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Added waypoints in locations to travel between locations quickly
Travel menu can now go back levels by clicking on red labels
Reimplemented models loading directly from mods folders using Trilib
Added 4 new location models: HallwayA, HallwayB, HallwayC, HallwayD
Added 18 new hallways locations in Newbit map
Sounds ...
2024-10-31 14:37:09 +0000 UTC
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2024-10-20 22:00:02 +0000 UTC
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With Glassix 2 v0.14 out and the Event Editor mostly done, it's high time to start moving the plot of the first scenario. Well, at least, that was plan until I realized a lot of the events I wanted to write involved public locations such as hallways or streets which are currently not included in the game. These locations are mostly use when encountering new key characters and since the Newbit scenario in Glassix 2 involves a university, a lot of the events I'm planning would occur in the University hallways or possibly ou...
2024-10-18 07:40:13 +0000 UTC
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2024-10-06 22:00:03 +0000 UTC
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Added Choices feature in Events, Events Editor and Online documentation
Added game entities and entities properties in Event Editor
Added new confirm panel before switching or leaving the Appearance and Biography editors to avoid losing unsaved changes (Thanks player whose name I forgot! :x)
Fixed bug with male beard not updating correctly in A...
2024-10-01 07:40:56 +0000 UTC
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So! I've been back for the last 10 days from vacation and it was a nice break for once. I usually take my laptop when travelling but this often means I have to debug urgent stuff here and there so it doesn't really feel like vacation. This time, I left the laptop behind and just focused on family time and this does change the feeling. Just some thoughts I wanted to share.
Anyway, I'm back and have resumed work on Glassix 2. I've finally finished the script to convert the Unity code (which is easier to maintain and update...
2024-09-07 13:24:06 +0000 UTC
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2024-08-31 22:00:01 +0000 UTC
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Just a heads up that I won't be releasing a new version for Glassix 2 this month. Family visit ongoing, kids and I got sick too so not much mood or time to work on porn stuff at this time I'm afraid.
I'm aware the last few months have been really really really slow, a mix of laziness, complicated code for Glassix 2 and web dev work load but I'm planning to be more serious in September once everything goes back to usual work and school schedule. I'll also focus on fixing the remaining reported bugs in Glassix, update...
2024-08-22 08:05:08 +0000 UTC
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2024-08-20 22:00:01 +0000 UTC
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2024-08-08 02:25:33 +0000 UTC
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Hello everyone!
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Well, that must be the shortest changelog I ever wrote lol. But one huge mess to implement.
Anyway, the current Events Editor is a simple basic version which is quite rough but gives complete control over event contents in the game allowing player and myself to add new authors, mods, files and events to the game and even to overwrite events.
I've been rus...
2024-08-01 11:06:57 +0000 UTC
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I'm afraid I'm still working on the next version and won't be able to release it until a few more days. I've had much more web dev work than expected this month and couldn't focus enough on the remaining code for Glassix 2 v0.13.
What I've added so far is the actor node and the event steps overview panels. In my previous post, I had introduce the global variables and flags feature that events in Glassix 2 use to determine the conditions of an event. The third and last possible condition to trigger an event is the actor w...
2024-06-30 16:26:22 +0000 UTC
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The credits page now only appear on first ever launch of the game and no more at each game launch (Thanks Squark!)
Disabled right click x-ray while the top right menu is opened
English translation, Sarah's file, improved by Spectre (Thanks!)
French translation, Sarah's file, improved by Spectre (Thanks!)
Fixed bug with top right ...
2024-06-18 07:49:54 +0000 UTC
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Hi everybody,
I might have vastly underestimated the time required to implement the Event Editor and at the moment, I think I'm only barely ~30-40% done with it which would mean an end of the month release in the best case. In my last posts, I had estimated a few more days because I thought I'd just need to create some basic input rows for most of my XML nodes and that would be enough. However, in the end, many values required specific lists or range of values with specific interactions which slowed down my work. I'm trying to be as th...
2024-06-10 08:49:45 +0000 UTC
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Hi everyone,
I'm afraid I'll have to delay the next version for a few more days once more.
This update will include the first version of the Event Editor allowing me and players to create new events easily in the game and the process is quite time consuming. I had already created several event files with lots of XML code inside and what I've been working on the last several days was to organize all this content into a basic UI as well as standardize all the possible tags and attributes.
What I learned from Glassix is that i...
2024-06-01 01:25:29 +0000 UTC
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2024-05-31 23:00:02 +0000 UTC
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2024-05-20 23:00:02 +0000 UTC
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2024-05-06 23:00:02 +0000 UTC
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Newbit scenario extended
Added new "Go to objective" action in slotbar
Added new UI icon to show objective action when there is an active objective
Added boobs physics!
Added quick text skip during event with CTRL key
Changed global water effect in city mode to something closer to some kind of pink fog
- ...
2024-04-30 10:53:35 +0000 UTC
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I'm still late for Glassix 2 v0.12, I know. Unfortunately, I've run into some issues with the new chair and the sitting animations. For example the girl sitting with her leg crossed was actually sitting too low and was not aligned correctly with the other sitting animation resulting in clipping and weird position on the chair. I didn't notice earlier cause I always tested in the classroom with tables hiding the issue. Since I want to add many more models in the future, I thought I'd take some more time to find proper way to ha...
2024-04-23 10:39:02 +0000 UTC
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Just a heads up I'll be a bit late to deliver Glassix 2 next version this time around. It's quite due to procrastinating and moving my ass at the last moment this month (as always :x) as well as being side tracked by ideas for the game I wanted to implement unexpectedly.
Regarding the procrastination problem, the lame excuse I have to use is being a bit blank headed when needing to write the actual text lines of the scenario. I know where I want the scenario to go, I know how to split it in smaller events but when it's t...
2024-04-01 05:23:08 +0000 UTC
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2024-04-01 02:00:03 +0000 UTC
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2024-03-21 02:00:01 +0000 UTC
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Poll results over there!
So you guys (actually, 9 of you out of the 200+ patrons lol) voted for the Newbit story line content. A nice decision, changing from the usual new feature with no content update as of late.
Regarding the story for our first Glassix 2 scenario, I'll go the usual way which most of you can already guess and here is a brief introduction to the Mercer family.
John Mercer, the Dean of the university, is ...
2024-03-14 05:15:17 +0000 UTC
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2024-03-07 02:00:01 +0000 UTC
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Vote this way!
It's time to start adding some actual content to the game rather than some features for once! So here is the poll to let you decide what should be the focus this month. Options are pretty straightforward and :
- Newbit storyline: Discover more about the Mercer family as you adapt to your life in a new city and new job as a junior professor.
- Toilet events: Have fun wi...
2024-03-05 09:09:03 +0000 UTC
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2024-03-01 00:00:01 +0000 UTC
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- Added skill experience gain with work action for player based on skills, spells and mentor
- Added daily skill experience gain for NPCs based on skill and mentor
- Added skill level up system
- Added new panel to edit slot bar actions
- Added new hire, fire and promote buttons in business panel
- Free Mode doesn't require citizens to have jobs to be ...
2024-02-29 13:51:00 +0000 UTC
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2024-02-21 00:00:02 +0000 UTC
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2024-02-07 00:00:01 +0000 UTC
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