https://sta.sh/020io82nrio1
Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for the bug(s), I thought I had tested all of that thoroughly.
Please download a fresh copy of the game (v0.26916).
HardLife engine v0.26913 notes: (combined notes since last public release)
* New Cheat: Wayfinder Mode (...
2019-04-01 08:40:29 +0000 UTC
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https://sta.sh/02ct4mah2sgw
* DeviL abs still toxic to health stat-modifier, but now has infernal stat-modifier gain side-effect
* Item-IDs converted over from the old S-Mart specific "DEPT#_AISLE#_PRODUCT#" format to the UID/URI format that used by the CMS and new-UI branch: "items.type.subtype.xxxx.*" ---- as a result, (most) items from older saves will no longer work (the new/transformative items are unaffected by this change, they were alr...
2019-03-28 09:12:59 +0000 UTC
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Still refactoring/cleaning up the old-UI branch. Have some new/updated features to post, but trying to split certain features out of the Twine passage system, to allow exercise & rest anywhere, and basic housing (finally Cindy will be able to move out of her fucking car and get a motel or apartment!)
Also, been working on some ideas for Kendra. I've worked out a bit more of her story/progression past the original level 10 size/shape, and also the core premise for her game. (the one that I put on hold while I s...
2019-03-25 22:48:09 +0000 UTC
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https://sta.sh/012dyq1sf1tn
* New Cheat: Wayfinder Mode (unlocks all locations)
* Enabled Venus Mode cheat to affect generated species (non-NPC mobs)
* Secondary effect added to Mega-B Complex (now laced with athena-a1...)
* heightGain & breastGrowth rates are now affected by difficulty level
* height draining rate adjusted to fix bugs
* Fixed Negative-Drain bug...
Hmm, seems like Lisa's not where she's s...
2019-03-19 07:12:24 +0000 UTC
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https://sta.sh/01za2ijvuxxh
* The Juice/Protein Bar is now open!
- 2 new items:
> (Whey) Protein Powder
> (Vitamins) Mega-B Complex
- also carries water, energy drinks, and high protein snacks
* Limited feedback messages to display only 3, and (new messages) push old messages out if there are more than 5.
* (mostly) fi...
2019-03-14 03:51:35 +0000 UTC
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https://sta.sh/0lw9t0q4hud
HardLife engine v0.26867 notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
* taunt action now also tones/damages abs (note, as before, attempting this with injured abs can greatly increase damage taken... but if your abs are strong enough, you can severely injure your opponent instead)
* ...
2019-03-11 05:29:58 +0000 UTC
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https://sta.sh/0112edt9yzxe
HardLife v0.26867:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
* taunt action now also tones/damages abs (note, as before, attempting this with injured abs can greatly increase damage taken... but if your abs are strong enough, you can severely injure your opponent instead)
* the species tab...
2019-03-11 05:10:13 +0000 UTC
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https://sta.sh/05khw4ygz5e
Been reworking a lot of interfaces and components, I cannot promise stability on this preview, but the UI/UX should be getting a lot better...
I'll include detailed notes with the full release, but this is mostly smoothing out mechanics and data-visualizations. (like highlighting shards, which muscles are worked by the exercise, etc.)
2019-03-09 23:11:13 +0000 UTC
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https://sta.sh/01vtj41kixw8
I don't want to start any rumors, but... I might have added a dozen or so items to Alice's shop.
There is a new section for Powders & Herbs, in it she carries a certain pair of supplements that a certain nekko occasionally brings to her job... unless you're shardless like a BC warlock!
She also sells a (3-pk, votive) Candle of Warding... but it isn't coded yet. (as the name suggests, this item is intended to ward o...
2019-03-07 10:55:32 +0000 UTC
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https://sta.sh/013cgyp1u02s
Beta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
* taunt action now also tones/damages abs (note, as before, attempting this with injured abs can greatly increase damage taken... but if your abs are strong enough, you can severely injure your opponent instead)
* the species table/parser now ...
2019-03-07 03:37:00 +0000 UTC
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I'm planning to work on the leveling system, specifically I want to move levels from a byproduct of base-stats into their own variable with modifiers, and an internal system of growth (similar to XP, but not XP)
Raising base-stats will still increase level, but there will be other ways as well.
