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KoD 0.3.0 Feedback Thread

This is the thread for patrons to leave feedback on the newest version.


UPDATE: Thanks for all your feedback! We have a new primary version, please download this one if you're having any trouble, particularly with the white hind hunt:

PC: https://mega.nz/#!qxERTD7Y!SvEIZKlpe4qKyEObi9oA_CkY7N1GuF1_LPCu4I6F0Go 

Mac: 2017-10-07 18:48:54 +0000 UTC View Post

KoD Release on October 7

hreinngames post KoD Release on October 7 from patreon

We put the headline right at the top, so no more need to speculate! We have back all the reports from testers now, so we feel confident saying that we can release KoD 0.3.0 on October 7th for 15$+ backers and the public release for everyone 1 week later!

This one took longer than expected because of the amount of content. We went bigger, breaking our records for scene length... three times, actually.  For context, most scenes in Noxian Nights were roughly 5-10 images long.

The scene we previewed last time with Neve and Sabia...

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KoD 0.3.0 has been sent to testing!

hreinngames post KoD 0.3.0 has been sent to testing! from patreon

We just wanted to announce that version 0.3.0 has been sent to bugtesters! We're glad that we've managed to finish so much of it, but based on the usual testing cycle, the version is likely to be released fully in early October.

Honestly, we experienced some content creep with this one. Our plans included the usual amount of branching and variation, but we ended up adding more and more artistic variations and new mechanics. At this point, while we might be able to rush the release out at midnight on the 30th, it wouldn't be at the leve...

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KoD Progress Report: September 16

hreinngames post KoD Progress Report: September 16 from patreon

One of our core goals with KoD is to give players meaningful choices that can lead to a different experience. At the same time, we don't want to make the game a series of branching choices that have nothing in common - that would spread our efforts across many paths and prevent us from doing as extensive of a story as we want.

So far, you've been playing the early stage of the game, where your Sabia's character is being slowly developed. Some choices you've made are discrete and permanent: the catgirls will remember how you treated them, for ...

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KoD Progress Report: August 27

hreinngames post KoD Progress Report: August 27 from patreon

As August draws to a close, we wanted to update everyone on when the next version will be released and report on our progress for the next version.

Though the heart of each update will be new CGs, your decision about update length lets us introduce the necessary side content that goes along with the scenes in a more natural way. For this update, one of those pieces of content is a new outfit for Sabia, or rather an old one: the leather armor.

Our plan had always been to include a more standard suit of armor alongside the special ones, b...

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KoD Lore Post: Vehlis

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When going around the orc camp, you may have heard characters reference a human woman who trades with orcs. Just who is this woman and why does she dare travel in an orc camp? You'll find out in the next update, but we're revealing a little about her in this post!

The focus of this game is Lundar, a large country attempting to expand into an empire. But it isn't the only country in the world, and its neighbors will play a role in the plot. One of those neighbors is Carchedon, an island nation that has established itself as one of the world's ...

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KoD Patron Pick v2

It's time for another patron pick! For those who are new, it varies month to month, but it offers a chance for any $15+ patron to suggest something they'd like to see: maybe a sexual position, a fetish, an interesting scenario?

After everyone votes on their favorite ideas, we'll look at the most popular suggestions. Though we do reserve the right to choose or tweak scenes so that they'll fit the story and setting, generally the most popular suggestion gets into the game!




The patron pick for the third update involves a ...

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Kingdom of Deception 0.2.2 Public Release

hreinngames post Kingdom of Deception 0.2.2 Public Release from patreon

 

The new version has been released publicly, you can download it from the main page. This is the thread to leave feedback.

Changes in version 0.2.2:
- Improvements to the Neve x Maply scene.
- Further bugs and typos.

Major New Content:
- An incident involving catgirls can be played beginning to end.
- New jobs have been unlocked in camp.
- Working at the bar has been expanded, with a sequence of scenes available.
- There is a sidequest involving a human soldier.

Minor Changes:
- Enemies no longer g...

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Variant Rewards and Sketches

hreinngames post Variant Rewards and Sketches from patreon

You should have seen the 25$ + rewards.

We are very grateful for your support so we have been trying to improve on also rewarding our biggest donators in new ways and we hope you like what we sent ^-^
We tried to improve on the quality on the variants from Noxian Nights we used to add only in the packs, plus also integrating them in the game and lore itself on top of adding a written scene.

As you see its more of an alternative world thing, but still includes real characters and possible outcomes, Lynn getting captured, Neve wi...

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Kingdom of Deception 0.2.1 Feedback Thread

We've just uploaded a new version of Kingdom of Deception, along with releasing it to the $5 tier!

Link (PC)

Link (Mac) 

Please let us know if there are any more typos or new issues in this one so we can fix them for the public release! Meanwhile, here is the info about this update.

