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Mimir Games posts

Status update - wrapping up 0.14 release

Hello all,

A big one as we have a whole sprint to summarize !

I'm wrapping up the next update, artwork is mostly done bar a few adjustments here and there, writing needs to be serialized, but the release will happen next week.

What to expect ?

Well, same as for the previous ones, the aim is still to provide new content in each release hence why I often find myself a bit delayed when I add new features and functionality.

The story will pick ...

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v0.13 Update - Status update, day 2 continued, party arc is starting, technical updates, save function overhaul, and more !

Status update

First off, to begin with, I owe you guys a bit of an explanation - and an apology. This release has been deleayed, for reason I address mostly in the second section of this writeup.

Basically, the gist of it is that I got sidetracked on a lot of different tasks for this release - android development, code refactoring, tehnical revamps, etc. I ended up hitting walls for some of those tasks, got really stuck on some blocking issues, then I struggled to switc...

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Status update - June release

Hey all,

Quick update regarding the june release ! We're looking at a small delay but I'm still aiming for first half of the month.

As I stated on the release scope post, the first priority was critical bugfixes and during the bugfixing process (mainly regarding the save feature) I ended up refactoring a lot of the code base.

I wrote a big part of the codebase a while ago when this was just a side project, so part of it is not up to the standards I intend t...

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April retrospective & next update scope planning

Hey all,

Once again a post-release post to talk about how the sprint went, and what I plan to implement for the next release.

I'm aiming to make these every month for transparency and continuous improvement.

All things considered, I think I wasn't too far off in my estimations as most of the last month's planning was shipped, specifically :

  • The ManyFans rework was completed, that was a lot of artwork to update but in hindsight I'm still not entirely satisfied and I plan to keep touching...

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v0.12 Update - ManyFans overhaul and day 2 continued !

Hey all,

Second update is rolling out today, with a bunch of new stuff !

First off, the ManyFans overhaul with updated and colored artwork, along with some new frames in the stream.

This app is now more interactive : you get to comment in the chat, find clues in the stream pictures and possibly steer the live in different directions !

Facegram is also upgraded...

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Status update - a couple days until next update ! Android news and WIP artwork

Hey all,

Just wanted to do a last small update before the next release !

I was able to fit most of what I initially planned in the scope, which is good news regarding my estimations.

I've spent some time studying he possibility of an Android release, and I actually managed to have a working build, which is great news.

Feature wise, it's pretty much all there (some stuff like save files/external sound assets/etc needs to be adressed) but it's promising as the cross platform capability of the engine delivers.

Howe...

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Status update : ManyFans overhaul, day 2, and more

Hey all,

Just wanted to give you some insights on the progress of the next release. It's coming along well !

I've wrapped up the ManyFans artwork overhaul : cleaned up lineart and coloring mostly done. I'm not entirely satisfied with the result of the "polished" artworks so far, so I will definitely add some finishing touches over the next releases.

I've reworked the stream part to be more interactive and immersive : you will now be able to find clues in the app, including in the stream itself, that will give you more infor...

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Next release scope and project management details

Hello all !

As the project is stabilizing from the very early stages of deployment, I wanted to give you some insights about my project management.

I intend to move on to an iterative development process, i.e periodic releases (probably monthly but we'll see !) and be transparent about the scope of these releases. I might also start doing some polls to gauge the community's interest on what kind of content should be prioritized.

For the next release, I'd like to :

  • Work on the ManyFans ...

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v0.11 Update - Art update, and early access to day 2 !

First update is here with a major art revamp.

All of the day 1 gallery artworks have been colored and polished, check them out ! The sketch art style can still be viewed in the gallery with the dedicated button.

New deduction mechanic introduced : combine the clues you find to discover new ones !

There are different type of clues : story hints, character likes and dislikes...

The day 1 story has been touched up a bit, some c...

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Get the free demo now !

As all the day 1 gallery artworks have been polished, you can download the game's demo - for free ! - on itch.io.

It teases most of the first day of the story with filtered adult content but is enough to get an idea of what the game offers !

Get it here :

https://mimirgames.itch.io/dirty-chatting

Have fun !

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Some more artwork previews !

Join Clementine and her roommate at the beach for this new peek at the art revamp.

The art update is progressing well, more previews to come !

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Art update preview

I've been working on polishing the artworks for the next update, here is a preview (more to come) of what I've been toying with in terms of cleaned up lineart and coloring !

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Demo is out !

Here it goes, the initial release is here !

This is a showcase of the game's foundations, what I will continue building upon.

There are 4 main apps implemented : direct messages, FaceGram (picture sharing), ManyFans (camming), and of course the gallery editor.

This also features a brief preview of the main story arc, with two main characters introduced.

There's still a bunch of pics to be collected !


Downloa...

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