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Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales

realvr post Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales from patreon

Dear friends, it's the end of 2022! Let's celebrate with not one, but TWO amazing Spidey games []-D

Before we begin though, let me state clearly that I'm deeply sorry for the raw state in which you're going to find the mod. Due to all the time I had to spend on AER v2, and to some health issues I experienced recently, there will be several operations that you'll have to perform manually and some annoying problems still left to resolve.

Setup

If you have an NVIDIA card, make sure that your drivers are updated to the latest...

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Spidey is coming!!

realvr post Spidey is coming!! from patreon

This month we have all kinds of spiders spinning their virtual webs around here: giant killer spiders, friendly neighborhood spiders, ...

Fearless friend Beardo Benjo has ventured where nobody has ever gone before, and recorded footage of the latest beta version of the R.E.A.L. VR framework supporting Marvel's Spider-Man Remastered. Take a look at his virtual adventures in the video above, and please remember to like and subscribe because we all want VR to grow, and the work he's doing is incredibly important in that regard!

The ...

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Happy holidays!!

realvr post Happy holidays!! from patreon

Hey community, 'tis the time to be jolly! Despite the giant spiders that seem hell bent on feeding upon us!

I had to take a few days off for Christmas, otherwise my family would disown me.
[]-D

The launch of AER v2 has been a bit rough. I mean, I knew that a major release like that would not be painless. But I'm aware that there are several problems that are crippling the experience for some of you.

In particular, it seems that my implementation is not scaling down as smoothly as I intended. With powerful cards it works ...

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The kids aren't alright

realvr post The kids aren't alright from patreon

Update 5: Release 9.0.3 delivers some extra goods!

  • Grounded: fixed an issue where the HUD would be wrongly projected onto the world (thus becoming unreadable) when your character had any piece of armor equipped;
  • Grounded: fixed a similar issue where the HUD would be wrongly projected onto the world (thus becoming too large and spilling off the headset screen) in the Steam version of the game;
  • All games: added a workaround that should solve the issue where ...

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Gaming in VR at 60 fps

If you're here, reading this, it's likely that you already know how grandiose it is to play your favorite games in VR. Just to be there, inside the virtual world. To be able to crane your neck and peek behind a corner. Friend or foe? See and admire details that would never even register with your brain if you were playing on a flat screen.

And yet, if you're here reading this, it's also pretty likely that your favorite game is not in VR (at least officially), because publishers are so scared to invest in the sector, the poor things. I ...

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Are you afraid of spiders?

realvr post Are you afraid of spiders? from patreon

Hey fellas! I have been silent for a while, but in the upcoming days I'm going to positively flood your inbox with posts, to the point that you will probably think "man, I wish he would just shut up already".

Well, if my health permits. I have come down with something that feels suspiciously like COVID. These days it's become really hard to tell it apart from a normal bout of the flu, and even tests are inconclusive, especially in the beginning, but I have been feeling some shortness of breath, which for me is a first, so that makes me...

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The state of the mod

Hey dear friends,

it's been a while since my latest post, so I wanted to give you a status update and let you know where we are in terms of advancement on the various fronts (wow, that almost sounded like we're at war).

As you'll remember from my teaser of a month ago, Let's do the Space Warp again!, I have been working like a madman to improve the R.E.A.L. mods framework, addressing what is by far the most commonly reported issue: the ghosting, or dou...

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Dark Souls: Remastered servers back online!

So many game updates these days, it's becoming hard to keep track of them ;-)

As was promised a few months ago, FromSoftware and Bandai Namco (to neither of which I have any affiliation) have reactivated the servers for Dark Souls: Remastered.

That means that it's now possible to play DS:R online/multiplayer. However, the official update to the game client that came out yesterday broke my VR mod.

Release 8.4.0, attached below, fixes the issue and restores VR functionality.

Also, from my initial (very brief) testing, i...

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Release 8.3.0 (hotfix for CP2077 patch 1.61)

realvr post Release 8.3.0 (hotfix for CP2077 patch 1.61) from patreon

Today Cyberpunk 2077 was updated to game version 1.61, and that broke my VR mod. Release 8.3.0 fixes the issues introduced by the patch and allows you to play again!

I also added a small option, as requested by some of you, in case you wish to prevent the game HUD from ever becoming headlocked. It's imaginatively called "Allow HUD headlocking" and you can find it in the "CP2077" tab of the mod overlay. Leaving it enabled (the default) will keep your gameplay unchanged. I don't actually recommend turning it off, because while it's true ...

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Let's do the Space Warp again!

realvr post Let's do the Space Warp again! from patreon

Hey friends, I'm sorry if lately things have been a bit quiet here on the release front ;-)

As you know, I've been working on a few new titles. One of them, which might or might not have swinging from skyscrapers as its awesome map traversal mechanic, gave me the insane urge to return to the drawing table and see whether Alternate Eye Rendering could be made even better. If you already know all about AER and/or want to cut to the chase, please skip to the "What's cooking" section below; otherwise keep reading for some ...

