Finally! We have reached the point where most of the characters in the game (at least so far) have a default (neutral) sprite of their own. Now, our sprite artist Folsky can really start pumping out the long-awaited alternate expressions for our characters, thus fulfilling the first goal of our Patreon project!
Beginning with some familiar faces, Garreth will get both a blushing and a grinning sprite, while big boy Brym there gets his iconic A N G E R Y pose! Garreth's blushing sprite has already been finished and the other two are sti...
2019-07-26 22:08:24 +0000 UTC
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It has been sixty-eight days since our last build. That is quite a bit of time; for some even a chapter in their lives ended. And with every end comes a new beginning.
With this build you can perhaps get a chance for a new beginning with Brymror: Story-wise we have added the first three dates to explore with him. Some of the backgrounds aren't finished yet, but we have added rough WIPs of them to accompany the writing. They are going to look quite a bit different, but they will be replaced by the finished versions later.
There ar...
2019-07-07 21:22:47 +0000 UTC
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Welcome again to this not-so-secret design post. This one is about Azorin Albright, a character owned by Ryo (RyoRedux on FurAffinity). He's an important early supporter of our project. In case you missed how our Patreon reward tiers were structured before: We used to have a $100 tier at the infancy of our project which had two slots; if you pledged for enough months you could get your own character into the game as a dateable character.
With Azorin, the...
2019-06-29 21:29:43 +0000 UTC
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Hello everyone! As per our early access cycle, whenever we're about to publish new builds of Identity, we're making the older ones public for more people to enjoy. This time, we've got quite a big update for you!
Version 0.2.4 brings the first chapter of the main plot to a close. We've also added quite a lot of new art assets and even music from our new composer!
The download links for v0.2.4 can be found here, on its release post. We hope you enjoy it...
2019-06-27 20:00:48 +0000 UTC
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Hello everyone! Today, we'd like to talk more in depth about the progress we've made for the past month or so, since the last build was released.
The first thing we'd like to mention though, is that May was a very busy month for pretty much everyone in our team. For different reasons, of course, but the point is that we couldn't spend as much time working on this game as we may have wanted.
However, we still managed to do quite a few things. Most notably is that our writers have primarily devoted their time to creating more datin...
2019-06-01 20:08:22 +0000 UTC
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Hey guys! While this month has been slower for us, you may have noticed we've been gradually updating the look of our project's Patreon home page. We will talk about that and more in a separate news post, but overall, the page should feel much cleaner and to the point now than it was a few months ago.
The banner art and our logo/profile picture in particular are assets that have been around for almost a year and a half now, even though they no longer represent the direction of the project.
The main theme of our game is identity a...
2019-05-28 19:08:13 +0000 UTC
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Hello again! It would seem it's Stralf's time to shine, at least in the form of a design sheet.
Before the story rework, Stralf was really just a bellhop and VIP elevator operator in the resort. There were some discussions to make him play a bigger role later on in the game, as he would have access to the more "interesting" floors, so to speak. However, they never came to fruition and the direction of the game changed as the story got overhauled.
Now, he is more of an observer who sometimes leaves remarks. On some of the availabl...
2019-05-17 20:16:32 +0000 UTC
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It is the last of days... that will come out for a while. This update is all about day four. It brings the first story chapter to an end (that's about everything we can say without spoiling it).
Art asset wise, we have added most of the art required for day four, although later on it might get a few changes and extra sprites. This will be part of one of our polish cycles.
Speaking of polish, we have added a few small, neat things in this update; new sprites for Sybian, Tish, Corvolin and the mysterious snake fellow at the elevato...
2019-04-30 20:44:07 +0000 UTC
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Hey guys! Happy Easter for everyone celebrating it, we hope you've had/are having a great time with your loved ones! We also have some news to share that we think will make you quite happy indeed!
We are approaching the release of version 0.2.4. As we've been doing for some time now, we are also opening up v0.2.3 for the public with this occasion. Spring is in full bloom and summer is not that far off either, so it only seems fitting to do some nice outdoor activities and maybe meet some new people in the process.
Unlike Kovle's ...
2019-04-26 20:26:10 +0000 UTC
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Hey guys, it's Rriik here! It has been exactly 2 months since the first time I presented the new engine and framework which will support Identity in the future. This time around, the build received a tremendous boost in terms of its front end features! (Links down below)
First of all, I want to thank all people who have submitted feedback on the earlier post. Granted, it wasn't much to go off of, the first test only supported the bare minimums of a visual no...