This also allows me to put a proper growth and aging cycle (dependent on racial traits), that can simulate both through level-modifiers on developmental and entropic curves.
(anyone else getting a little tired of all the 80 year ...
2019-03-04 17:18:08 +0000 UTC
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https://sta.sh/0ux54x70r4l
HardLife engine v0.26620 notes:
* Difficulty Levels (default is namesake)
* New combat encounters
* Engine Improvements
* UI Enhancements
* Known bugs fixed
* some transitions are in progress, expect lift numbers to change
(detailed notes pending)
Supporter build has access to Cheats Menu, Exclusive Character Lisa Irons, and 2 additional difficulty levels: 2019-03-03 19:26:52 +0000 UTC
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https://sta.sh/02d7fgbh4y64
(notes pending)
2019-03-03 19:04:32 +0000 UTC
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Working on new lift calculation... may not make it into this release, but it will finally reflect muscle-condition and muscle-mass properly in lifts.
The old method used power as a static weight, then added a percentage for body-weight...
The new method uses power as a percentage of muscle-mass, independent of the remaining body-weight. It will also distinguish between fast and slow twitch lifts, using SPD for fast-twitch, PHY for slow-twitch, and STR for both.
So fast-twitch scales with power, and slow-twitch scales with v...
2019-03-03 18:04:46 +0000 UTC
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https://sta.sh/0wt8a4b8trm
* a lot of balancing, adjustments, and formula changes to better incorporate difficulty selection
* improved metrics calculations, now including for muscle and fat mass
* improved description range & entries for abs/gut and butt-size descriptions
* added basic explore navigation to prison and high school, making it easier to try out encounter
* added x@y operation for compressed data, allowing x attempts at y odds - used ...
2019-03-01 12:21:12 +0000 UTC
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The new clothing system should support manual layer ordering... the fact is automatic layering is a very complex algorithm, and there are many exceptions that might move layers around in some cases. The simplest way to handle this would just be to have layers placed over each-other by default, and allow you to move things up or down the list.
So, if you want to wear red underwear outside your blue costume... you would just put them on afterward. :superman:
Then outfits would be defined/saved in the layer-order desired, and it wou...
2019-02-25 20:57:12 +0000 UTC
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I have a feature idea for way down the road... but it might be possible to add a light-weight version of it sooner.
Obviously there's a lot to parsing and interpreting text, but it generally needs to fall into a series of regular branches. It will either contain a command/sequence of actions, or be a message/reply. So if we have the system try to interpret the input one sentence at a time, and either take the action if it makes sense, or speak the message if it doesn't seem to be an action... and then respond to keywords/context in the...
2019-02-24 16:18:32 +0000 UTC
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https://sta.sh/0ez6vvpv15p
* Difficulty Selection (default is self-titled option)
* Changes to formulas well in progress, with the following complete:
> qi energies
> power levels/ranks
> stat-modifier capacity
> metric-modifier capacity
> a more universal power-scaling rate (10% compounded per rank)
* New Start/Character-Selection Screen
* 2 exclusive difficulty levels:
> BirthRight sets the difficulty multiplier at 0.16x -...
2019-02-18 15:13:00 +0000 UTC
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A quick note on current plans for adding property ownership to the HardLife engine and game:
Planned phases for eventual implementation:
1. Basic Ownership - buy/sell/rent
2. Management - build/furnish/set-prices/manage-staff & inventory (homes and businesses)
3. Minerals/resource-extraction - also includes zoning and crafting
4. Magic/ritual - light/dark/elemental-fields, the karmic history of the property
5. Property on other worlds/planes
6. Governance/laws - and enforcement
7. Conquest and other cultures
2019-02-18 07:01:28 +0000 UTC
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I still have a lot to add body-wise before I'll be ready for a character creation system, but I'd like to get that together soon. (I'm not sure yet if it will be the old or new UI branch that gets character-creation initially, it will depend on which is ready for it first.)
I'm working to add difficulty selection to both branches now, it's actually pretty straightforward- all I need is a level-constant divisor (~3 for HardLife difficulty, ~1 for EasyLife). That divisor would be applied against base-level, growth rate, and se...
2019-02-15 08:13:16 +0000 UTC
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Cleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.
Once that is fixed, we will have non-NPC encounters using the species table in the gym, school, and prison, as well as daytime in the park. Nothing too fancy, they're all humans, but their stats, age, etc. are optimized for what/where they are.
