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Ruins of the Claw of Sunsets – Map 3

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The Claw of Sunsets was a serpentfolk palace complex that is now mostly collapsed and overgrown – including a number of immense thorny vines / roots up to ten feet wide at their biggest that seem intent on tearing down what remains.

This is the last of three 9.5″ x 12.75″ maps (at 4 squares per inch) in the set exploring the surface ruins, and each map is then paired with a smaller 9.5″ x 7.25″ map of a dungeon area beneath that section of the ruins (the dungeons beneath this section of the ruins is reached by a set of stairs...

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Backstage Pass - May 2023

Hey Patrons!

Thanks again for your support! 

And, thanks to that support, here are the ten maps we'll be releasing this month, including the massive map of a second set of "The Deep Halls of Amon-Gorloth". This zip file is larger than usual because of those maps since I've included several resolutions and the high-resolution versions are around 10 megs each.

We've got dungeons, ruins, caves, and post-apocalyptic domes!

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Release the Kraken on the Proving Grounds of the Mad Ogre Lord

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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our second release this month is a small dungeon that was procedurally generated while playing Four Against Darkness (a solo dungeon-crawling game).

As indicated above, this was created procedurally while playing "Four Against Darkness", a very cool solo dungeon-crawler that plays out a game in about 45 minutes once you know the rules and procedures (prob...

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Release the Kraken on The Yellow Fane in Ruins

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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our first release this month is this dungeon I made for an Empire of the Petal Throne game.

The underworld of Béy Su contains many old temples and other structures that are no longer connected to the world above. The Yellow Fane once sat beneath the shrine of Qón in Béy Su – a garden temple reminiscent of the Garden of Artékh in Thráya. But that sh...

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DungeonMorphs - Lairs Set 2

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And, for our last new release of March, here’s one more of the DungeonMorph series of dungeon geomorphs – the second die from the Lairs set (the last of the three sets).

These are redraws of the Dungeonmorph designs originally drawn by myself, Glynn Seal, Billiam Babble, Alyssa, and Joe Wetzel. I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the second die of the lairs set. (There are a total of 24 di...

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DungeonMorphs – Lairs Set 1

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And, for our last two new releases of March, here’s one more of the DungeonMorph series of dungeon geomorphs – the first die from the Lairs set (the last of the three sets).

These are redraws of the Dungeonmorph designs originally drawn by myself, Glynn Seal, Billiam Babble, Alyssa, and Joe Wetzel. I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the first die of the lairs set. (There are a total of 24...

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Golem Oasis

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Sure, the locals call the place “Rubenden’s Oasis”, but the most notable element about this desert sanctuary (beyond the availability of water) are the defences the town uses… a small fleet of hovering iron “golems” that patrol the dunes to a range of about three miles around the oasis proper. Each “golem” is a hovering unit consisting of an ovoid body about 6-7 feet across with a set of 6 to 8 metal “tentacles” that hang beneath it that are adept at digging through sand, immobilizing, and even killing targets.

The ...

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Release the Kraken Poll!

https://forms.gle/BPVFPoCirA9HyweJA

It's that time once again!

I've collected a set of ten maps from the back catalogue, and it is your turn to vote on which you'd like to see re-released under the commercial use license.

https://forms.gle/BPVFPoCirA9HyweJA

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Caves of Azure Blue

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Also known as the Dais of Chikúna – once within the caves, the walls have been splashed with cornstarch mixed with a blue pigment that makes the caves seem brilliant blue when lit, and a dark midnight blue even in the dark. This is a sacred place of the Lady Chikúna in her role worshipped by the Girdle of Purity Society. Her role is quite different than the traditional view of this aspect of Avánthe – almost a mix of the traditional Chikúna as “the Ripener” (who is charged with the ripening of fruits, the harvest of grain, and th...

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Under the Lighthouse

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On a promontory overlooking the Dry Bay is a tower that was once a lighthouse. Under the lighthouse are some old sea caves that are not open to the air. The caves are not linked to the structures above, but are used by the same faction that currently uses the lighthouse as a lookout. The caves provide a lot more living space and catch a decent breeze to keep the air fresh within (at least in the upper set of caves).

The upper level contains some living space as well as a cave hidden away and kept locked which is used for storage. Doors...

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The Dry Lighthouse

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On a promontory overlooking the Dry Bay is a tower that was once a lighthouse. It has been used by various factions as a minor fortress ever since the day of the end of waters, and the actual beacon at the top was long ago removed and battlements added in its place.

