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Wednesday pomodoro report

crushstation post Wednesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath work.  Today we added new logic and structure around the teenage years, and skills for the four "high school cliques": Rock Chick, Geek Girl, Star Athlete and Alpha Female.

2018-09-05 19:24:45 +0000 UTC View Post

Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Another busy day building the Lifepath!  The age 16 avatar is now working and inheriting the agent's hair, eye and skin colour.  We're getting there!

2018-09-03 21:08:29 +0000 UTC View Post

3 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working "age 16" avatar, who inherits your agent's hair, eye & skin colour.  She has a unique outfit if you choose the "Rock Chick" clique; soon the other cliques (which are Alpha Female, Geek, and Star Athlete) will have their own unique outfits too.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible first impression of the game (because it breaks during the Lifepath; there'...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 16 pomodoros

(This week) Pomodoros I-XVI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

This week we added code to the Lifepath that prevents the player picking too few/too many optional skills during the process.  W...

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2 Sep dev test version

Operators, here's today's dev testing version!  The only change in this version is working code that makes sure the player doesn't pick too many/too few academic skills.  It's only implemented on one screen at present, but will be used on all subsequent Lifepath screens.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible first impression of the game (because it breaks during the Lifepath; there's literally no way to start the mission).  I would...

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27 August dev test version

Operators, here's today's dev testing version!  The only real difference from yesterday is that the age 12 avatar is coded in and working for all skin, hair and eye colours.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible first impression of the game (because it breaks at the age 12 screen; there's literally no way to start the mission).  I would hate to see copies of dev tests out in the wild, because they would harm the reputation of the game. ...

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Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +3%)

Lots of work on the Lifepath today!  The age 12 avatar is now working and inheriting the agent's hair, eye and skin colour.  We also did some planning on events, school and university cliques, and skill packages.

I'll b...

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Bug fix version 1.3.6.4 (P) up

crushstation post Bug fix version 1.3.6.4 (P) up from patreon

Kind walrus Hyneman fixed a few bugs that had been recently reported:

  • Approaching men in clubs – Improved the logic, so this option isn't presented to you right after you turn down a guy.
  • Miss Wet T-Shirt – Fixed a bug that prevented the agent from dancing with Connor onstage.
  • Hanging out with a guy forever – Fixed some weird logic that could prevent the nightclub seduction scenes from progressing.
  • New agent names – added the...

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26 August dev test version

Operators, here's the current dev testing version!  This has working Lifepath functionality for the first couple of screens.  The most interesting part is probably seeing the agent's hair, eye and skin colour reflected in the baby and 5-year old avatars.

Please let us know your feedback, either here or in the Discord.  One thing I'm considering is changing the dress and baby blanket colours based on hair colours – what do you guys think so far?  Access to dev copies gives you a unique chance to shape content as it's bein...

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End of week pomodoro report

crushstation post End of week pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 29 pomodoros

(Sunday) Pomodoros I-VI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +3%)

The Lifepath is now working in the main game up to the 9/11 event: the baby and 5-year old avatar inherit hair, eyes and skin colour from...

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Voting system change

Up to now, we've weighted votes in dev polls based on your support level: $1 Patrons get 1 vote, $5 Patrons get 5 votes, and so on.

After running several of these polls, I can report two things: firstly, the weighting doesn't swing votes.  Opinions tend to split in the same way through the $10 tier as they do in the $1 tier.  So $10 Patrons end up just cancelling each other out, instead of having a bigger impact on the votes.  This is not working as intended.

Secondly, calculating the weighting has turned int...

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Thursday pomodoro report

crushstation post Thursday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

I wasn't able to do much work on the game today because I needed to prep for some meetings I have at my real job tomorrow.  Today I wrote the code for the "In this year..." flavour text that appears at the top of each page in the...

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Wednesday pomodoro report

crushstation post Wednesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Another good day's work!  The "baby" and "age 5" avatars now inherit the agent's hair, eye and skin colours.  It's surprisingly engaging.  :-)

2018-08-22 18:41:39 +0000 UTC View Post

Tuesday pomodoro report

crushstation post Tuesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

The Lifepath now generates random characters from all five agencies, with randomised Psych Traits (now called Psychological Profile) and Physical Traits (now called Attributes).  It's quite fun to create an agent who's not Carla ...

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Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath into the main game code.

We've started implementing the Lifepath and S.U.R.P.S. ruleset into the main game code.  One incidental benefit is that we've implemented Hyneman's new improved drop-down menus into the character creator, meaning that you no longer have to click "update" after picking a different...

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Fortnightly pomodoro report

crushstation post Fortnightly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 20 pomodoros
Achieved: 22 pomodoros

I kind of fell off the pomodoro wagon this past fortnight, working in a chaotic way instead of getting organised.  I put in lots of hours, but was mostly just shooting from the hip instead of methodically knocking down targets.  I'm going to try and be more disciplined in the coming week.

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Lifepath Beta now available to Recruits!

Recruits now have access to the Lifepath Beta.  Enjoy and please post feedback here on Patreon, or on Discord!

