## [Beta 29] - 2018-10-19
### Changed
- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.
- Optimized actor scan functions.
### Added
- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)
2018-10-20 09:23:51 +0000 UTC
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## [Beta 28] - 2018-10-16
### Fixed
- Issue with equipment being the wrong appearance and getting duplicated.
- Pip-boy not appearing when remove_pipboy setting at false.
2018-10-16 17:27:01 +0000 UTC
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## [Beta 27] - 2018-10-13
### Fixed
- Issue causing many custom equipment to fail equip/unequip. Appeared to affect items in ESL-flagged plugins.
2018-10-14 07:40:06 +0000 UTC
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## [Beta 26] - 2018-10-13
### Added
- meta setting. See SceneSettings docs. A String that can be anything the mod author wants. This is sent out with various events and is for indicating custom qualities of the animation to functions receiving events.
- Some missing races from the raceData XML
- AAF_GenderOverride_Male and AAF_GenderOverride_Female keywords in API. Allows adding these keywords to Actors so that AAF will treat the Actor as a specific gender.
- Partial implementation of megaScenes (not functional).
2018-10-13 23:48:41 +0000 UTC
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## [Beta 25] - 2018-10-07
### Fixed
- Issue with Nora and Nate default outfit equipment handling.
- Issue causing Error 039 when a furniture was searched for and not found. Thanks to Egoballistic for helping to set up a test for this.
- Install success message box showing null for GUI visibility toggle key.
2018-10-08 06:30:29 +0000 UTC
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## [Beta 24] - 2018-10-04
### Fixed
- Issue preventing locationObject from working.
- Issue with ESL not working when more than one installed.
- Issue with entering power armor after animations. Now actors only re-enter power armor if AAF caused them to exit power armor.
### Added
- furniturePreference setting to SceneSettings. This allows you to control how likely a furniture animation will be chosen over a ground animation. See docs for SceneSettings.
- default_furniture_preference to AAF_setti...
2018-10-04 19:52:35 +0000 UTC
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## [Beta 23] - 2018-10-01
### Added
- Routine to allow referencing CC plugins.
- Linked clothes in equipment manager for handling multi-slot outfits.
- join API. This allows actors to join currently running animations. It is not a new API function but expanded capability of StartScene. If you run StartScene on an already animating actor, AAF will look for hierarchical position animations that have the first animation as a parent and play that. Some rough edges remain to complete this feature. (See docs for StartScene)
...
2018-10-02 17:09:49 +0000 UTC
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## [Beta 22] - 2018-09-26
### Fixed
- Issue causing CTD when StartScene was used
### Added
- Italian translations. Thanks to AnaCostia Feuerschwinge!
2018-09-27 03:52:24 +0000 UTC
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## [Beta 21] - 2018-09-25
### Fixed
- Issue with positions not being available when conflicting furniture references installed.
- Error message when no suitable positions found for a formation.
### Changed
- UI spacing to allow 2 character stat short-labels.
- UI placement to prevent overlap with vanilla health bar.
- Added numeric stat value where long labels are used.
### Added
- locationObject setting to SceneSettings. Allows forcing actors to use a specific furniture or...
2018-09-25 21:22:20 +0000 UTC
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## [Beta 20] - 2018-09-23
### Added
- UI visual adjustments
- Wizard menu optimizations to make it feel snappier.
- Equipment Manager. Rough version for testing review.
- pdf user guide thanks to RitualClarity, forgets and others contributing to the guide!
### Fixed
- Various UI state issues
### Changed
- The center of the location scan from always being the player character to being the first actor in the list of actors sent to AAF. (ie. NPCs should not favor locations nea...
2018-09-24 00:47:31 +0000 UTC
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## [Beta 19] - 2018-09-18
### Added
- Iconified actor status.
- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).
- Stat bars in place of stat values. Negative minimum values are accounted for.
### Fixed
- Issue causing the position setting to cause a random position for some users.
- Issue causing error 51 without installing optional XML files.
