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neko.works posts

DevLog #85: May 2023

neko.works post DevLog #85: May 2023 from patreon

Hi everyone! It's time for the monthly DevLog 😁

Studio's Life

This month I hit a new milestone on the campaign receiving over $100 in support. A big thank you to my 31 patrons for making this possible 😊

Super Night Riders 2016

It's now available on Nintendo Switch πŸ™€

You can finally play it on a *pocketable* handheld - such as the Switch Lite - after the cancellation of the Pla...

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DevLog #84: April 2023

neko.works post DevLog #84: April 2023 from patreon

Hi everyone 😊 This marks 7 years of monthly DevLogs πŸ™€

Super Night Riders 2016

As planned, I've completed the Nintendo Switch port which passed certification πŸ˜‹

Pre-orders starts on May 18th with a release on May 25th worldwide 😁

The game will be priced $4.99 + 10% discount during the launch period.

Mistakes were made

While working on this port, thought it was a good occasion to release it on more platforms.

So, I paid the entry fee of $100 to release it on...

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[Arcade Racer] Super Night Riders S1 Teaser πŸ™€

neko.works post [Arcade Racer] Super Night Riders S1 Teaser πŸ™€ from patreon

Wishlist: store.steampowered.com/app/1836660 

More on the series: neko.works/SNR

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[JRPG] Dev's Play Light Fairytale Episode 2: The Ice Maze

neko.works post [JRPG] Dev's Play Light Fairytale Episode 2: The Ice Maze from patreon

Hi everyone 😁

I've never showcased any gameplay video from Light Fairytale Episode 2 since the release, so here's the 1st 30 minutes in 4K 😊

Now available on Nintendo Switch, PlayStation, Xbox & Steam: neko.works/LF2 

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DevLog #83: March 2023

neko.works post DevLog #83: March 2023 from patreon

Hi everyone 😁 Time for the monthly DevLog 😊

Light Fairytale Episode 3

Here's the new dialogue portraits of Daisuke - Kuroko's "gramps" seen in Episode 1.

Super Night Riders S1

A few cels of Alice for the OP Anime...

2023-03-31 15:31:00 +0000 UTC View Post

DevLog #82: February 2023

neko.works post DevLog #82: February 2023 from patreon

Hi everyone 😁 Here's what's been going on this past month 😊

Studio's Life

My studio neko.works was founded in February 2016 - 7 years ago. Thanks for staying around for all these years 😊

Super Night Riders 2016

This month also marks the 7th anniversary of its initial release on Steam.

I've updated it on Steam & Xbox - including a bit more time in the "Course 1 To 6" race -...

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DevLog #81: January 2023

neko.works post DevLog #81: January 2023 from patreon

Hi everyone 😊 Time for the 1st monthly DevLog of 2023 😁

Super Night Riders S1

Implemented a new volumetric clouds system, and wind animation for the clouds, trees, grass etc.

Experimented a bit more with Blender making a few cuts for the opening Anime.

2023-01-30 22:22:35 +0000 UTC View Post

Light Fairytale Episode 3: First Trailer πŸ™€

neko.works post Light Fairytale Episode 3: First Trailer πŸ™€ from patreon

Happy new year everyone 😁

Episode 3 of my JRPG series "Light Fairytale" is now planned for Q3 2023.

Teaser Trailer on YouTube: youtube.com/watch?v=oa4WLeFQxPQ 

Wishlist on Steam: store.steampowered.com/app/2159170 

More info: ...

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DevLog #80: December 2022

neko.works post DevLog #80: December 2022 from patreon

Hi everyone! Here's the last DevLog of 2022 😁

Light Fairytale Episode 3

I've teased Miyu's Anime character sheet last month showing the draft, so here's now the final illustration πŸ˜‹

Here's the draft of a dialogue portrait illustration for a new character.

And here's a W.I.P Anime cut. I'm planning to produce ...

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DevLog #79: November 2022

neko.works post DevLog #79: November 2022 from patreon

Hi everyone! Time for the monthly DevLog 😊

Light Fairytale Episode 3

I've worked on a few cutscenes. Also received one new illustration from the portrait artist.

For the dialogues portraits, I usually commission one illustration and make the variations myself.

Here's an example with this new illustration. Can you tell which one is the original commission? 😁

Here's the draft of an upcoming Anime c...