2019-04-15 19:52:14 +0000 UTC
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Hello there, it's Lone Wanderer again. Another character post so soon? We can't believe it ourselves either!
Old Anthro Snake
In the old version of the game there were a few characters which ended up getting cut. If you checked the changelog or remembered the details of old Identity, you may have noticed that among these were the girl in the bathroom, the shadow demons in the corridor, the hanged man in the old cliff route and... the sssnake man!
You were only able to see his own scene if you met some very ...
2019-03-31 20:18:22 +0000 UTC
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Hey guys! Here are some of the backgrounds you will see throughout day 4, which will come with the next update! There will be a few more art teasers like this one, and other WIP content that will bridge the gap between this post and version 0.2.4, so stay tuned!


2019-03-25 22:35:49 +0000 UTC
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Hello there, it's Lone Wanderer again on the radio.
It's been a while, hasn't it? For today, we are going to introduce the sheets of not one, but two recently presented characters This comes as a trade-off for not talking about their backgrounds all that much. We can only really more talk about the full history of their designs in a post mortem, which would be after the story has come to its conclusion.
They're about Sybian and Tish, both also females. Together with Lucra, they are here to equalize the gender balance a little bit...
2019-03-12 16:29:46 +0000 UTC
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Good day, everyone! We hope you are having a wonderful time. And we have something to make it even better, a full day of new content in Identity!
This release is very exciting to us given that this is our first full day which isn't a remake of old content. You will get to see a bit more of our plot and also meet not only one but two new dateable characters; they are both female.
We intended to make a post on it, but there is so much to talk about that we would end up just flooding our page with one post after another. The topic w...
2019-02-28 17:34:35 +0000 UTC
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Hey guys! First off, we're sorry for keeping you waiting with this public release. We originally intended to release v0.2.3 at the end of January, however we realized the new content would be mostly just text over a black screen. We lacked a lot of art assets for it, so we decided to push it back by a few weeks and let our artists fill these gaps. We're now almost ready to release it, so in anticipation, we prepared v0.2.2 for everyone to see!
In 0.2.2 we have a couple of artwork additions to the content from the rewrite, like a nice a...
2019-02-22 17:21:21 +0000 UTC
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Lone Wanderer here again and today's topic is hopefully rich with lore that you will find valuable. This golden character isn't one you have seen yet but she will make an appearance soon.
Gender Balance in Identity
We didn't make a post yet about the gender balance in Identity. The plan was to talk about it in a public post... however there were other more urgent topics to talk about and we wanted to avoid flooding our announcements when we needed to take care of finances first.
We will again need to start ...
2019-02-17 22:15:09 +0000 UTC
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Hey guys, Rriik here! Today I have something special for all of you. This is the first public test build of the Godot port for our game!
First off, why Godot?
As a disclaimer, these are my personal preferences and experiences using both Ren'Py and Godot. My choice reflects what I found to work best in my case, but it doesn't mean it should apply to everyone.
Godot Engine is a free, open-source and multi-platform engine, with a growing communit...
2019-02-15 14:19:21 +0000 UTC
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Hey guys! Just a quick update on the next version of Identity. We've got lots of new writing content on the pipeline (the "spine" of day 3 is already implemented and day 4 is written and being edited currently, together they make up about 70 pages of google doc scripts), however we've found ourselves in a bit of a tough spot when it comes to artwork.
The fact of the matter is that we need more time for backgrounds (and to some extent sprites) to catch up with the writing. Right now, most of the new content is just text and sprites appe...
2019-02-02 15:49:42 +0000 UTC
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Hey there, it's the Lone Wanderer again. It's only the second character design post I've written so far, and I thought you might be interested to know more about Corvolin. To do that though, we must first talk about "The Bed Monster" as we used to call it.
The Bed Monster
This creature was introduced in the old version of the game, in 0.1.03, as a nondescript black figure—it had glowing red eyes and red light coming up from its throat. This creature was different from the monsters that appeared at the sta...
2019-01-18 22:50:57 +0000 UTC
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Hello again, probably for the final time in 2018. We wanted to close this year out nicely with a new build.
In 0.2.2 we have a couple more artwork additions to the content from the rewrite like a nice and snazzy bar. Content wise, we wanted to show off what to expect from the dating paths of characters, so you will get not just one, but three dates with Kovle.
We originally intended to release Kovle's sex scenes and Cedrik's first dating scene along with this build, but we ran into a couple of complications regarding our planning...
