Hello all,
First off, I want to thank the handful of new supporters who (presumably) came here from the GiantGrantGames video on D.O.R.F, and thanks to Grant himself for making a video covering D.O.R.F.
Now onto the update itself; as you all voted for more work to be done on the civilian/environmental side of D.O.R.F, we've been hard at work on that front.
Before we get into the city buildings, here's some more environmental stuff. Plain old water and shorelines:
2023-07-31 21:54:28 +0000 UTC
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Hello,
We've actually got a few more civilian/neutral assets coming down the pipe, though currently they are just graphical assets, and they need some tinkering to get them to actually function ingame.


In the meantime, here's another community poll.
Choices are the same as last time: conti...
2023-07-01 23:09:27 +0000 UTC
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Hello all,
First off, thanks to all the additional backers that came in after the PC Gaming Show event earlier this month. That will certainly help with financing the development of D.O.R.F. We also saw a pretty significant spike in wishlisting on our Steam page, so that was also pretty exciting to see.
Now onto updates: we weren't able to complete as much of the additional civilian/environmental features as we would have liked this month, so that part of the update will be a little bit brief.
First, we added a f...
2023-06-25 03:52:05 +0000 UTC
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Back to regularly scheduled community polls.
Seeing as the Empire faction has had far more work done with it than the other two factions, we'll be focusing more on them, or alternatively, on NPC units and buildings:
NWO structures and units:
Continue work on adding more of the NWO faction's weird mecha and scifi units, as well as more of their mobile base structures. New NWO units may include VTOL attack aircraft, floating spy drones, artillery and anti-tank laser mecha, stealth submarines, infant...
2023-06-01 20:10:40 +0000 UTC
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Hello all,
As I've mentioned before, the trailer for the upcoming PC Gaming Show stream is complete and submitted. The show will start at 1:00 PM PDT on June 11th, though I'm uncertain as to when the trailer in the stream itself will show up.
As for other updates, the resource rework (or at least its logistics portion) is finally complete; we now have functional pipelines and conveyors that work correctly.
2023-06-01 01:04:04 +0000 UTC
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Hello all,
Firstly, we will withhold from doing a community poll this month again, as we are going to try and get in as much extra stuff as possible in time for the trailer we need to make for the upcoming stream event. Basically there's a few more units and features for all factions we can quickly implement for the video.
On that note, here's a few new things:

These will be Empire-only units, with the player able ...
2023-05-06 01:27:57 +0000 UTC
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Hello all,
First off, thank you to all the new backers. I assume most of you saw the Steam page announcement on Youtube or Twitter, or came here from the PC Gamer article about us. (You can read it here, if you haven't already seen it: https://www.pcgamer.com/this-wonderfully-90s-rts-looks-like-a-lost-command-and-conquer-game/ )
As far as progress goes, we are continuing to update the game wit...
2023-04-25 23:14:45 +0000 UTC
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Hello all,
I've spent some time trying to fill out the arsenal of NWO structures to the game, though have mostly been focused on (non-DORF related) work.

For next month, we will not be hosting another community poll, and instead will be focusing on creating more general content to show in a short teaser trailer for DORF that will be featured in an upcoming gaming show. I can't say too much about that righ...
2023-04-01 03:42:53 +0000 UTC
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I actually created a decent number of animated unit and structure portraits as a test a while back, but never posted them anywhere, and most are as of yet unimplemented due to certain engine limitations, so I may as well post them here as a preview.
2023-03-28 04:52:53 +0000 UTC
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Since I am in the process of opening an actual Steam page (very long overdue at this point), I figure I should actually determine if I want to keep D.O.R.F. as a title, thus I am running a public poll here and on Twitter.
The alternative to D.O.R.F. as a title will be Wartrash. This name is more evocative of having a military/war theme (duh), is a completely unique name (as far as the US copyright database is concerned, anyway), and is somewhat related to one of the game's mechanics of harvesting scrap for resources. Also it just sou...
2023-03-27 23:26:27 +0000 UTC
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First off, thanks for your continued support. The funds from this patreon page have been invaluable to being able to continually work on this project.
Next, here's a small update. Some additional defensive/support structures have been added, so here's a little preview of that:

If you are curious about why the two large structures here have no shadows, well, that's a bug. As stated before, shadows and lighting as a system ...
2023-03-02 21:49:23 +0000 UTC
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So, based on the previous poll, you guys mostly wanted to see NWO mobile bases. Good news is I do have a working preview of that, the bad news is current engine limitations means it will be pretty janky, for the time being.