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[Patrons Survey #10] Super Night Riders S1 - Too Sexy?

Hi everyone 😊

Just wanted to know your thoughts about sex appeal in video games, and to what extend do you accept it before it become discomforting to you.

I've added a prototype gameplay video to this post showcasing some of those "features" mentioned in the poll.

Download it in the attachments bellow. Please do not share πŸ˜…

Then, choose your level in the poll 😁

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DevLog #78: October 2022

neko.works post DevLog #78: October 2022 from patreon

Hi everyone 😊 Here's what I've been working on this past month 😁

Light Fairytale Episode 3

Now available to wishlist on Steam:

store.steampowered.com/app/2159170 

The official website is also live:

neko.works/LF3 

I've received the new key artwork for this episode...

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DevLog #77: September 2022

neko.works post DevLog #77: September 2022 from patreon

Hi everyone! Time for the monthly DevLog 😁

Sales

The physical release of Light Fairytale Episode 1 on PS4 is now 20% off. Shipping worldwide!

Get it here: redartgames.com/accueil/309-light-fairytale-episode-1.html

Both Episode 1 & 2 of Light Fairytale are now discounted on Xbox worldwide!

...

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DevLog #76: August 2022

neko.works post DevLog #76: August 2022 from patreon

Hi everyone! Time for the monthly DevLog πŸ˜‰

Light Fairytale Episode 2

It's available on Nintendo Switch since August 18th worldwide 😊

Both episodes are currently discounted for a limited time.

eShop Links: neko.works/NS 

Light Fairytale Episode 3

Development ...

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DevLog #75: July 2022

neko.works post DevLog #75: July 2022 from patreon

Hi everyone! Here's the monthly DevLog 😊

Light Fairytale Episode 2

As planned, I've updated Episode 2 on Steam, Xbox & PlayStation with all the latest features from the Switch version.

Also, Episode 2 is now Verified on Steam Deck. Episode 1 was not yet tested by Valve but should work similarly.

Nint...

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DevLog #74: June 2022

neko.works post DevLog #74: June 2022 from patreon

Hi everyone! Here's what I've been working on this past month πŸ˜‰

Light Fairytale Episode 2

My focus this month was the port of Episode 2 on Nintendo Switch.

It's now complete and currently in certification. Here's a native screenshot in handheld mode.

I was planning to update the other console versions but the project files are locked to the Switch version - to be able to ...

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DevLog #73: May 2022

neko.works post DevLog #73: May 2022 from patreon

Hi everyone! Time for the monthly DevLog 😊

Light Fairytale Episode 2

I've updated Episode 2 on Steam with all the improvements from the latest update for Episode 1.

I took the opportunity to add a few things, such as a dark theme option and bigger battle turns icons.

Also, Episode 2 should now l...

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DevLog #72: April 2022

neko.works post DevLog #72: April 2022 from patreon

Hi everyone! This month marks the 6th year of monthly DevLogs 😊

Light Fairytale Episode 1

As planned, Light Fairytale Episode 1 is now available on Nintendo Switch worldwide πŸ˜‰

All e-shop links: neko.works/NS 

So, here it is running on my retail Switch Oled 😁

Ep...

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DevLog #71: March 2022

neko.works post DevLog #71: March 2022 from patreon

Hi everyone! Here's the monthly DevLog with a couple big news 😊

Light Fairytale Episode 1

At last, I've completed the update I was working on since a few months now.

It's live on Steam and coming to Xbox and PlayStation in a few weeks.

It will be available day one on Switch.

I took the opportunity to remake the launch trailer of Episode 1 using this build and improve it a bit, rendered in 4K 60 FPS ...

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DevLog #70: February 2022

neko.works post DevLog #70: February 2022 from patreon

Hi everyone πŸ˜‰ Time for the monthly DevLog 😊

Light Fairytale Episode 1

I'm still working on the update mentioned last month. It's taking more time than planned as I've made many changes that require ton of playtesting to make sure nothing breaks.

Now planning to release it early next month on Steam and soon after on consoles - including the new Nintendo Switch release 😁

I know kung- um, I mean I know Blender...

I've finally decided to learn Blender and switch to it as my...