2018-12-30 19:43:51 +0000 UTC
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Hello everyone! This post is going to be business related once again... We are sorry, we should have dealt with these things when we started, but at the time we had little understanding of Patreon and managing a crowdfunded project.
Today, we'll be talking about our monetization model. We have already announced changes to our Patreon tiers and rewards and will also be updating our Patreon goals to make them more realistic and match our current project parame...
2018-12-28 16:31:28 +0000 UTC
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Alas, another year comes to an end. It is a time when everyone cuddles up together and enjoys a bit of rest with their families and loved ones. Our team is also celebrating Christmas and New Year's and we're really happy to share that love and appreciation with you guys as well!
We want to take this opportunity to thank our fans, followers and patrons for being so amazing and for continuing to support what we do. The Identity project has been going on for almost a year and a half and it's all been thanks to your generous donations and ...
2018-12-24 20:21:11 +0000 UTC
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Hello everyone, as we previously announced, this is an update which will fix some errors from the rework. This update also reintroduces the mobile version and provides better handling of the textbox overflow edge cases.
Although there is no new writing content, we have added lots of art that has been pilling up over the last weeks to fill out the gaps left by the rewrite and make our game pretty again.
With 0.2.1, we are merely bringing the public version up to snuff before we release the next content update, due sometime during ...
2018-12-12 21:10:09 +0000 UTC
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Hey guys! With the holidays approaching, we'll be releasing more content for our game!
Our next update will be version 0.2.1. Unfortunately, we experienced some delay on the work for both this version and also version 0.2.2.
Version 0.2.1 will release soon and it will contain a couple of bug/text fixes and lots of new art as we try to fill in the art gaps the rewrite brought. It will also contain the re-release of the mobile version. This version will be public from the get-go, however it will include no new content.
Versio...
2018-11-30 19:55:44 +0000 UTC
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Hello everyone, it's Lone Wanderer here again! From now on we'll add a bit more information to the character sheet posts we're going to make. We want to give you the writer's and artist's insight on them as well to go with the sheet. Just beware that this post contains some light spoilers, so if you haven't read our rework yet, you may want to do that first.
We know that this upcoming wall of text is a lot to swallow; this is ultimately for the people who wa...
2018-11-14 19:54:25 +0000 UTC
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Hello everyone! It's Lone Wanderer here with the announcement. This is it; the rewrite of Identity.
As a little preamble; we have changed the way we version the game. All versions before this one are to be considered versions of 0.1. Going by that, update a.13 was version 0.1.13. This is a major release, which is why we moved to 0.2 now.
We had a lot of problems with the first version of the game and we never quite fixed them, since the focus previously was more on pushing out new content over touching up or fixing existing conte...
2018-10-26 21:38:37 +0000 UTC
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Greetings everyone! As the spooky season is creeping in, we have to break some... "horrific" news to you: The rewrite will have to be delayed for another week or two, but rest assured that we are hard at work to finish it as soon as we can.
While we're busy reworking this project head to tail, we should take this time to talk about some important matters: Patreon itself.
We have already changed our outdated Patreon description to fit the current direction of the game. You might have noticed an inclusion of straight sex or non-sca...
2018-10-06 20:59:31 +0000 UTC
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Hello, my name is Blue Bishop. I’m your most recent addition to the writing staff, and I’ve been contributing to what will be the overhaul of Identity’s story.
With the departure of the original writer, we’re at something of an impasse, and nothing short of a radical overhaul will be acceptable.
Before we begin, however, I want to show you something. This is a general web of Identity’s original story structure:
2018-09-15 20:42:07 +0000 UTC
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Greetings, everyone! There are some things we need to talk about and also announce. So, grab your favourite drink, snack or pillow and listen to your favourite, relaxing piece of music. This will be the mother of long posts.
Last year, it was the 27th of August when suddenly our first WIP of the game got released where you got to sit down at the tree to relax and meet Garreth soon after. Those were the times, right? Back then, we even had sex in the actual game. So where are they, the sex scenes? Where is the content you signed up for?...
2018-09-03 21:38:57 +0000 UTC
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The end of the summer is approaching... just like last year when it was the 27th of August. We released update a.01 where you got to play around with Garreth and see the premise of this game... and you got to play around with our big boy in different ways. So, a year after you might be wondering, where are the sex scenes? Will I ever get to obsess over Garreth's pecs outside of the start of the game? And will Brym ever calm the fuck down? We invite you to look at our upcoming second post, where we'll reminisce about the year and give you our...
2018-09-01 22:34:17 +0000 UTC
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