2018-09-19 04:26:47 +0000 UTC
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## [Beta 18] - 2018-09-16
### Removed
- Placeholder demo XML files (they are still available as an optional install in AAF installer): AAF_actionData.xml, AAF_actorStatData.xml, AAF_expressionData.xml, AAF_nameData.xml, AAF_narrationData.xml, AAF_overlayData.xml, AAF_reactionSetData.xml, AAF_soundData.xml and AAF_topicData.xml
### Added
- Actor equipment update at beginning of animation scene. Should correct issue with equipment re-appearing at wrong times.
- Changing renamed actors label in the vanilla UI. ...
2018-09-17 05:21:18 +0000 UTC
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## [Beta 17] - 2018-09-14
### Fixed
- UI state handling when switching between position trees and regular positions.
### Added
- New versioning arrangement. Removed version setting. Added GetVersion and GetBuild to API.
- Formations. A way to have multiple actors run solo animations in a predefined formation.
- Code optimizations.
2018-09-14 16:45:25 +0000 UTC
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## [Beta 16] - 2018-09-10
### Added
- Keyword iteration in morph copy. This should fix problem of some morphs not appearing during animations.
2018-09-10 19:15:30 +0000 UTC
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## [Beta 15] - 2018-09-09
### Changed
- Key system so that the UI instructions reflect the keys selected in the settings. Also allows translation of key instructions.
- UI wording.
### Added
- Player Stat mode. Lists the player characters AAF stats.
- Sorting stats by priority attribute. See docs.
- Showing stats by gender attribute. See docs.
2018-09-10 15:39:54 +0000 UTC
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## [Beta 14] - 2018-09-07
### Added
- Player is highlighted on landing in the wizard actor selection stage.
- priority attribute to settings XML. This allows creating additional settings XML files with sub-sets of settings. At boot-up, AAF will use the setting from the file with the highest priority attribute.
### Fixed
- Issue causing animation delayed start and broken Narration.
- Issue causing ended scene to not be removed from UI.
### Changed
- Changed position switch keys fr...
2018-09-08 01:07:14 +0000 UTC
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## [Beta 12] - 2018-09-04
### Added
- Cycle tag filter in wizard.
- Exception routine to copy instead of move the Pipboy. To hopefully avoid permanent delete of Pipboy paintjobs. (will still not show paint job during animation).
- remove_pipboy setting. If true, the pipboy is removed from the PC during animations. Set to true in default settings.
- Ability to move (ie. nudge) a group of animating actors during animation with the Num pad. Num7 and Num9 to rotate. Num8,Num4,Num6 and Num2 to move on X and Y plane. Num1 an...
2018-09-05 15:13:12 +0000 UTC
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## [Beta 11] - 2018-09-02
### Fixed
- ChangeSetting. Needs to only receive values in string format. Now should properly convert the strings for use in Flash.
### Added
- Revisions to the auto-scaling feature.
- Blocking for all vanilla skin ARMO equipment.
- UI: Home key now is used purely to toggle UI visibility.
- UI: Added a mode bar to top of nav. "Scene" is the only current mode available. But, will be more in future.
- UI: Pressing Delete will now cycle between running animations when...
2018-09-03 19:11:13 +0000 UTC
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## [Beta 10] - 2018-08-30
### Fixed
- Bug related to player remaining blocked from animations as if still in an animation.
### Added
- ChangeStat to the API. Allows changing an AAF stat on a specific Actor.
- Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and animation XML files. This is so the author can make stand-alone tag mods for universal use.
2018-08-31 06:29:56 +0000 UTC
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## [Beta 9] - 2018-08-30
### Added
- Array of installed positions and their tags within OnAAFReady output.
- AAF_ActorBusy keyword. Is applied when an actor is actively in an AAF scene. Gets removed when the scene is over.
- Routine to reset on reload actors that might have been in an AAF scene at the moment of a game save.
- Measures to prevent busy actors from being used in new scenes or listing in wizard.
- Compatibility with Fallout 4 - 1.10.111 / F4SE - 0.6.12 / LooksMenu - 1.6.11
Requires:
Fallo...