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DevLog #69: January 2021

neko.works post DevLog #69: January 2021 from patreon

Hi everyone πŸ˜‰ So, here's the first DevLog of the year 😊

Light Fairytale Episode 1

While working on the Nintendo Switch port, I've been playtesting the game a lot, so I've decided to implement quite a few new things πŸ˜…

So, I've switched back to the Steam version, as it is easier for implementing new features.

The major new change is the increase in font size. It's now much more readable on small handhelds down to 5.5".

2022-01-30 21:29:23 +0000 UTC View Post

DevLog #68: December 2021

neko.works post DevLog #68: December 2021 from patreon

Hi everyone 😊 It's time for the last DevLog of the year 😁

Super Night Riders S1

I've worked a bit more on this remake.

Here's a comparison between the 3 generations of Night Riders: 2013, 2016 and... 2022 πŸ˜‰

And here's a few new work-in-progress screenshots.

2021-12-30 00:31:49 +0000 UTC View Post

DevLog #67: November 2021

neko.works post DevLog #67: November 2021 from patreon

Hi everyone! It's time for the monthly DevLog 😊

Light Fairytale Episode 2

As planned, Episode 2 of my JRPG series Light Fairytale is now available on PS4 - enhanced on PS4 Pro and PS5!

PSN US: store.playstation.com/product/UP0906-CUSA30124_00-LIGHTFAIRYTALE02 

PSN EU: sto...

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[Patrons Survey #9] Should I keep supporting stereoscopic 3D?

Hi everyone 😊

As you might know, all of my games on Steam have a built-in stereoscopic 3D (S3D) mode, that you can view on a 3DTV, or a VR headset using Virtual Desktop.

I'm actually a big fan of S3D but still consider that even now, there isn't a single device that can output decent S3D without any drawbacks, such as loss in image quality / resolution, cross-talk, discomfort etc.

Also, I know that most players hate S3D - and I...

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DevLog #66: October 2021

neko.works post DevLog #66: October 2021 from patreon

Hey guys! Here's the monthly DevLog 😊

Light Fairytale Episode 2

The main event this month was the release of Episode 2 on Xbox. It's available here:

microsoft.com/store/productid/9nc929hwtx26 

It was also released on the Humble Store. Here:

2021-10-31 16:23:24 +0000 UTC View Post

DevLog #65: September 2021

neko.works post DevLog #65: September 2021 from patreon

Hi everyone! It's time for the monthly DevLog πŸ˜‰

Light Fairytale Episode 2

I've spent most of this month working on the Xbox port.

Good news: Episode 2 have passed certification on Xbox!

The pre-orders will start on the 15 October and the game will unlock on the 29 October. Just a bit more waiting!

Here's the store page:

microsoft....

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DevLog #64: August 2021

neko.works post DevLog #64: August 2021 from patreon

Hey guys! Here's the monthly DevLog 😊

Light Fairytale Episode 2

The major news this month is the full release of Episode 2 on Steam!

Here's the Steam store page: store.steampowered.com/app/1199760 

Thanks for your participation in the Tips poll!

In the end I decided to implement it - but made the Japanese translation myself to reduce costs.

2021-08-31 12:23:22 +0000 UTC View Post

DevLog #63: July 2021

neko.works post DevLog #63: July 2021 from patreon

Hi everyone 😊

So, here's what I've been working on this past month!

Light Fairytale Episode 1

Early this month, I've updated Episode 1 with many improvements coming from Episode 2 - including Easy Mode for the battles, fast forward, zoom out and more!

The update is live on Steam and coming to consoles in a few weeks.

Full changelog: steamcommunity.com/games/Ligh...

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[Patrons Survey #8] Is the tips system important?

Hi everyone 😊

Quick poll: Do you consider the ingame tips system in Light Fairytale - featuring contextual dialogues with the cat girl Miyu - as important?

It's currently missing in the Early Access of Episode 2 and I was wondering if I could just skip implementing it.

It's a lot of writing work, so it is expensive in term of developm...

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DevLog #62: June 2021

neko.works post DevLog #62: June 2021 from patreon

Hi everyone! Here's the monthly DevLog 😊

Light Fairytale Episode 2

Episode 2 launched on Steam Early Access around one month ago. Since, I've released 3 updates -  fixing bugs and implementing a few features requested by the community.

For instance, I've balanced the difficulty so the game is easier now, but you can still re-enable the initial difficulty by toggling the Hard Mode anytime on the title menu.

Please find the full change logs and planned updates on the official View Post