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S.U.R.P.S. design document

crushstation post S.U.R.P.S. design document from patreon

Thanks to everybody who's posted their thoughts on the Lifepath Beta!  ($1 Patrons will get access to it this weekend.)  I'm thrilled that it's got so much positive feedback.

The Lifepath Beta introduces some new stats and skills for the main character.  We're creating our own simple RPG rules system – called S.U.R.P.S. – for the game, and while it's still very much a work in progress we can share some of the rules so far for your interest and feedback.

Warning: this is a very nerdy document....

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Lifepath Beta

crushstation post Lifepath Beta from patreon

Here's a sneak peek of what I've been hiding away working on.

A lot of this stuff might seem over-engineered for a porn game – do we really need to track how good she is at speaking Russian or managing business finances?

But one of my the main objectives of creating the RPG ruleset is that it will support all kinds of stories going forward.  (As a small example, there's a planned subplot involving the Hard Cock Cafe running into financial problems.  An agent with a business studies or accounting qualification c...

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Coming soon

crushstation post Coming soon from patreon

Hi everybody!  Sorry that this is the first post of the week.

I’ve been working on the beta test for the new character generation system.  I’ve logged 27 pomodoros (plus a lot more hours) on it since Monday, and will try and do moar over the weekend.  I expect it will be ready for you to play with late next week.

It was really hard work, with a lot of false starts and some complex coding, and it’s only today that it’s really felt like it’s started to take shape.  I’ve honestly been staying off Patreon &am...

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Early end-of-week pomodoro report

crushstation post Early end-of-week pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 35 pomodoros

(Friday) Pomodoros I-VI

  • Moar work on Beta test version of the new character generation system. (Release Chargen Beta +10%).

(Saturday) Pomodoros I-VIII

  • Created a new object system that will enable us to add backgrounds an...

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Thursday pomodoro report

crushstation post Thursday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Built framework for new Beta test version of the new character generation system. (Release Chargen Beta +40%).

Long, hot day!  Phew!  I need to try and get some better game/life balance on the go.  I'm eating junk food and drinking booze and sitting on my ass in a chair all day.

2018-07-26 18:47:10 +0000 UTC View Post

Wednesday pomodoro report

crushstation post Wednesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Designed and built prototype of detailed character generation system.  Identified artwork requirements and sent briefing to Victoria. (Design RPG System +5%).

I had hoped to get the character generation system done today, but now we've started work on it, it's turning out to be a bit more complex – and a bit more awe...

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Tuesday pomodoro report

crushstation post Tuesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Made sure all reported bugs are in the Issue List and up to date.
  • Briefed Victoria on the next art tasks.
  • Wrote and posted RPG system task list to Patreon.
  • Wrote first draft of secondary/derived statistics (Design RPG System +5%).
  • Wrote first draft of "skill family" rules (Design RPG System +5%).
  • ...

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Current project: Detailed Character Creation & RPG Rules

crushstation post Current project: Detailed Character Creation & RPG Rules from patreon

24 July 2018: We're currently working hard on making Female Agent more like a pen-and-paper roleplaying game.  The next major release will include a detailed character sheet, a customisable character history, and a more robust skills & experience system.

To-do list:

DESIGN RPG SYSTEM | 100% done (for now)
Working out how best to simulate the universe using only a few paragraphs and some oddly shaped dice.

RELEASE LIFEPATH BETA | 100% done
Releasing a sneak peek...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 22 pomodoros

Pomodoros I-IV (Tuesday)

  • Bug fixes.

Pomodoros V-XXII (rest of week)

  • Drafting core RPG rules.

Sorry for not posting these during the week as I went; I don't really have a system for deciding when to stop...

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July 2018 dev poll results

crushstation post July 2018 dev poll results from patreon

Detailed Character Creation & RPG rules won by a landslide, so that will be the main focus of the next release.  In the next version of Female Agent, you'll have proper stats, skills and dice rolls.

This result has been a foregone conclusion all week, so I got ahead by drafting a set of core rules (based on fan suggestions in Discord, and my own ideas about how best to simulate the universe using only a few paragraphs of text and some oddly shaped dice).

I have meetings at my real job all day tomorrow, but will...

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July 2018 dev poll

As promised, we're trying out a new system of smaller but more frequent updates.

Everybody (including me) wants to get to Bangkok as soon as possible.  To support our story plans for the Bangkok intro, we need to complete four smaller projects first:

1.  Detailed Character Creation & RPG Rules

This project will make the game more like a pen-and-paper roleplaying game.  ...

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666 Patrons!

crushstation post 666 Patrons! from patreon

MUAHAHAHAHAHAAHAHAHAHAA!

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Female Agent 1.3.6

Here's version 1.3.6 of Female Agent.  This version adds new avatar art to the game, plus a number of other improvements:

  • You can now go through with the backstage modelling job offer after the wet t-shirt contest
  • Random encounters added to Corinthian
  • New bar system added to all nightclubs
  • New dance floor mechanics
  • Lots of general polish and improvements

Let me know what you think!

Update: link now points to version 1.3.6.2, the latest bug fixed version.

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