023-07-31 19:30:01 +0000 UTC
View Post



Here's a quick test for the lighting featuring Noodles Mox.
2023-07-26 21:30:01 +0000 UTC
View Post
What's Worked On
Draft for Final Cinema

Working on composition a bit more, but here's a draft how it'd look like!
Proper Combine Ammo

Holding R properly combines leftover ammo!
Letting go of reload while combining will stop it entirely and drops the mag.
2023-07-15 23:00:04 +0000 UTC
View Post
It's the end of the dev-cycle, so it's time to see what works and doesn't!
Here are a couple major restructures.
TLDR:
- Final cinema tape goes first,
- Barebones-boss (no art) for Nov 30 release,
- Companion posts are combined into one,
- Public releases are at the end of the dev-cycle.
Dev-Cycle
Month --- Plan
- July - Final cinema tape
- August - Final cinema tape - (August 31 release, no boss)
-
2023-07-03 20:00:28 +0000 UTC
View Post
Finally got to sketch those ideas and designs!
There won't always be a surprise post after a break, so this is more of a treat.



2023-07-03 20:00:03 +0000 UTC
View Post
It's the start of the June break! Patrons were not charged this month (June 1).
There might be bugfixes, but there won't be any progress logs or its companion post.
Billing will resume again on July 1.
After the break, dev-cycle news and review in July!
2023-06-02 20:31:00 +0000 UTC
View Post
Downloads
------
What's New
Sav...
2023-05-31 19:40:23 +0000 UTC
View Post
These are a compiled collage of sketches while working on this release.

I love the suit+dress combo. Thanks Mr. Bean.

Generally fleshing out what they'd look like in non-pixel form. Hope to see more of koubold and woof in HD™ 4K as well!
2023-05-31 19:40:18 +0000 UTC
View Post
Focused more on the save feature. Here are a few ideas I'd like to explore though.


2023-05-15 21:30:42 +0000 UTC
View Post
Hi all, will be taking a small break. Patrons will not be charged for June.
There might be bugfixes, but there won't be any progress logs.
Work on the game will continue in July. See you then!
2023-05-15 19:59:34 +0000 UTC
View Post
What's Worked On
Saving and Save Indicators

(A small indicator at the bottom right that quietly tells when the game is saving.)
Saving is tested and fully implemented now!
Saving will only start after entering the mainhub for the first time.

After entering, the game will automatically ...
2023-05-15 19:59:33 +0000 UTC
View Post

2023-05-01 03:09:15 +0000 UTC
View Post
What's Worked On
Quick Overview of Boss
Still not much to show for the boss. Although, here's at least what the boss is like.
Mox can give certain items (broom, the newspaper) for an interaction that can affect the fight. It's like a callback to the interactions of the Koubold and Woof.
Flashlight - Boss plays an animation after being flashed.
Broom - After giving broom, boss can clean the area after leaving the room.
Boss Fight
...
2023-04-30 18:02:38 +0000 UTC
View Post

Here was the (attempt at) bun nun game jam!
Sadly, with how buggy it was (as well as forgetting how long it takes to setup a new project), it couldn't be released in a state that best represented the idea in time.
It was worked on from April 1 to 4. After a slight delay, it was shown on April 6. The focus went to back DiBS once the time was up.
(Temp background. Trees found on @PixelArtJourney. No affiliation. Just thought thei...
2023-04-15 22:55:10 +0000 UTC
View Post

2023-04-15 22:30:17 +0000 UTC
View Post
What's Worked On
Not much to show for now, mostly coding and drafting.
Neat Game Start
The game will start from this point after entering the mainhub for the first time!

Misc Features
- Speed Mox - Press 'Shift' to jog faster. Drains stamina.
Bugfixes
- Fixed controller being plugged-in affecting movement with keyboard input.
2023-04-15 22:30:01 +0000 UTC
View Post

ah crap she has the tripod

2023-03-31 21:30:19 +0000 UTC
View Post
What's Worked On
Not much to show for now, mostly coding and drafting.
Drafting and Coding Save Feature
- The game will automatically save after entering or exiting a room.
- If Mox has walked into the mainhub, the game will start from this point.
Final Refinements for Mox Meetup Cinema Tape
Been slowly chipping away at Mox Meetup Cinema while working on the save feature. This should be the final iteration! Here's a comparison between the prev...
2023-03-31 21:30:01 +0000 UTC
View Post

Simplifying office Mox for animation

2023-03-15 23:11:18 +0000 UTC
View Post
What's Worked On
Not much to show, just planning and drafting.
Slight Schedule Rearrangement: Save feature will be worked on this March, while Bun nun will be in April instead.
Drafting Boss Mechanic
Here's a quick animatic for how one interaction in the boss fight would work.

Dodging a floor swipe before boss whacks Mox with the newspaper.
There's also draftin...
2023-03-15 23:10:44 +0000 UTC
View Post

Here's the upcoming bun nun!
How It'll Work
What: A small game experimenting with a new gameplay mechanic featuring bun nun. It will be worked on for a few days, then back to DiBS.
Slight Schedule Rearrangement: Save feature will be worked on this March, while Bun nun will be in April instead.
When: April 1 to April 4.
Whatever is finished will be released on Discord this A...
2023-03-15 23:10:21 +0000 UTC
View Post


Here's a little animated comparison between two!
2023-02-28 20:31:03 +0000 UTC
View Post
Downloads
------
What's New
2023-02-28 20:30:58 +0000 UTC
View Post
Trying a more loose style with the lineart

2023-02-15 20:10:06 +0000 UTC
View Post
What's Worked On
Mostly focused on fixing bugs, as well as another interaction for Mox Meetup.
Koubold Hug

Someone help the poor lad.
Changelog
- Mox Meetup gives a newspaper.
Bugfixes
- Fixed getting stuck in the ceiling in the Train when jumping.
- Fixed clicking "cycle ammo" or "drop ammo" button, then pressing space activating the button
2023-02-15 20:00:04 +0000 UTC
View Post
Here's the patreon name change since last late October and later reminders!
Patreon name will be MoxieLoaf. It came from a realization inherent in her design:

She has the color palette of bread.
I didn't notice this for a lon...
2023-02-13 15:35:57 +0000 UTC
View Post

This was the one in the sketch post, but now as a standalone!

2023-02-01 01:00:45 +0000 UTC
View Post
What's Worked On
Not much to show since it's mostly scripting and bugfixes, but here's a few things to show!
Meetup Value Refinement

Been looking at different color schemes for the meetup cinema, and few of them are pretty. Going to try and combine some of these to see what it'd look like.
Scarf Indicator

...
2023-02-01 01:00:02 +0000 UTC
View Post
Here's the sketch dump!
These are sketches that were too undeveloped to post on their own, so here there they are.
Office Mox

Prob shouldn't wear white shoes when commuting

Assortment of office mox thumbnails

A simple process t...
2023-01-26 03:30:01 +0000 UTC
View Post
Lookit, it's just a small reminder of the upcoming Patreon Name Change.
This was announced at the end of last October in the Dev-cycle Review + a December reminder.
Patreon Name Change. In February next year, there will be news of a change to the Patreon name that better fits this character. You'll be i...
2023-01-20 18:30:01 +0000 UTC
View Post