Other ruins around the tower include a small stone blockhouse, old ruined walls restricting access along the ridgeline, piers that jut out over the drop, and a pair of caves on lower tiers that lead beneath the structure (but don’t connect to it).

The 1200 dpi v...

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Tumíssan Underworld – Map 3

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I’m still trying to keep up with the two #Dungeon23 projects I started – here’s the third zone of the Tumíssan underworld (set directly beneath the second and extending far deeper under the city).


3-1 Landing

This small landing on the way down around the the Mouth of Vimúhla contains a small altar decorated with the conical flame image of the deity and a smaller pair of square braziers. The stone door is tightly jammed and requires significant strength to open (and will produce significant noise).

<...

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Beneath the Claw of Sunsets – Map 2

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Beneath the ruins of the Claw of Sunsets are a number of small dungeons and understructures. This particular dungeon is under the second portion of the ruins maps above - just off to the left of the central platform & temple. This was evidently an underground place of worship associated with the temple on the platform that sits over it. The upper level has been infiltrated by the strange vines/roots that are tearing down the ruins above.

There are three levels to this complex with a massive serpent folk statue that is set on the se...

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Ruins of the Claw of Sunsets – Map 2

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The Claw of Sunsets was a serpentfolk palace complex that is now mostly collapsed and overgrown – including a number of immense thorny vines / roots up to ten feet wide at their biggest that seem intent on tearing down what remains.

This is the second of three 9.5″ x 12.75″ maps (at 4 squares per inch) in the set exploring the surface ruins, and each map is then paired with a smaller 9.5″ x 7.25″ map of a dungeon area beneath that section of the ruins (the dungeons beneath this section of the ruins is reached by a set of stai...

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Dyson's Delve II - March - Level 2

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I’m still keeping on with the #Dungeon23 projects – here’s the third map (level 2 – the second map was the surface level) in its entirety with the full map and short-form stocking.

3-1 Lower Gate
This door (shown on the cover) is unguarded by any faction because the loathsome rock crawlers have made holding this area untenable. The door is locked (and automatically relocks when closed unless the locking mechanism is jammed or the door is prevented from closing). Sometimes (25%) a flight of d6+1 stir...

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April Backstage Pass

Greetings you awesome patrons!

Here's the April backstage pass - all ten maps that I'll be releasing to the blog this month. We've got two more #Dungeon23 levels, the second map of the Claw of Sunsets (and the accompanying dungeon for it), a town, a dry lighthouse and dungeons, caves, and geomorphs!

Thanks again for your support!

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Release the Kraken on Sanctum Cay

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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our second release for March is this small island map inspired by a game run by James V. West that I played in a few years ago.

Somewhere over the horizon on the Persimmon Sea is Sanctum Cay – a small island that was once home to a hateful druid who would turn the sea against any vessels that dared approach. With the death of the druid a decade ago, it almost feels like his magics “wor...

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Release the Kraken on The Long Halls of Taqash Thesk

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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our first release this month is this dungeon from five years ago.

One thing you saw in a number of classic D&D adventure modules were crazy long hallways to break parts of the dungeon apart. Part of it was so we could have more wandering monsters. Part of it was so the rest of the place wouldn’t rise up when adventurers noisily executed the guys in ...

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DungeonMorphs – Crypts Set 8

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And, for our last new release of March, here’s one more of the DungeonMorph series of dungeon geomorphs – the very last die from the Crypts & Tombs set!

These are redraws of the Dungeonmorph designs originally drawn by myself, Glynn Seal, Billiam Babble, Alyssa, and Joe Wetzel. I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the fifth die of the crypts set. (There are a total of 24 dice in total ...

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March Release the Kraken Poll!

It's time to release the Kraken again!

Every month we vote on a selection of maps from the blog's back catalogue. The maps with the most votes get re-released under the free commercial use license.

Here's this month's poll:

https://forms.gle/trcfBwTd2ghLxLQJ7

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DungeonMorphs – Crypts Set 7

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As we roll into the end of March, it’s time to break out more of the DungeonMorph series of dungeon geomorphs – and we’re back with more in the Crypts & Tombs set!

These are redraws of the Dungeonmorph designs originally drawn by myself, Glynn Seal, Billiam Babble, Alyssa, and Joe Wetzel. I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the fifth die of the crypts set. (There are a total of 24 di...

