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[RB2 Shaders] DBColorZ Compatibility File

This will let you use DBColorZ with my shader, to edit the colors and material properties. This includes stuff like hair color, skin color, rim light intensity, emissive strength, mask intensity etc. Basically every property my shader is using.

The instructions are in the .zip.

Make sure you drop RB2_ParamList.json into the Resources folder inside DBColorZ mod folder.

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Gogeta RB1 Shader + Extra Color Pallets

Collection of presets that will be bundled with Gogeta, using Ultima's DBColorZ mod, out on GB extremely soon. I just need to fix an issue with skin tone consistency and he'll be out, hopefully this weekend.

RB1 Shading, Pale SSJ hair, RB2 Accurate Colors, Misc forms, Alt pallets, etc. It'll also come with the ParamaterList needed to make custom colors with my RB2 Shader so you can play around with that yourself.

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[RB2 Shaders] Scouter Vegeta 0.6 WIP

Carbon post [RB2 Shaders] Scouter Vegeta 0.6 WIP from patreon

Merry Christmas pt2

This is a WIP for testing, using this with vegeta (super) may cause it or the other to break.

*heads up, this will mess up Z vegeta's materials for now, as they both share the same materials.

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Vegeta (Super) 0.83 showcase

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[RB2 Shaders] Vegeta (Super) 0.85 Pre-release

Carbon post [RB2 Shaders] Vegeta (Super) 0.85 Pre-release from patreon

  • 0.85: fixed ssj hair not rendering

  • 0.84: fixed black spots on battle damaged skin. works with whis gi now.

  • 0.83: restored rim lighting (outer glow) from screenshots. UE and base versions properly separated again.

  • 0.8: fixed an issue where materials would not load, please redownload!

hey yall, i managed to get the boy done. get it down below

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*there is a separate link for those using Ultra Ego. The side effect of this is it affecting SSJ3 Go...

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[RB2 Shader] Status 12/20/24

Carbon post [RB2 Shader] Status 12/20/24 from patreon

Hey yall, just a quick update. I've been asked to do Gogeta next, so I'll go ahead and start on packaging him into a standalone. I'm also getting ready to post Kefla and Trunks on GB (You can find them on my feed if you haven't).

Let me know what you're interested in after Gogeta? I've heard Adult Gohan and Broly (Super). As well as the U6 female saiyans to work alongside Kefla.

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Ps: i am figuring out the skin brightness issue for those wondering. The dev's gave some characters outrageously bright point lights du...

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Super Trunks (Z) vs SSJ4 GT Goku

https://www.patreon.com/posts/rb2-shaders-pre-117518253

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[RB2 Shaders] Trunks Pre-Release Demo v.07

Carbon post [RB2 Shaders] Trunks Pre-Release Demo v.07  from patreon

Trunks pre-release is here! This includes every version of Trunks. Sword/Melee/Super/Kid, in every form. Try it out, let me know if you're having any issues. Reminder this is WIP.

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Known Issues:

[RB2 Shaders] Trunks Update!

Carbon post [RB2 Shaders] Trunks Update! from patreon


So, I was able to pack trunks into a separate mod, and will be dropping the alpha pre-release shortly. Kelfa is basically ready for a full drop, there's just some issues with her skin brightness i'm still figuring out.

I also made a more RB2-accurate, glow in the dark cheeto puff shader for the hair. I'll probably drop the pale blonde hair as a separate download for those who prefer that one.

;

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[RB2 Shaders] Who should I drop after Kefla?

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Trunks (Sword)

Carbon post Trunks (Sword) from patreon

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[RB2 Shaders] Lighting Fix

Carbon post [RB2 Shaders] Lighting Fix from patreon

The fix for models becoming overexposed was omitted from the kefla prerelease, I'm currently packaging it for the next prerelease.

Until then here are some comparison screens from the main project to illustrate the difference, Goku (after/before) is also using a newer version of the shader.

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The way the mod is setup, there is a main project, and forks of the main project which exist separately, so i'm able to package a character in isolation from the rest of the project.

By doing that i need a new material that View Post

Super Vegeta and A17

Carbon post Super Vegeta and A17  from patreon

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Skin Material Edit

Carbon post Skin Material Edit from patreon

Skin and (especially) faces are no longer blindingly overexposed, or darkened by certain game states like transformations/supers/sparking mode etc. Also some other small edits to the smooth material to address some of the "plastic-ness".

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Goku (Super)

Carbon post Goku (Super)  from patreon

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SSJ4 Goku

Carbon post SSJ4 Goku from patreon

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MUI Goku

Carbon post MUI Goku from patreon

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Super Saiyan Goku (Mid)

Carbon post Super Saiyan Goku (Mid) from patreon

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Gogeta (Blue)

Carbon post Gogeta (Blue) from patreon

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Angry Kamehameha (Goku - Mid)

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