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Performance and quality: can we haz both, pleez?

realvr post Performance and quality: can we haz both, pleez? from patreon

Not sure why I'm speaking LOLcats today, and in a public post to boot O_o

Anyway, Cyberpunk 2077 has attracted lots of players after the 1.6 Edgerunners update, and many of you have been asking for advice on how to make the game perform better in VR. Let me begin by stating that the problem is your typical triangle of constraints. Cheap hardware, image quality, frame rate: choose two out of three []-)

For example, you can upgrade to the incredible NVIDIA RTX 4090 (assuming you can actually find one in stock, which I haven't been ...

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Hotfix for 60 fps cap (NVIDIA cards)

This is an emergency release to work around an issue that is ruining the mod experience in VR for many of you.

There seems to be a bug in recent NVIDIA drivers that severely limits the performance of windowed applications. The driver is erroneously forcing V-Sync on, even if the application explicitly asked for an uncapped frame rate. That results in serious ghosting/jitter/judder in the best case, and can also lead to the eye images randomly being drawn out of place or even swapped. As you know, that very quickly leads to motion sickn...

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Release 8.0.1 with a fix for AMD users

realvr post Release 8.0.1 with a fix for AMD users from patreon

This is a maintenance release with a small (but crucial) fix for an issue that could prevent my latest mods from entering VR, especially on systems with an AMD GPU. Potentially affected games are Final Fantasy VII Remake Intergrade, Ghostwire: Tokyo, Ghostrunner: Complete Edition, and Stray.

I already tried and failed twice to exterminate this particular bug, so let's hope that third time's the charm :-)

If you weren't affected by this problem, you don't need to update as there are no other significant changes.


N...

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Science fiction, double feature

Who wants to be a cat? Everybody wants to be a cat! Because a cat's the only cat who knows where it's at :-P

For the first time, the new release attached below (8.0.0) supports two additional games! The idea for one of them was put in my mind by Brian Tate of Flat2VR. A few weeks ago, when I mentioned to him that I was going to mod Ghostwire: Tokyo, he quickly replied: "[...] Can't wait to do some wall running in VR soon!"

I thought: "Mmm. Wall running?!" I never knew there was any wall running in GW:T. Walls disappearing, or cat...

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Release 7.3.0

Sep 18: Thanks for all the feedback, folks! It looks like this new release is working well, phew. Just a quick heads-up, courtesy of Patron Tomo: if you have been holding back on Final Fantasy VII Remake Intergrade because of its price, know that it's on sale at 30% off until Sep 29!!!

Since the Edgerunners Update (version 1.6), it seems that many people have returned to playing Cyberpunk 2077 in VR. Some of you, however, have been experiencing more frequent crashes ...

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Release 7.1.0 supports Ghostwire: Tokyo!

realvr post Release 7.1.0 supports Ghostwire: Tokyo! from patreon

7.2.0 update: Release 7.2.0, attached at the bottom of this post, fixes all VR-related problems introduced by the Edgerunners Update (1.6) that came out yesterday for Cyberpunk 2077. It also solves a regression in my VR conversion for Horizon: Zero Dawn that was making the crosshair appear very close to your eyes, instead of placing it at the correct depth in the world. I'm aware about the binoculars issue in Ghostwire: Tokyo; I will try to fix it too, but for the moment you can play that segment (and in general...

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And now... for something completely different

The new conversion will have you looking up at the sky, so high your neck will creak! You'll be petting thoughtful animals! Walking in mysterious ways! And learning all manners of stuff about [redacted] food! And... sorry, that's already too many hints :-)

OK, one more hint: it's not Spidey (yet).

If I say so myself, I'm quite happy about this one. It plays like a game that was created for VR. So much visual stuff going on, I mean really spectacular graphics FX, right in your face. Hope that you guys will enjoy this conv...

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Release 6.1.0 brings slow motion and camera distance control to FF7R!

realvr post Release 6.1.0 brings slow motion and camera distance control to FF7R! from patreon

It's time to play this game on another level!

Interface

Since release 6.1.0, the mod extends support for my Quick Menu to Final Fantasy VII Remake Intergrade.

You can bring the Quick Menu up at all times during gameplay by pressing both thumbsticks  on the gamepad or Pause on the keyboard. Note for returning users: there is no "double trigger" or "Back+Start" gesture for this game.

The Quick Menu behaves in a very special way: it will freeze action while it's open, and it will immediately react to buttons or st...

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The war on modding continues

[I first wrote the following as a private email, but later decided that it would make more sense to turn it into an open letter, so anybody can use it as an instrument for discussion and hopefully a motivator for positive action.]

I just learned about this: The Sims 4 custom content creators are now prohibited from charging for their creations. For creators who earn a living m...

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"Who in the hell—!?" "It's me, Ian, from Eurogamer!"

realvr post "Who in the hell—!?" "It's me, Ian, from Eurogamer!" from patreon

Incredible news, guys! This week Ian Higton exceptionally moved forward his VR corner from the usual Sunday schedule to mid-week, for an episode entirely devoted to our latest VR conversion for FF7R!