2018-08-30 21:30:30 +0000 UTC
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## [Beta 8] - 2018-08-28
### Added
- Transferring of Factions to the doppelganger. May be crucial to some third-party mods.
### Fixed
- Another try and addressing CTD when referencing actor list in OnSceneInit error.
2018-08-28 19:13:08 +0000 UTC
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## [Beta 7] - 2018-08-26
### Added
- Small fixes here and there.
- frameDuration attributes to valueNode and animationNode. Also, a default_frame_duration setting. These are to alter framerates per animation in case non-standard FPS is used.
### Fixed
- Various issues with positionTree transitions.
2018-08-27 05:24:01 +0000 UTC
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## [Beta 6] - 2018-08-23
### Added
- Small fixes here and there.
- Tag filtering. See "includeTags" and "excludeTags" within SceneSettings documentation.
- Transition handling for animation switches (quick switching during animation and positionTree switches)
- Flavor animation handling in the positionTree. See "isFlavor" in docs for positionTree.
### Fixed
- CTD when referencing actor list in OnSceneInit error.
2018-08-24 01:10:31 +0000 UTC
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## [Beta 5] - 2018-08-21
### Fixed
- Issue causing random position selection to fail.
### Added
- Small fixes here and there.
- Saving of stats to ActorValues at the end of animations.
- GetActorData Function and OnActorData Event to the API. Allows retrieving AAF data about a specific actor.
2018-08-22 07:21:21 +0000 UTC
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## [Beta 4] - 2018-08-08
### Added
- Small fixes here and there.
- New XML type: keywordwatch - This allows defining a list of keywords that get copied to the body double from the PC during animations. See docs for example structure.
### Changed
- Doppelganger process to use different sources to copy from. Should no longer break Quests.
2018-08-09 18:12:17 +0000 UTC
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## [Beta 3] - 2018-08-07
### Added
- Small fixes here and there.
- Improvements to routine that blocks unwanted equipment copies.
- Setting that allows sending the in-game debug output to the Papyrus log.
- Setting that controls a delay before reEquipping the actors after an animation completes.
### Fixed
- Animations alignment so that switching between animations with offsets no longer makes them out of alignment. Not a perfect transition. But, better than previous look.
2018-08-08 09:22:18 +0000 UTC
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## [Beta 2] - 2018-08-03
### Added
- Small fixes here and there.
- OnAAFReady Event now sends out an array of all Races used in currently installed animation packs.
- SceneSettings, GetSceneSettings and StartScene to API. StartScene replaces QuickScene and StartSceneByPosition. It is a more scalable solution that will allow settings additions with less disruption to existing mods. See docs.
- Support for Spanish languages (thanks to Gallows!!!).
- Ability to play positionTrees by NPC-only actor groups. When the P...
2018-08-04 18:29:59 +0000 UTC
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## [Beta 1] - 2018-07-27
### Fixed
- Issue causing quests to stall after running an animation.
### Added
- Actor array to error event data so that mods using AAF can do clean-up/reset on affected actors if needed.
- isHidden attribute in position XML. This is for hiding positions from gameplay if they should only be used through a positionTree or the API.
2018-07-28 03:31:17 +0000 UTC
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This is primarily just a quick update to be compatible with the latest game update:
## [Alpha 81] - 2018-07-26
### Changed
- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10
### Added
- Additional body double clean-up aimed at addressing issues with deleted body double populating quest aliases.
- Checks to prevent disabled actors and furniture from being "seen" by AAF.
2018-07-26 19:39:04 +0000 UTC
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I wanted to reach out to Patrons to encourage you to send me your ideas for AAF and/or any bugs that you would like to see fixed.
As a thank you for your support, I will give additional consideration to your ideas and prioritizing fixes that you are looking for.
Please keep anything posted on this Patreon page PG-13. You can always reach out to me on other sites like Discord or Nexus as well. Just let me know if you are a Patron because the usernames are not always the same.
2018-07-16 21:30:26 +0000 UTC
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