It doesn't mean much yet, but I've added in a small chance for xz, zy, and zz chromosomes... later we'll be able to expand more on that.
I have numerous bugfixes an...
2019-02-09 08:10:51 +0000 UTC
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Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.
The new UI uses a 30fps update cycle, which will allow for live-time events or ATB, but for now is only used for UI updates like changing the background-image-position-y for weather effects.
100fps would be too hard on the browsers for slower machines, and 10fps is just too slow to look decent... so I think 30fps is a good compromise point....
2019-02-03 03:02:08 +0000 UTC
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Updating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended through level 35).
She's been on hold for almost a year with HardLife getting all the attention, though I did write about 1/3 of chapter 8 while I was outlining/updating her XP back in July...
It's kinda sad that she's still sitting at level 5... where her abs are just starting to get defined... she has a lot of growth ahead of her the...
2019-01-15 10:49:49 +0000 UTC
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https://sta.sh/0dty0yjsc7t
HardLife engine v0.26536 notes:
* 4 new body-transformative items added.
(2 available through shard-trading, 2 available in new shop)
* 2 new locations added:
- Riverside Park (features time-based [day/night] encounters)
- and a hidden shop with special items
* new, challenging, 40 node, non-NPC, combat encounter
* shard-trading feature now available with some NPCs (needed to access certain ite...
2019-01-09 23:23:34 +0000 UTC
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https://sta.sh/010bcorbld2q
It's finally here!
The new encounter consists of 40 nodes... the largest/most-complex encounter to date. For comparison, the car double-parked encounter (the previous record holder) is just 7 nodes.
* Numerous bug-fixes and balance tweaks.
* and all the updates from the recent previews, including the new cheat modes and items.
2019-01-09 22:38:21 +0000 UTC
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https://sta.sh/01ob3vpm5nx9
Updated preview, includes several rebalancing adjustments and bug fixes... plus the combat portion of the vampire encounter. (the pre-combat encounter, and a tiny weight-display bug for other encounters, is all that remains for this release)
Vampires are generated from the new species table, and can range in power level/strength from about 1-100 men. (it does occasionally result in occasional oddities like vampires spawning ...
2019-01-05 13:48:25 +0000 UTC
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Just finished encoding a parser for compressed data fields, that will allow me to bring in content a lot easier, and tie both UI versions in with the new CMS.
(it will read and inflate/generate stats/etc out of compressed entries like this:
*:3;STR|END: +2; WSD:2~4;SPD:~1 ;PHY:5$1|name=cindy,gen=f,age=14~35,age!=28~31:+4,~1;INS :4 |+1d4| ~3
)
Right now I'm working it into the opponent/creature generation routine so we can have our mob/non-NPC park encounters for this next release.
After that, I can start tying i...
2019-01-01 09:58:05 +0000 UTC
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Let's try that again... if I can't FORMAT the post, we'll just show the spreadsheet ;p
This is what I have so far for species. As you can see, my succubi are a bit different than most... anyway, it might be awhile before we add them... any Nymphae subspecies needs the freedom to do... well, just about the only thing they do (fornicate like the multiverse depends on it).
I've slightly revised the base level and stat calculations for vampires, this should bring them more inline with expectations... (their base...
2018-12-29 10:20:44 +0000 UTC
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https://sta.sh/01oop5f7y4mr
2 New Transformative Items available in Parkhaven
* Oil of Engorgement (enlarges target metrics)
* Oil of Withering (shrinks target metrics)
Both can be applied to:
* Biceps (& triceps)
* Forearms
* Quads (& hamstrings)
* Calves
* Chest (& lats)
* Waist
* Hips
* Pecs
* Tits
Will add support for other regions as they are implemented... but the above metrics have partially shi...
2018-12-28 11:27:36 +0000 UTC
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https://sta.sh/0trz7ojv1ue
There's still a lot of content missing/incomplete, especially the park encounters and shop items, but I wanted to get you guys a stable update as soon as possible.
As you will quickly notice, the park will have supernatural encounters... especially after dark. (I'm still working on the species/race system for non-npc combat, but I'd say the average vampire should have a stat-level of around 100)
You'll want a few shards ...
2018-12-25 13:39:33 +0000 UTC
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