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oskarpotocki posts

[DEVBLOG#16] Kitchen props

With a Medieval mod scheduled for release today, I also finished some kitchen props for the prop and decor module of the Furniture Expanded.


Again, none of these serve any particular purpose other than adding some soul to your kitchens - the sinks or the microwaves don't boost cooking speed or anything.

If at any point I decide to add these to any other mod, I will update the prop and decor, and instead of removing these dupli...

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[DEVBLOG#15] Props and Decorations pt.1

Hello and welcome everyone.


The development of a medieval faction nears it's end, hence I started work on a little side project for now. Vanilla Furniture Expanded - Props and Decorations will be every the Sims player's wet dream - a lot of decorative object with absolutely no function what-so-ever, to beautify your colonies and allow you to add a new, personal twist to them.

With this mod, building new rooms and facilities will...

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[RELEASE] Vanilla Animals Expanded - Extreme Desert

oskarpotocki post [RELEASE] Vanilla Animals Expanded - Extreme Desert from patreon

Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, both heavily requested - rattlesnake, with a very strong venom, and a megascorpion, little armored insect with a venomous sting. The last animal is a camel, based on bactrian camels - a two-humped version of dromedary, which can also be milked, sheared for wool and can be used as a pack animal...

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[RELEASE] Vanilla Animals Expanded - Desert

oskarpotocki post [RELEASE] Vanilla Animals Expanded - Desert from patreon

No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can most often be found in the desert. With this particular mod you can hear hyena’s laughter echo through the night, train your own pack of lions, tackle a desert tortoise and die due to venom injected by the feared gila monster.

Vanilla Animals Expanded is a modular mod. It means it will...

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[DEVBLOG#14] Meet Empress Evil

Hello everyone and welcome to another development diary. Today we will have a glimpse at what's to come down the road, maybe not this month or the next, but in the foreseeable future.

A next faction we will be expanding on is Insectoids. Now, I cannot disclose too much, but we have a storyteller set in place already. Meet Empress Evil.

Empress Evil will be a truly difficult storyteller - she doesn't know or respect the concept of "good"...

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[DEVBLOG#13] Meet Maynard Medieval

Thanks to a little brainstorming session on our mod development discord we have decided to add a new story teller to be the face of the Medieval faction mod - this is shaping up to be more of a mini expansion ;)



Maynard Medieval, a balanced storyteller who's story ramps up as the years progress, he will render any technology past...

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[DEVBLOG#12] Medieval faction mod preview

Not going to say anything, just uploading description artworks for a new upcoming mod.

2019-08-25 21:43:31 +0000 UTC View Post

[RELEASE] Vanilla Furniture Expanded - Security

oskarpotocki post [RELEASE] Vanilla Furniture Expanded - Security from patreon

Vanilla Furniture Expanded - Security module is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am not honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, indust...

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[SURVEY] Extinct animals?

Rimworld already has Megasloth, which is based on an extinct real life animal called Megatherium. Lore-wise, it has been brought back from extinction.

This gave me an idea of a new mod, Animals Expanded - Extinct animals. Ideally, I'd like them to be rare, precious, something that Alpha Animals tried to do but instead it ended up populating the whole world with them.

I would give players a reason to go and find these animals - whether it's for precious pelts, great combat power or other interesting abilities. Maybe even add a spe...

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[DEVBLOG#11] Artworks for the Insectoid faction

Our modding discord has been in turmoil for the last couple of days, where everyone had their chance to throw ideas into a new, up and coming mod we are creating. An extension to the Vanilla Factions Expanded - this time focusing on Insectoid faction.

It will give players an ability to attack their massive nests, slay the queen and escape with the treasure, and gives us the opportunity to introduce some very interesting new mechanics.

In this devblog I would like to present you the fruits of our hard work - you've already seen t...

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Upcoming releases

Two mods are up and coming, so keep an eye out.

Here is a sneak preview of each of them. Become a patron to gain access to mod description preview before each of them is released!


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[DEVBLOG#10] Medieval faction preview!

We are approaching a release date for the medieval faction, which unfortunately needs to wait a couple more days for the beta testing to finish. Plasteel tier subscribers should have already received the mod and are working hard to make sure the first workshop submission works like a charm.

In the meantime, I've prepared a mod description and a preview image, so here it goes:

 

After all the mods we have already created, it w...

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[DEVBLOG#09] Infested ship parts

With a Vanilla Faction Expanded - Medieval wrapping up, we have began brainstorming session for the next faction - the insectoids.

As part of this faction mod we will add several new world events, one of which will be an infested ship crash. They will come in various sizes - 2x2, 4x2 and a whopping 5x4 - each of them serving as a hive nest for more and more powerful insectoids.

Stay tuned for more information and check out these cool graphics:

2019-08-18 01:41:02 +0000 UTC View Post

[SURVEY] Which Animal mod should I release next?

I've got a couple of animal mods ready to go, but I am not sure which one of these the community would like to see released next. Please vote down below.

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[RELEASE] Vanilla Animals Expanded — Arid Shrubland

oskarpotocki post [RELEASE] Vanilla Animals Expanded — Arid Shrubland from patreon

 A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt you around the river bank, hippopotami can’t rip your arms off with a single bite and you can’t hear coyotes around the campfires. Except, now you can.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Arid S...

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[DEVBLOG#08] Sneak peak - Arid Shrubland

Hey everyone and welcome to today's very brief devblog.

Whilst the team is hard at work on the security add-on and Medieval faction expanded, I had some time to begin the buildup to the release of the Animal Expanded - Arid Shrubland biome.