This is so exciting []-D

I'm also very happy because many of you have been asking to see video footage of the game, and due to my tinkering with the mod until the very last minute before release I had been unable to give a preview copy to YouTubers. Here's almost 40 minutes of frantic combat and cutscenes ("Jessie! Wedge... Biggs.. b...

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Release 6.0.1 supports Final Fantasy VII Remake Intergrade!

And what a mouthful of a name that is []-D

Amazingly, after all the requests I got for it in the past few months, none of you guessed the title! You guys didn't really believe I could pull it off, huh?

Many people thought of Spider-Man Remastered, and trust me, I'm thinking of it too :-) But my time machine has been acting out again, so I was unable to fetch the game from the future in order to support it in my VR framework. And as much as I love you guys speculating I might have gotten an early copy to work on... we're nowhere t...

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New mod coming out! And an important Quest 2 tip

As you know, when I'm mostly silent for a few days it's because I've been crunching hard to put out a new release :-)

Version 6 of the mod is coming soon! In one or two days, unless a showstopper bug is found during final testing—but I don't really expect that to happen, because it's been working reliably on my system for some time now.

The upcoming version 6 will support a new game that many of you have been requesting, and I'm pretty sure that even those among you who never mentioned it or don't know about it altogether (must...

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Musings on intellectual property

I updated my public post at https://www.patreon.com/posts/68740592 with a brief explanation and the link to a petition started by a VR fan, which I believe you might want to sign.

This week there has been much talk on the Web about the matter, and it quickly escalated to discussions about freedom of modding and balance of power. I followed the debate with great interest of course, and like others I do think, especially after a couple of days of studying Take...

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Start here

This post is especially meant for people who have just joined my Patreon and are in need of orientation, although even old friends and aficionados might find it useful to have most of the essential information and the links gathered in one place.

Patreon allows for exactly 1 pinned post, so this will be the one that's always at the top of the list. I will try my best to keep it up to date with all the changes that I make to the mods and in sync with my other posts; please bear with me though, as it might take some time to get everythin...

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Where's my mod?

Hi! Maybe you just landed for the first time on my Patreon page (welcome!!), or perhaps you've been a supporter for a long time (thank you so much!!), but you might be wondering the same thing: where is the download?

Unfortunately, on July 6, 2022, Take-Two Interactive Software, Inc., parent company of Rockstar Games, Inc. and 2K Games, Inc., saw fit to issue a DMCA notice against me and my creations. Their reasons are anybody's guess, becaus...

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DMCA takedown notice for GTA V, RDR2 and Mafia

Update 4: Thanks to Lance M., there is now a petition on change.org that you might consider signing in order to give visibility to the matter and perhaps motivate Take-Two to reconsider their scorched-earth approach. If you have any friends who are into VR or mods in general, tell them too!

Update 3: I have removed from the Patreon everything that can be even remotely associated with IP b...

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Cyberpunk 2077: a brief tutorial to fly in VR

realvr post Cyberpunk 2077: a brief tutorial to fly in VR from patreon

Thanks to various Patrons who brought this to my attention: in 2077 we'll finally have flying cars! Take that, Elon Musk :-)

You'll need to use the new, awesome Let There Be Flight mod by Jack Humbert. Huge kudos to him and all the other modders who created the tools on which LTBF builds.

Please note that apart from this post, I won't be able to provide any kind of support for a multiple-mod configuration. I'm writing this tutorial because ...

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Release 5.0.2: "slightly less Dark" Souls

realvr post Release 5.0.2: "slightly less Dark" Souls from patreon

This release brings several improvements to the Dark Souls: Remastered VR conversion. If you are a new Patron (welcome!) or haven't tried my DS:R mod yet, please read the original post for the game first.

  • Area lights will now work as expected. Previously their clipping in VR was wrong, which caused certain sections of the game (notably the initial dungeon) to look too dark; also, the lights appeared to "switch on" only when your character was very clos...

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R.E.A.L. VR mod for Dark Souls: Remastered (180 fps babe!)

realvr post R.E.A.L. VR mod for Dark Souls: Remastered (180 fps babe!) from patreon

Hey guys, it's that time of the month again! Hold on tight to your headsets, because the performance of this game is going to blow you away []-D

Check out the video above to see dear friend and indefatigable VR content maker Beardo Benjo play in first person through the initial 30 minutes of DS:R. Some quotes from his very serious approach to boss combat: "You look amazing! Let's get 'round that big bum of yours. Look at that big booty! Giant, chunky booty. It wobbles! Ooh, I never noticed the jiggly wobble before..." Remember to like ...

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Fix for today's Elden Ring 1.05 patch

Kudos to all Patrons who alerted me about today's official patch to the game breaking the VR conversion.

The 4.2.1 release attached below should solve all issues introduced by the update: inability to switch resolutions, black bars on the bottom and top of the view, HUD and world map wrongly becoming headlocked and/or no longer fully visible.

Let me know if it works for you!!!


For new Patrons: The latest release of the mod (currently 4.2.1, attached below) always supports all Patreon games:

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