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The Dungeons of Indomitable Circumstance

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Set the wayback machine to 1981 (which doesn’t feel that “way back” to be honest… crap I’m old) and we find Judges Guild’s “The Tower of Indomitable Circumstance” – an adventure notable for the author as Corey Cole would go on with Lori Ann Cole to design the “Hero’s Quest / Quest For Glory” series of classic point-and-click fantasy adventure games for Sierra.

A new release of this adventure from Zzarchov Kowolski is currently in layout, and I had the pleasure of rebuilding the maps from the origina...

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The Tower of Indomitable Circumstance

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Set the wayback machine to 1981 (which doesn’t feel that “way back” to be honest… crap I’m old) and we find Judges Guild’s “The Tower of Indomitable Circumstance” – an adventure notable for the author as Corey Cole would go on with Lori Ann Cole to design the “Hero’s Quest / Quest For Glory” series of classic point-and-click fantasy adventure games for Sierra.

A new release of this adventure from Zzarchov Kowolski is currently in layout, and I had the pleasure of rebuilding the maps from the original for this re...

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Science Tower

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You know the stories… weird wizard lives in a tower up in the hills with a few lesser magi and servants; strange lights at night; weird magically hybridized creatures coming down from the hills and terrorizing the town… The whole kit and kaboodle.

Here we have a small tower to look out over the area and watch for angry mobs with pitchforks who don’t appreciate “progress”. Beneath the tower, however, is the real heart of the matter – a dungeon complex built around a vertical shaft where bio-magical-tek experiments are worked...

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Opal’s Steps – Stepped Pyramid

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The high priestess Adepphius Opal Dhall had this pyramid constructed primarily as a “folly”, a reminder that she had the clout to have these kinds of ridiculous structures built for no other reason than her say-so. The structure did eventually find use as tombs and memorial space, but even that was mostly to take advantage of the presence of the already-built stepped pyramid.

Entry to the structure is either from the second-highest tier of the structure where massive double doors open into it, or via a small gulley to the northeast...

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#Dungeon23 – Tumíssan Underworld Zone 2 Complete

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I’m still trying to keep up with the two #Dungeon23 projects I started – here’s The second zone of the Tumíssan underworld (set directly beneath the first).

2-1 Dlaqó Crossroads
Another pair of dead Ahoggyá are swarming with Dlaqó carrion beetles that will turn their attention on anyone entering the area.

2-2 Crypts of Vimúhla
Built in imitation of the Mouth of Vimúhla (2-3), these chambers each showcase a central depression 5 hói deep (roughly 25 inches) with a number of funer...

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Beneath the Claw of Sunsets – Map 1

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Beneath the ruins of the Claw of Sunsets are a number of small dungeons and understructures. This old set of tombs is beneath the easternmost of the ruins and has partially collapsed from the ages as well as the work of the massive vines / roots that seem so intent on tearing down the ruins above and below ground.

The left side of the map is the area directly beneath the ruins, but the northern chamber has been cut off from the rest of the level by the collapses and accessing it now requires going to the tombs beneath, navigating the p...

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Ruins of the Claw of Sunsets – Map 1

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The Claw of Sunsets was a serpentfolk palace complex that is now mostly collapsed and overgrown – including a number of immense thorny vines / roots up to ten feet wide at their biggest that seem intent on tearing down what remains.

This is the first of three 9.5″ x 12.75″ maps (at 4 squares per inch) in the set exploring the surface ruins, and each map is then paired with a smaller 9.5″ x 7.25″ map of a dungeon area beneath that section of the ruins (the dungeons beneath this section of the ruins is reached by a set of stair...

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Dyson's Delve 2 - "Surface Level"

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I’m still keeping on with the #Dungeon23 projects – here’s level 2 in its entirety with the full map and short-form stocking. This is the level above the first level that was posted last month.

2-1 Corner Tower – Level 2
This level of the tower is partially collapsed and open to the elements. It is empty unless the toadfolk in area 1-3 have climbed up here to hide.

2-2 Corner Tower – Level 3
This ruined level is used by a pair of blood eagles as their nest. Among their detritus is...

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Backstage Pass - March 2023

Here's the 10 maps we'll be releasing through the blog this month. This includes the two last sets of crypt dungeonmorphs and redrawn maps for Corey Cole's "The Tower of Indomitable Circumstance" originally published by Judge's Guild in 1981.

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