Some animals actually have an interesting new mechanic - hippopotami and crocodiles will ONLY spawn on the river tiles. They are fierce and dangerous, apex predators of the shrubland biome, so try to stay away from them.

2019-08-16 22:39:08 +0000 UTC View Post

[RELEASE] Vanilla Furniture Expanded - Spacer Module

oskarpotocki post [RELEASE] Vanilla Furniture Expanded - Spacer Module from patreon

Vanilla Furniture Expanded - Spacer module adds several new pieces of furniture to allow players to witness better technological progress in regards to comfort and utility furniture. Repair shelves, Biolab sunlamps and reinforced walls will spice your colony up, whilst illuminated dressers and end tables as well as advanced beds will provide your pawns with highest possible comfort silver can buy. 

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[DEVBLOG#07] Arctic animals

As part of my continuous work I am trying to expand on animals of every single biome.

Now, arctic biomes, I gotta admit, are a bit tricky. Yes, I could overpopulate them, but I don't really see the point. Sea Ice biome, for example, will not recieve any treatment from me - it's the coldest and hardest of biomes, where no animals ever spawn. Populating it with new animals would essentially be taking away from the "Sea Ice biome challenge".

Ice shelf will receive new animals though, some of our all time favourite:

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[DEVBLOG#06] Map generation for VFE

Vanilla Factions Expanded is coming along nicely and we expect to have a playable prototype very soon.

One of the biggest features introduced by this faction mod is map generation. When attacking a castle that belongs to the kingdom, you can expect to lay siege to an actual castle and not just a bunch of houses with knights protecting them.



The factions will have color unified armors making them look like they are ...

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[DEVBLOG#05] New medieval faction armor

We have been working tirelessly to create a new, vanilla friendly medieval faction since it's the only era not really expanded on by rimworld. You got tribals, you got outlanders and space pirates, but where's the love for the kings and knights?

This expansion will be quite vast as it will not only add a new faction, but new armors, weapons, events and mechanics that will overall create a very nice new medieval experience.

With still a long way to go, I can so far present you what we have done so far.

2019-08-07 21:14:06 +0000 UTC View Post

[DEVBLOG#04] Peek into VFE: Security

We have been hard at work at creating a new vanilla furniture expanded add-on. This time, we're focusing on security, element that is heavily missing from neolithic, medieval and spacer colonies due to majority of security being available in the industrial era.

With catapults and ballistas for medieval colonies and charge railguns for spacer colonies, we are trying to expand every aspect of the base security, finally allowing your pawns to remain undrafted when a raid occurs.

2019-08-07 09:12:20 +0000 UTC View Post

[DEVBLOG#03] Grapes

Me and the team have been hard at work on a mod I don't really want to disclose now. Part of it is adding grapes which can be used to create ageing wine - which becomes more and more valuable the longer it's in the barrel.
These are the graphics I have prepared for the plant.

2019-08-06 17:16:30 +0000 UTC View Post

[DEVBLOG#02] Working on the Spacer furniture module


Throughout the last couple of days I've been hard at work on graphics for the spacer module. Majority of them are already done, and it's just the code and a visual presentation of the mod that need to be finished. Here is some examples of work:

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[DEVBLOG#01] New tropical animals

I have recently been hard at work on several animal modules. It's actually quite relaxing to draw them, and it's easy to lose track of time and just spend a whole day creating new animals.

I have planned out each biome and I will slowly work my way through all of the animals. It's not as simple as it seems - I need to make sure that artwork, balance, sounds and even behaviour are as close to vanilla animals as possible.


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[RELEASE] Vanilla Animals Expanded - Cats and Dogs

oskarpotocki post [RELEASE] Vanilla Animals Expanded - Cats and Dogs from patreon

It always baffled me, and probably most of you, that some domestic animals (dogs, I’m looking at you!) are actually categorised into several breeds, each with somewhat unique attributes, and yet cats are all brought together into a “cat”. I wanted some more diversity with these two types of animals, new breeds, new fluffers, new companions, so I did what I’ve been doing for quite a while now - I made a new mod.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscri...

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[RELEASE] Vanilla Armour Expanded

oskarpotocki post [RELEASE] Vanilla Armour Expanded from patreon

 We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there? Through Flak pants, jackets and vests. After playing this game for so long, I became tired of using the same armor over and over again - no variety in content leads to no variety in gameplay. This is exactly the reason why me and Trunken decided to create an Armour Expansion!

Vanilla Armour Expanded is part of a se...

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[RELEASE] Vanilla Apparel Expanded

oskarpotocki post [RELEASE] Vanilla Apparel Expanded from patreon

 After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and various as I would like it to be, hence me and Trunken have decided to provide you, our audience, with 40 new pieces of apparel!

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weap...

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[RELEASE] Vanilla Weapons Expanded

oskarpotocki post [RELEASE] Vanilla Weapons Expanded from patreon


In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons ...

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[RELEASE] Vanilla Furniture Expanded - Medical Module

oskarpotocki post [RELEASE] Vanilla Furniture Expanded - Medical Module from patreon

 This module is a part of Vanilla Furniture Expanded which can be downloaded below.


Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow players for higher variety of medical beds and linkables. Sterile walls have also been added with color-coded line markings, allowing users to color-code the rooms. 

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[RELEASE] Vanilla Furniture Expanded

oskarpotocki post [RELEASE] Vanilla Furniture Expanded from patreon

 I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim...

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