Version 0.2.1

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Kingdom of Deception 0.2.0 Feedback Thread

Alright, everyone! Your link to download the second version of Kingdom of Deception :

Link

Saves from last version should be valid in this one, provided you saved before the ending notification! This one picks up in the orc camp right after the first update, with the exact circumstances depending on your choices. Most options are still available to you, but you may find they change a little based on what S...

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Kingdom of Deception 0.2.0 Released!

hreinngames post Kingdom of Deception 0.2.0 Released! from patreon

 

We've released the second version of KoD to $15 patrons! $5 patrons can expect it on July 30 and it will go public on August 3!

Kingdom of Deception 0.2.0

Major New Content:
- An incident involving catgirls can be played beginning to end.
- New jobs have been unlocked in camp.
- Working at the bar has been expanded, with a sequence of scenes available.
- There is a sidequest involving a human soldier.

Minor Changes:
- Enemies no longer get a final blow and ties have been mostly removed, since the...

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Ready To Release

hreinngames post Ready To Release from patreon

We are happy to say that we have finished work on the new version and it has been sent out to a few people for bug testing as we also polish it. This new version as we said before will have new events happen and show a lot of hints for future content and mechanics. One CG, made bigger because of us taking more time, for example will be heavily influenced by how you deal with the Catgirl quest and based on that you will be able to see a scene with 1 to up to 6 females in it, so we are excited to show you that one.

We do not have an exact d...

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Upcoming Scene Preview

hreinngames post Upcoming Scene Preview from patreon

Last month, we asked you guys what update pace you would prefer, and a large majority said they'd prefer less frequent but more substantial updates. So for today's post, we thought we'd share some of what that looks like in practical terms.

Sabia's position in the orc camp will have changed substantially after the trial, but you can still choose to work in Jadk's bar. One of the CGs in the next version will involve a series events that can occur during that job. If Sabia doesn't smack down randy orcs... they'll keep taking liberties.

Wi...

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Release Pacing

As we finish major blocks of content for 0.2.0, our attention turns to the question of how frequently we should release new versions of the game.

It's a trade-off between development speed and community involvement. If we posted yearly, you guys wouldn't get much content and we wouldn't be able to incorporate your feedback. If we posted weekly, development would slow to a crawl and most releases would be buggy and incomplete.

On our end, we have to decide between breadth and depth of content. For example, our original plan for the catgi...

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KoD Lore Post: Catgirls

hreinngames post KoD Lore Post: Catgirls from patreon

 

In between our game releases, we'll be updating you on our progress with lore posts related to the content you'll be seeing in the next version.

As has been briefly mentioned,  one of the races you'll meet in KoD is the catgirls. They're not well-liked by humans or orcs, since they live on the disreputable edges of society, migrating in caravans and following their own strange customs.

When the war between humans and orcs was raging, catgirls had already given up hope of victory. Instead they sneak at the outskirts, ge...

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Kingdom of Deception 0.1.2 Public Release

hreinngames post Kingdom of Deception 0.1.2 Public Release from patreon

Here is the first public release of many to come!  

Thank you all for the support and encouragement through our development process. It was a very enriching experience and we feel very good about how we can develop the future of Kingdom of Deception. Hope you guys like the first part, introducing Sabia's quest and all the characters surrounding her, plus others that are yet to come!  

We've already started work on the next version of the game. 15+ patrons should expect a patron pick thread very soon to decide one of the ...

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Kingdom of Deception 0.1.1

Here's the newest version of KoD, now available to $5 backers as well:

https://mega.nz/#!D1FxmTTB!0cv3TKqQjCBcpGiEBKvdiUVhYtTIPCUXncCgCc7uTFk  

Version 0.1.1 has only bug and typo fixes compared to 0.1.0, not added content. If you haven't played yet, definitely play this one! But if you've already played, there's no need to replay unless you want to check on bugs you reported. Thanks to those of you who paid special atten...

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Kingdom of Deception 0.1.0 Released!

hreinngames post Kingdom of Deception 0.1.0 Released! from patreon

We won't go on a long time here, because the important thing is that the game is released! You should all be getting your links via PM, so once you've played, feel free to talk about the game here.

NOTE: Patreon can be weirdly slow when it comes to sending out large numbers of messages. If yours hasn't arrived yet, please be a little patient, it's probably on its way! If you wait long enough without it, check if there are any problems with your account - if there were brief issues, you might not have gotten included in the automatic message. ...

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Patreon Reward Tiers

 As we change over from focusing on NN to Kingdom of Deception, one of the things we're doing is changing the reward tiers.  The old tiers were made for NN, where the default resolution is low. Since KoD has a much higher resolution, it made more sense for us to give more patrons the largest resolution as a reward.  

Most of the tiers will be staying the same, but there will be a few changes:

 - All art packs will now receive the full size CGs.

 - In patron pick threads, votes from higher tiers will count ...

