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mokujinh from patreon

mokujinh

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mokujinh posts

Model release - The (UGLY) dude, Anime Style

mokujinh post Model release - The (UGLY) dude, Anime Style from patreon

Not much is known about this ugly MF except that he's here to fug your waifus. Anime style.

He has a disturbing look, all he does is blink!

Part o the male model pack, no outfits for now, just fun.

Body taken from Code Vein males, Dicktator genitals with foreskin shapekeys (controlled with bones)

Not a very detailed model, not meant to speak although the jaw is rigged and it can technically open it's mouth, eyes are flat meshes, can't look sideways, only other facial bones are the eyelids (he can blink)

other ...

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Makoto in the corner (Now with sound)

mokujinh post Makoto in the corner (Now with sound) from patreon

Once again a patron came through and commissioned sound for this animation from last year. Once again MacstarVA plays Makoto taking it in her preferred position ;)

[download zip]

Or you can find it in the in the Magic Materia 2023 archive in the Persona folder

Folder name:...

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Makoto shadow encounter (Now with sound!)

mokujinh post Makoto shadow encounter (Now with sound!) from patreon

We all need to thank Kai (Thank you so much!) for commissioning audio for this old piece of mine, voiced by the amazing MacstarVA as the by now go to choice for voicing Makoto Niijima's character for my content.

First of a few to come as I re-edited the audio shared to me to the original 4K version of this animation.

Please enjoy :)

Includes two versions

One with voiced Incubus and one with just Makoto's VO.

2024-06-30 18:30:37 +0000 UTC View Post

Tutorial - Basic NPR shadows via compositor

mokujinh post Tutorial - Basic NPR shadows via compositor from patreon

Here is a basic tutorial for how to accomplish the shadow style I use for my animations to get the best out of these models.

I use various techniques from different creators, I shared them before, but today I won't share the shading style just yet (you can get them from my persona models or my byleth or asuka models I shared before in here anyway)

But today I'll go more indeep how to accomplish this style of detailing shadow shading for flat NPR toon shaded models,2024-06-30 17:36:14 +0000 UTC View Post

Model Release - Asuka Langley (Evangelion)

mokujinh post Model Release - Asuka Langley (Evangelion) from patreon

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MHPW Complete

[MHPW Complete Archive]

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MHPW Archive post

Folders are sorted by characters

[MHPW wrestling content Archive] 

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MHPW - New sugar papi!

mokujinh post MHPW - New sugar papi! from patreon

Our girl and her new sugar "daddy" can't get away from each other lately. Even while they're waiting for their entrance music to kick, or their pals are heading out without them, they must first cum at least once before heading out. Is the rush.

A quick loop I've done while testing Liv's model.

[Zip download]

Download the 4k animation in the View Post

Model Release - Dakota 2K24

mokujinh post Model Release - Dakota  2K24 from patreon

About this model

About this model

  • This model uses An Autorig-pro armature like most of my models

  • Includes 8 outfits + Extras

  • 7 Hairstyles

  • Multiple Make up options

  • Extras outfit parts and props

  • MustardUI menu

BEFORE USING PLEASE READ THESE FAQ

BLENDER VERSION REQUIRED TO USE THIS MODEL:

This model is compatible with Blender 4.1 and newer versions, loading i...

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MHPW - Dakota's sexy legs

mokujinh post MHPW - Dakota's sexy legs from patreon

A tease of our next model that it's almost done! After adding some extra outfits and hairs this on is one of the 3 models left to release this month!

Just some samples for now, what do you think of her so far? >:)

[Zip folder]

or you can find the folder in the support materia render archive...

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Model Release - Rhea Ripley 2k24

mokujinh post Model Release - Rhea Ripley 2k24 from patreon

This is the most difficult model I ever made, it took me literal months almost a year to finish due to so many setbacks, I considered quitting multiple times during development, but finally, finally I managed to finish it. I hope this one lives up to the work I put into it. And even if not, it was more about my pride to be able to finish it lol.

About this model

  • This model uses An Autorig-pro armature like most of my models

  • Includes 7 outfits + Extras

  • 6 Hairs...

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May 2024 monthly report - Maps galore!

mokujinh post May 2024 monthly report - Maps galore! from patreon

Hey everyone, another month goes by another bunch of stuff got shared, most of it were stuff that I had saved for a while and never finished, with some issues being solved, I was able to finish some models and they are finally ready to be shared this month. Yes RHEA AND ASUKA finally will be delivered this weekend. Hope you look forward to it. Especially with the amount of work that went behind those models. I hope they meet some expectations. Especially Rhea's, her model was the most troublesome model to make from all the models I ever did,...

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Liv model udpate (2K24 version)

mokujinh post Liv model udpate (2K24 version) from patreon

First model updated using 2K24 assets! Liv got a very quick update.

[Model Download page]

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Model Release - Futuristic Hotel lobby WWE 2K20

mokujinh post Model Release - Futuristic Hotel lobby WWE 2K20 from patreon

I added a few low poly crowds animated using procedural crowds fr this model.

