The races update won't be limited to races, it will have significant utility redesigns, rules expanded explanations, many balance tweaks, and some minor mechanical bits. Whether if to release non-races-related content in the first part of the update, or wait until the content of the race is complete, is up to you.
The poll will close next Sunday, February 16th. If the first option wins, I will release the Races Update, Part 1, the next day.
What Is Already Done (Part 1)
These are some highlights of the upcoming u...
2020-02-13 19:01:00 +0000 UTC
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Thank you so much for supporting the Ironcrunch Patreon! Below, an exposition on why I'm so immensely grateful.
Ironcrunch has been a passion project for me since it began with a 2-pages document with few tweaks, it has been exponentially growing alongside my eagerness to see the Ironsworn system taken to crunchier boundaries, without abusing mechanics that go beyond a simple consultation in the moves quick reference. Now, I know where that eagerness ends, and I confidently say that this is project is finite ...
2020-02-12 02:14:32 +0000 UTC
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Foe's Protection & Defense Rating
Engaging in combat and performing an offensive action is not just a matter of rolling the dice to determine if your hit or not. Right before rolling, you will set the mechanical approach to your attack, whereas by brutal offensive or tactical maneuvering.
Your foes in Ironcrunch will have two values: protection and defense rating.
The protection is the reductive defense of your foe, the thickness of their skin, the covering o...
2020-02-03 04:01:24 +0000 UTC
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I list many games and supplements under the acknowledgment header in the credits. Here are the mechanics and inspirations I'm taking from each one of them.
Advanced Dungeons & Dragons 2nd Edition: Many creature stats from the bestiary:
- Frequency
- Activity cycle
- Diet
- Intelligence
- Morale
- Armor (this value is cross-checked with the Dungeons and Dragons v3.5 SRD bestiary)
- Health
Cypher System:
2020-02-01 01:34:13 +0000 UTC
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