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Kingdom of Deception Official Release Date!

hreinngames post Kingdom of Deception Official Release Date! from patreon

That's right, it's finally time. The only work that remains on the first version of KoD is a little final polishing, then we'll be releasing it to everyone!

Thanks to all of you for supporting us so long. Thanks to all of you encouraging us, we were able to take time to make the first release a high quality product instead of just a simple demo filled with placeholders. Based on reactions from the early testers and the preview, we think everyone will enjoy it. ^-^

But you probably want to know the official release date: May 25th.

...

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KoD Preview!

hreinngames post KoD Preview! from patreon

No, not a preview of content, part of the actual game!

We've heard back from many of our chosen hardware testers, and fortunately the game seems to be very stable! If anyone has issues, the optimization and new options we've included in the game should help you, but we hope most players will have a smooth experience.

We wanted to thank everyone who has been supporting us this long, though, so we have a little something for you! Soon we'll be sending out a sneak peek of the game. It doesn't cover everything that we sent to the hardware t...

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KoD: Volunteers Needed for Tech Demo

EDIT: Thanks to everyone who volunteered! We chose a few people and sent them the hardware test. We don't need any more volunteers, but we're working on a preview build for all supporters.

ORIGINAL POST

We're getting much closer to the release of KoD! With almost all assets completed and the game testing smoothly in general, our main concern is trying to find and eliminate other possible hardware bugs.

To that end, we'd like to ask for a small number of volunteers. You'd be given a version of KoD that is fully functional, but lack...

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KoD Preview: Overcoming Problems

If anyone is worried by the title, no need: this isn't an announcement of delays or anything bad. No, we just wanted to share an update giving insight into how the game development process isn't always smooth.

Some problems are inevitable, so we planned for them in our dev cycle. The goal is for the first release to be as smooth an experience  as possible for as many players as possible. We've dealt with a variety of challenges, but this post will go into more detail on one of them, specifically a problem relating to our navigatio...

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KoD Preview: Backgrounds

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As we've mentioned, we're splitting our time between the meat of the game and the various elements that support the main content. Today we're going to talk about a necessary component of any game: backgrounds.

Though they're not the focus (by definition!), backgrounds are still a key part of the game's experience. Most of you have probably played a game where the backgrounds are cheap 3D, or don't fit the game, or don't change enough to match the plot. That's a distraction we didn't want for KoD, so we've gone with custom backgrounds.

W...

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KoD Preview: Captains

hreinngames post KoD Preview: Captains from patreon

 As you can see in the above picture, a lot of our major orc NPCs have their designs completed and placed in the game! In that image you can see the three Captains of the orc tribe side by side, showcasing all the variety that's possible from our orc base.

Left to right, the three are named Rokgrid, Tekrok, and Dajrab. Since you'll get a chance to meet them in the game before too long, I think we'll let their designs stand for themselves. Since each Captain wants to become the tribe's next Warchief, they dress to signal to all the other ...

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KoD Update: Interactions

hreinngames post KoD Update: Interactions from patreon

The engine we're using for Kingdom of Deception is Ren'py, which was created for visual novels. Though we hope to create a game that's much more than that, we did choose it because we wanted to take advantage of its strengths by putting emphasis on interactions with characters, with various twists and consequences.

Today we're going to show you one of the minor NPCs we haven't revealed yet: an orc named Jadk. He's just a bartender in the camp, not a major player, but he demonstrates how character interactions help tie together many of ...

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Finished Outfits

hreinngames post Finished Outfits from patreon

For this weeks update we decided to show you the finished patron pick outfits.

Both the slave and barmaid clothing will be used in the duration of the game in quests, story missions and mechanics. We used the top voted design suggested by Dalith for the orc slave armor. We tried to use all the referenced material in it and combine it one coherent design that would feel both sexy and hint to an armor look, even if very sexualised.

The barmaid one was a combination of the 3 top voted comments, because the way they were phrased and sug...

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KoD Preview: Combat

We've been dancing around the combat system for a little while now, hinting at how it's different, so this week it's finally time to explain what role direct combat will play in Kingdom of Deception.

Though warfare will play a major role in the game, we wanted to place more of the focus on the broader aspects. Therefore, we didn't want to have a conventional combat system. The end result will still include fights at key moments, but there won't be a major gameplay aspect of grinding levels. We want the fights to have a little more weight, whe...

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KoD Preview: Orc NPCs

This week, it's time to talk about NPCs!

Since Sabia is in an orc camp, naturally most of the characters she meets are orcs. The thing is, we know that a very small percentage of our audience is playing for the orcs! Most of the content and drawing time should be spent on the main characters, so NPCs represent a puzzle.

One option would be to just have a single orc model that's reused for every orc. But that would make the game look a little cheap, especially when two orcs have to talk to each other. We'd also rather have a more ...

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