This map needs Blender 3.6 or newer to run, don't use an older version than that to open it or work with it.

[Download Map]

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Leliana's Interrogation

mokujinh post Leliana's Interrogation from patreon

Orlesian bards have their very peculiar ways to get what they want. Leliana is no shy about her methods, in her youth she escaped, seduced and obtained privilege information by using her charming talents with men and women alike.

[Zip download]

From the app, you can check out the animation in the Magic ...

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MHPW - Hotel guests

mokujinh post MHPW - Hotel guests from patreon

Lonely nights on the road can let to some wild decisions to avoid some cold humdrum nights in pain after a long match. Becks pinpointed two studs in the crowd during her entrance, after the match was over and she was on her way, she approached them and just whispered an hotel room number. Later that night, after taking a shower, she sat and waited, readying herself to watch some movies before heading to bed. She didn't expect no one to actually show up, why would they? There's no way security would actually allow them to pass by right?

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MHPW - The extreme queen

mokujinh post MHPW - The extreme queen from patreon

She is known for taking extreme measures to get what she wants, pain is not an obstacle but just a moment for her. What she got from this secret meeting within two higher ups in MHPW? We'll have to wait to find out >:3

[Direct Zip Download]

Download the 4k animation in the MHPW Wrestling Archive by cha...

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Model Release - Wretched Mire Yard (WWE 2k20)

mokujinh post Model Release - Wretched Mire Yard (WWE 2k20) from patreon

Ported using Blender 3.6, use that version or newer.

[Blend file]

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Model Release - HOF VIP waiting room

mokujinh post Model Release - HOF VIP waiting room from patreon

Ported using Blender 4.1, load on Blender 4.1 and newer.

[Blend File]

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Model Release - Public Gym WWE 2k22

mokujinh post Model Release - Public Gym WWE 2k22 from patreon

Ported using Blender 3.6, use with Blender 3.6 or newer

Compatible with Eevee and Cycles. Hide the eevee lighting collection when rendering on Cycles.

[Blend File]

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Model Release - Abandoned Temple (Tekken Mobile)

mokujinh post Model Release - Abandoned Temple (Tekken Mobile) from patreon

Open with Blender 4.0 or newer to avoid issues.

[Blend File]

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Model Release - Acolytes of the Revenant (Tekken Mobile)

mokujinh post Model Release - Acolytes of the Revenant (Tekken Mobile) from patreon

Open with Blender 4.0 to avoid issues (ported using 3.6)

[Blend File]

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Model Release - Egyptian Valley (Tekken Mobile)

mokujinh post Model Release - Egyptian Valley (Tekken Mobile) from patreon

open with blender 4.0 to avoid issues

[Bend File]

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Model release - Jungle Alcove (Tekken Mobile)

mokujinh post Model release - Jungle Alcove (Tekken Mobile) from patreon

Open with Blender 4.0

[Blend file]

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Model Release - Temple Entrance (Tekken Mobile)

mokujinh post Model Release - Temple Entrance (Tekken Mobile) from patreon

Use blender 4.0 to avoid issues.

Download [Blende File]

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Model Release - Windmill Haven (Tekken Mobile)

mokujinh post Model Release - Windmill Haven (Tekken Mobile) from patreon

Use blender 4.0 to avoid any issuses

Download [Blend File]

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Models status update

mokujinh post Models status update from patreon

Hello everyone, it's your local wooden model maker is also a ADHD diagnosed boy is still working on so many projects at the same time without being able to finish one faster than the other because of it :D

Anyway jokes aside, I'm actually finishing a bunch of stuff now but there has been some setbacks, specifically with the Rhea model

Basically an error on the MustardUI would soft lock me from adding shader special properties (the sliders in the UI menu related to skin properties like subsurface and wetness), I can technically fi...

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Quick Update

Hello everyone, going straight to the point. I will making some changes to the Tiers by next month, nothing major, just gonna be a little more clear about what you gonna get for your subscription. Also due to recent changes in the rules you may see more post with less clear previews, content remains the same but you know, you never know with this things, so at the very least the previews and some public releases may be affected by this.

Also good news! I finally got access to the 2k24 tools so you may start seeing some 2k24 mod...

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Howdy

mokujinh post Howdy from patreon

Tell a story

Howdy.mp4

Download the 4k animation in the MHPW Wrestling Archive by character (Alexa Bliss)

Folder name: "Howdy"

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April 2024 monthly report

mokujinh post April 2024 monthly report from patreon

Another SLOW month has gone, time flies when you're busy. But I'm advancing on multiple projects none the less. I'm sorry about the delays once again. I am organizing myself better to avoid picking so many projects at the same time but in the end I'm able to continue them because I'm seeing some good progress!

I recently made a post about me finally daring to use particle "cum" simulations for my scenes, this will add a little bit more to my content and I feel it was finally time to go for it since I wanna try to distant myself from re...

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