As you can see, there is some strangeness going on visually, namely odd shadow alignments, and the fact that the hull doesn't bob up and down with the leg movements. To get into greater detail, the engine's ...
2023-02-18 19:27:37 +0000 UTC
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Since there has been some clamoring and speculation over some of the more mysterious aspects of DORF's faction design - namely NWO-faction units and structures, and some of the more fantastical concepts such as magic/psychic caster units belonging to the Warband faction, I figure this month's poll should focus on fleshing out these elements.
For some brief descriptions as to each, NWO units, as previously seen, focus more on advanced technology and smaller numbers of more expensive units. While we have some a few of theirs - light tank...
2023-02-10 01:30:44 +0000 UTC
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Hello everyone,
First off, thanks to all the new backers. There seem to have been a few articles written about D.O.R.F. by some online publications, so that has certainly helped get more eyes on the project.
Onto actual development, work on the resourcing system is still being done. There's been a lot of tweaking, and revising existing concepts into something more workable. Long story short, some of the ideas we had regarding how resource gathering and delivering units should function in relation to the resource logistics conce...
2023-01-31 21:12:32 +0000 UTC
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Hello all,
We've still been busy with the resource rework, though most of it has been engine-related, and thus is pretty hard to visually demonstrate, though I am in the midst of making new graphics to accommodate the new features.
To start off with something fun, here is something I can show off: say hello to a new resource collector unit:

Note that the field they are collecting from isn't a pile of gold or pretty ...
2023-01-15 00:36:44 +0000 UTC
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Hello all,
It's been a very busy year, and while I haven't made as much progress as I'd have liked to, there have been some key milestones we did manage to hit in 2022, namely the major rework of the attack logic, building construction logic, further filling out the unit roster for the Empire and Warband, and some fixes that got rid of a lot of rendering errors DORF was having.
While I don't have anything to show right now, tomorrow I will post a video to Youtube and Twitter demonstrating some new pathfinding mechanics, and in ...
2022-12-31 22:51:15 +0000 UTC
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Hello all
Development has been kind of slow due to real life issues taking precedent, but I did manage to create some new assets.
First off, we have 2 vehicles for the NWO faction, as was voted on. I did hope to get more done in time, but the nature of their design makes them a bit more difficult to cobble together than those of the other 2 factions.

First off, we have this heavy support vehicle, which I am dubbing the Te...
2022-12-15 21:02:11 +0000 UTC
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You may have noticed a lack of updates to the Youtube and twitter channel the past few weeks. Unfortunately I have been caught up in some other business, and didn't really have a whole lot to show off that wouldn't just be rehashing existing content. I have made some steady progress with some new structures, though nothing really worth of a video demonstration. I also am realizing I am going to have to do another pass over existing structures, to get them to conform to the new pipe system.
First off, the poll:
While I have ...
2022-11-23 03:29:41 +0000 UTC
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Hello all,
Last month was a bit of a bust for me, for a variety of reasons, and I wasn't able to get as much done on this project as I would have liked.
People voted to want to see more polish put towards the current basebuilding system, though this ended up being a little bit problematic, since it occurred to me that, due to the fact that many necessary systems are not already in place (namely the logistics system and render engine overhaul), focusing work on polishing structures would be a bit pointless, since those upcoming...
2022-11-02 05:03:48 +0000 UTC
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While progress is under way on redesigning the game's resource system, there is currently a severe lack of polish in regards to certain game mechanics that have been recently added, specifically the building garrisoning/interior battle system, and base construction. Both of these systems are in the game and are mostly complete (in terms of function), but use lots of placeholder artwork. So I will let backers decide on which I should work on first.
Base Construction:
I'm pretty sure everyone knows what base c...
2022-10-02 03:35:17 +0000 UTC
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In the north, covering a vast expanse of the continent in factories and rail lines, exists a confederation of powerful industrialists, aristocrats and military nobility. Though their territories are extensive, and their legions of armor and artillery a force to be reckoned with, and their concrete superfortresses and colossal vehicles a marvel of military engineering, their empire has been slowly eroded by the gnawing attacks of raiders...
2022-09-28 05:35:44 +0000 UTC
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Hello all,
I'm making this initial post to document our plans for the immediate future in regards to the development of DORF. While there are an enormous number of changes that need to be made to OpenRA engine to allow for us to do the things we want to do with the game, seeing as we are a small team of just 2 people, only one of which is actually a programmer, this will be a lengthy process. Each major change to the engine to allow for more features will be documented here from now on.
The current phase in our project is a par...
2022-09-19 00:39:34 +0000 UTC
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